stonesy Posted February 27, 2014 Share Posted February 27, 2014 This post refers primarily to the rocks and harvester, and the subsequent 'opaqueness/solidness' of those objects - at the moment there appears to be an issue with the obelisk and the AGT tracking through objects, i.e. being hit whilst behind both the harvester and the large rock formations. There's also an issue that players can visibly see their enemies, whilst they are hidden/out of sight behind objects - for example in the original Renegade whilst 'harvester walking' you were never seen through the harvester; on Ren X a player is indicated on their screen whether they are 'in line of sight' or not. Please can this be resolved, because if a player cannot be visibly seen on screen there should not be a indicator on a players HUD/screen giving them visual aid for their stupidity or lack of awareness. Here's a picture depicting exactly what I'm referring to - this is just silly and should be resolved ASAP, being able to see people through an object is detracting from any chance of sneaking into a base and killing a building. Quote Link to comment Share on other sites More sharing options...
fetchystick Posted February 27, 2014 Share Posted February 27, 2014 Ooh, very nice catch. Quote Link to comment Share on other sites More sharing options...
R315r4z0r Posted February 27, 2014 Share Posted February 27, 2014 Oh you're talking about the nametags. Yeah I agree with you. If you can't see the enemy player, you shouldn't be able to see their names. Quote Link to comment Share on other sites More sharing options...
nopol10 Posted March 1, 2014 Share Posted March 1, 2014 I also seem to be able to get my missiles to lock onto things I cannot see, sometimes (or maybe usually, since I can't see them) stealthed units. Quote Link to comment Share on other sites More sharing options...
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