MN-Cody Posted March 28, 2014 Share Posted March 28, 2014 I like all different types. (that's what she said? haha) I enjoyed the big 64 player matches back in the day...even 70. Sometimes I'll even go into a smaller match with 24 people. Just depends how I'm feeling. I loved the 70 person matches on maps like field, Under, City Flying, Desert Siege 2 etc. I say you cap the limit to 64...and if people don't want to join big matches...well, its a personal problem! Quote Link to comment Share on other sites More sharing options...
DoMiNaNt_HuNtEr Posted March 29, 2014 Share Posted March 29, 2014 Yah fuck those guys, bigger games are better. Its all about the chaos. 127 player limit, just like ole' renegade. Quote Link to comment Share on other sites More sharing options...
Daxter Posted March 31, 2014 Share Posted March 31, 2014 (edited) i love big matches, 100 players (50 for each team <3). but if the vehicle lag issues comes up with the playerlimit then its a good idea to solve the problem first before making huge matches again. just asking: when can we expect the problem to be solved? Edited April 26, 2014 by Guest Quote Link to comment Share on other sites More sharing options...
hotdoglover8908 Posted April 26, 2014 Share Posted April 26, 2014 plz change it back to 64 quick. I don't want small servers. when will it be changed back? Quote Link to comment Share on other sites More sharing options...
hotdoglover8908 Posted April 26, 2014 Share Posted April 26, 2014 i love big matches, 100 players (50 for each team <3). but if the vehicle lag issues comes up with the playerlimit then its a good idea to solve tghe problem first before making huge matches again. just asking: when can we expect the problem to be solved? I like what this guy likes. maybe if we can increase match size pass 64. up to 256. or up to thousands Quote Link to comment Share on other sites More sharing options...
NodCommander Posted September 28, 2014 Share Posted September 28, 2014 Any update on this with Beta 3 or future releases? Quote Link to comment Share on other sites More sharing options...
Afevis Posted October 9, 2014 Share Posted October 9, 2014 In the server's config, UDKGame.ini Default RenX settings: TotalNetBandwidth=32000 MaxDynamicBandwidth=7000 MinDynamicBandwidth=4000 7000 is the bandwidth per player. 32000/7000 = 16. So, basically under the default value, all servers are only supposed to be hosting 16 players (in the event that they're all using the maximum allotted bandwidth.) Would raising the maximum bandwidth to the correct amount resolve the issue? (For 64 players, totalnetbandwidth should be set to 280000) Quote Link to comment Share on other sites More sharing options...
Canucck Posted October 15, 2014 Share Posted October 15, 2014 Yah fuck those guys, bigger games are better. Its all about the chaos. 127 player limit, just like ole' renegade. 127 was never popular in Renegade at any point. 32 was always the standard, both the maps and gameplay were balanced around that number. 40p+ only got popular when the game was basically dead and those were often the only servers with players, so people kept joining them. Quote Link to comment Share on other sites More sharing options...
DoMiNaNt_HuNtEr Posted October 16, 2014 Share Posted October 16, 2014 127 rules. Stop being a bird and accept said fact. Quote Link to comment Share on other sites More sharing options...
Kriemhild Gretchen Posted October 16, 2014 Share Posted October 16, 2014 127 rules. Stop being a bird and accept said fact. >calling an opinion fact Quote Link to comment Share on other sites More sharing options...
TacTicToe Posted October 16, 2014 Share Posted October 16, 2014 Why cant we have 64 players and limits vehicles to say 14? Force people to hitch a ride or go infantry. Quote Link to comment Share on other sites More sharing options...
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