TheIronKielbasa Posted February 27, 2014 Share Posted February 27, 2014 Played a few rounds and am finding it very har to tell enemies apart from friendlies, find myself constanty shooting friendlies and ignoring enemies. The problem is that the red hash marks that appear around targets are very hard to see much of the time and the health bar and everything is still in green so you think it's a friendly. Can't say I'll be playing the game much till this is resolved, it's just too frustrating. Quote Link to comment Share on other sites More sharing options...
perfectblue Posted February 27, 2014 Share Posted February 27, 2014 Agreed, it is quite difficult to distinguish. Its also difficult to read player names because the text is so small. Quote Link to comment Share on other sites More sharing options...
disorder Posted February 27, 2014 Share Posted February 27, 2014 Totally the same here, just registered to say something about this actually. I think its due to the difference in colouring of the player names, which show up when you are close by and the green selection marker which shows up when you aim at something. It gets really confusing fast and I often have to stop to examine who I am shooting at, which means I am getting killed before I get a chance to react. I propose a new system. 1. Keep the colouring (orange/red) of players on the leaderboard. Don't put them on the players in game. 2. Change the selection square to a coloured cross hair, so that pointing at a friendly makes your crosshair green and pointing at an enemy makes it red. 3. Make it so you identify camo pattern and silhouette to start 4. Finally allow selection and identification when you use the SPOT(Q) command. Quote Link to comment Share on other sites More sharing options...
fetchystick Posted February 27, 2014 Share Posted February 27, 2014 2. Change the selection square to a coloured cross hair, so that pointing at a friendly makes your crosshair green and pointing at an enemy makes it red. Keep the green crosshair for teammates, the crosshair needs to stay gray when pointed at enemies until you are in range. Without rangefinding, a lot of people would be completely hopeless. Quote Link to comment Share on other sites More sharing options...
omega79 Posted February 27, 2014 Share Posted February 27, 2014 i feel the same ... i think it changed from original renegade ... mainly because the red/green color decision Quote Link to comment Share on other sites More sharing options...
Mad_K Posted February 27, 2014 Share Posted February 27, 2014 enable the see names function then usee red or yello names Quote Link to comment Share on other sites More sharing options...
TheIronKielbasa Posted February 27, 2014 Author Share Posted February 27, 2014 I think this problem is felt by a lot of people as I find I have allies shooting me all the time too. They really need to make it more clear who is who so that you can tell with certainty at a glance. Quote Link to comment Share on other sites More sharing options...
sarabi Posted February 28, 2014 Share Posted February 28, 2014 The most confusing thing to start with for me was how the reticule and player names are completely different colours most of the time, seeing a friendly nod is the worst since they have a green reticule (generally seen as 'FRIEND') and a red name (generally seen as 'FOE'.) Matching the two colours up would help an awful lot, and give players the opportunity to customise the colours for people that have colour blindness issues. Quote Link to comment Share on other sites More sharing options...
R315r4z0r Posted March 1, 2014 Share Posted March 1, 2014 Tbh, the crosshair already works as suggested. Point it at a friendly and it is green, point it at an enemy and its red. It turns yellow when you're reloading. However, nametags need to stay. At least in servers with spy crates. The only way to activly distinguish an enemy spy is by the color of their nametag. This is because their character, target market and character name will all be green, to fool you into thinking they are an enemy. Their name plate, however, will be the color of their home team though. It's also for this reason that nameplate colors cannot be changed. Otherwise you would be unable to distinguish spies out of friendlies. You just need to remember: Nod's primary color is red - so red names. GDI's primary color is gold - so gold names. The target boxes are the ones you need to look for. A green target box is a friendly (unless a spy) and a red target box is always an enemy. Quote Link to comment Share on other sites More sharing options...
omega79 Posted March 1, 2014 Share Posted March 1, 2014 I think it would be good to remove green completely at least from names and icons ... make NOD have an icon and all text in red make GDI have an icon and all text in yellow Quote Link to comment Share on other sites More sharing options...
super_gsx Posted March 1, 2014 Share Posted March 1, 2014 Pretty simple. Figure this out: Friends are green. Enemies are red. End of story. Quote Link to comment Share on other sites More sharing options...
disorder Posted March 1, 2014 Share Posted March 1, 2014 Tbh, the crosshair already works as suggested. Point it at a friendly and it is green, point it at an enemy and its red. It turns yellow when you're reloading. However, nametags need to stay. At least in servers with spy crates. The only way to activly distinguish an enemy spy is by the color of their nametag. This is because their character, target market and character name will all be green, to fool you into thinking they are an enemy. Their name plate, however, will be the color of their home team though. It's also for this reason that nameplate colors cannot be changed. Otherwise you would be unable to distinguish spies out of friendlies. You just need to remember: Nod's primary color is red - so red names. GDI's primary color is gold - so gold names. The target boxes are the ones you need to look for. A green target box is a friendly (unless a spy) and a red target box is always an enemy. If a nametag reveals a supposedly hidden enemy it makes that feature rather pointless don't you think? The suggestion I'm putting forward mostly removes the confusion from the colour of the nametag which is actually very tonally similar (dark orange vs red at night looks the same on some monitors). The name tag should only show up when you have Spotted an enemy. It really shouldnt be halfway up the char model in the waist but more above the head or preferably combined with the charname like so "Disorder [Havoc]" or "(Havoc) Disorder" whatever. To stop all confusion, the following should be user customisable. Full selection squares over model - toggle on/off Nameplates over model - toggle on/off Nameplate position Friendly team colours - pick from list of regular ones, red/green/blue + light and dark variants Enemy team colours Also with these above options, it should allow for colour blind people as well. Quote Link to comment Share on other sites More sharing options...
omega79 Posted March 1, 2014 Share Posted March 1, 2014 I would say not to change the color ... NOD stays red and GDI stays yellow Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.