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TheIronKielbasa

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Everything posted by TheIronKielbasa

  1. Yea I'm not sure what the solution is myself, the problems is bacially being created by the type of game it is. The game relies very heavily on vehicles, being on foot is pretty much useless unless you are trying to sabotage which is mostly an exercise in futility, or if you are trying to repair. Perhaps making soldiers more effective against vehicles and making vehicles a bit less effective against soldiers? There also needs to be some sort of other source of credits, if you cant earn credits its game over you may as well quit becuase you're just wasting your time, and indeed many people do just that. The way it is the game is good only 75% of the gime but once you start loosing you basically have no hope and feeling like you're just wasting your time playing the game makes you not want to play another round.
  2. Noticed something today after having been on the loosing side a few times, the end game really sucks if you're losing. Once your vehicle factory is destryoed it's pretty much game over and many people just quit, once that happens there is just no point to playing anymore because it's just spawn/die/spawn/die till the enemy finishes destroying your base. I think you guys need to re-work some of the mechanics of the end game because it's a real downer. The loosing side needs to still have hope, still maintain some way of fighting to at least try and turn it around but the way the game is set up basically once you loose vehicles its game over - you may as well just have the game end right there. Same is true for the refinery, once you cant earn creds its done you may as well quit because theres no point in playing further. The buildings that are ciritical to the core game play need to either be not destroyable or be rebuildable after they've been destroyed. Wish I could offer more advice but you guys need to put some thought into this, you're kind of being screwed by the very nature of the game itself, you may need to re-think things a bit.
  3. Only temporarily? I would really like to see it permenently capped at something like 24 or 32 to make the games enjoyable and playable instead of just giant MOBA style clusterfucks. If this game is going to be 32vs32 I won't play it - it completely ruins the game. At 64 players the matches lack any strategy, any enjoyable gameplay at all, it's just a MOBA where instead of drones you have people running down a corridor and shootting at each other. If you want 64 player matches the maps need to be 4x the size with multiple objectives.
  4. Cant blame this on players guys, people play a game the way it presents itself to be played. If people aren't playing the game correctly it isn't the fault of the player but rather the designer, people will just do what feels natural in a game and the way this game is set up currently that's basically a corridor war. Tried another match earlier today and it was the exact same thing, both teams spamming vehicles down the one route to the enemy base till one side won - every game I have played goes like this.
  5. There is no way to implement any strategy, you walk out and there's the enemyies base, where's the room for strategy? It basically plays like a MOBA, each side sends guys till one side pushes close enough to hit the base.
  6. Thats the thing, you have a ton of people crammed into maps smaller then you would usually have for ever 8v8 matches in most games. Plus this game pegs itself as a strategy fps not an arcade hallway shooter which is more what it feels like. I don't even think you could employ a strategy if you wanted to with these maps, there's just nowhere to do it, you can almost shoot the enemy base from your base it's so close and there's no room to do anything. I see only 2 ways this game gets played, 1 - vehiches: you get int a vehicle, go out the main gate and immediately encounter enemies - the side with more vehicles wins. 2 - on food, you try to go through tunnels which is exactly what the other team is doing because there is only 1 tunnel so you get into a shoot out in the tunnels, side that wins emerges to get insta killed by base defenses or other players. Only time you can really get in there is if the enemy is already being overwhelmed by vehicles and they are too busy to notice you. The maps need to be bigger (especially if you are gonna have 32v32), there neds to be more points to defend and more points to attack, more route to take, more vantage points. There should me more areas that teams need to fight for control in order to get some sort of bonus, with 32 people you should have people capturing objectives while others defend base and others still attack the enemy and try to infiltrate - not jusre run out the door and shoot. Otherwise, why even call this a C&C game? There's no point to any of it because none if matters, you just run out of your base and immediately start shooting the enemy which is 50 feet away from you.
  7. Some of the maps just feel to small and limited, you basically walk out of your base and bam there is the enemy base, there's no room to hide or maneuver or employ any sort of strategy. As soon as you exit your base there's the enemy and you just shoot it out till one side gets close enough to start shooting the base. There's not really any strategy it's just whoever can smap the most vehicles first, going on foot as almost pointless as the maps are so small and linear that you just get picked off almost immediately upon exiting your base. Maybe it's just me but I'm finding the gameplay a touch uninteresting, for a game based around strategy there sure isn't much strategy to be had.
  8. I think this problem is felt by a lot of people as I find I have allies shooting me all the time too. They really need to make it more clear who is who so that you can tell with certainty at a glance.
  9. Played a few rounds and am finding it very har to tell enemies apart from friendlies, find myself constanty shooting friendlies and ignoring enemies. The problem is that the red hash marks that appear around targets are very hard to see much of the time and the health bar and everything is still in green so you think it's a friendly. Can't say I'll be playing the game much till this is resolved, it's just too frustrating.
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