Thats the thing, you have a ton of people crammed into maps smaller then you would usually have for ever 8v8 matches in most games. Plus this game pegs itself as a strategy fps not an arcade hallway shooter which is more what it feels like.
I don't even think you could employ a strategy if you wanted to with these maps, there's just nowhere to do it, you can almost shoot the enemy base from your base it's so close and there's no room to do anything.
I see only 2 ways this game gets played,
1 - vehiches: you get int a vehicle, go out the main gate and immediately encounter enemies - the side with more vehicles wins.
2 - on food, you try to go through tunnels which is exactly what the other team is doing because there is only 1 tunnel so you get into a shoot out in the tunnels, side that wins emerges to get insta killed by base defenses or other players. Only time you can really get in there is if the enemy is already being overwhelmed by vehicles and they are too busy to notice you.
The maps need to be bigger (especially if you are gonna have 32v32), there neds to be more points to defend and more points to attack, more route to take, more vantage points. There should me more areas that teams need to fight for control in order to get some sort of bonus, with 32 people you should have people capturing objectives while others defend base and others still attack the enemy and try to infiltrate - not jusre run out the door and shoot.
Otherwise, why even call this a C&C game? There's no point to any of it because none if matters, you just run out of your base and immediately start shooting the enemy which is 50 feet away from you.