Saizou Posted February 26, 2014 Share Posted February 26, 2014 Hello, I wanted to try out the game but it keeps freezing. Downloading and installing went without any problems, but when I wanted to open the in-game menu for the first time, the videos would load and pass, and after 5-10 seconds being in the actual menu the game would freeze. I tried messing with the UDKSystemSettings.ini config to lower whatever settings I could recognize, then lowered the resolution a bit more and it didn't crash after that. In the menu I put whatever remaining graphical options to lowest, and upon trying to load a skirmish map (Field), the game would load but again crash after 5-10 seconds. I'm playing on somewhat outdated PC (Win XP SP3, Intel Pentium E6700, HD4680, 2 GB RAM). In those few seconds of game time, game did seem fairly playable. By freezing, I mean that the PC would come to a stop (still image, sound in loop, task manager wouldn't respond, nothing but restart works). Overheating comes to mind, but I play other games that stress PC seemingly way more than Renegade, so I'm not even exactly sure about that. It's a shame because I really like how the game looks so far. Anyway, the settings I'm using: [systemSettings] MaxMultiSamples=0 MaxAnisotropy=0 UseVsync=False MotionBlur=False DynamicLights=False DynamicShadows=False DetailMode=0 SkeletalMeshLODBias=3 ParticleLODBias=3 ShadowFilterQualityBias=3 LightEnvironmentShadows=False CompositeDynamicLights=False DirectionalLightmaps=False Bloom=False DepthOfField=False AmbientOcclusion=False LensFlares=False Distortion=False DropParticleDistortion=False SpeedTreeLeaves=True SpeedTreeFronds=True StaticDecals=False DynamicDecals=False OneFrameThreadLag=True bEnableForegroundShadowsOnWorld=False UnbatchedDecals=False DecalCullDistanceScale=1.000000 bAllowLightShafts=False AllowRadialBlur=False bAllowSeparateTranslucency=False bAllowHighQualityMaterials=False MaxDrawDistanceScale=1.000000 MaxShadowResolution=1024 MaxWholeSceneDominantShadowResolution=1280 ResX=1400 ResY=1050 ScreenPercentage=100.000000 ShadowTexelsPerPixel=1.300000 bAllowWholeSceneDominantShadows=True bUseConservativeShadowBounds=False bAllowFracturedDamage=True FractureCullDistanceScale=1.000000 SHSecondaryLighting=True MotionBlurPause=True MotionBlurSkinning=1 FilteredDistortion=True bAllowDownsampledTranslucency=False OnlyStreamInTextures=False FogVolumes=True FloatingPointRenderTargets=True UpscaleScreenPercentage=True Fullscreen=True AllowOpenGL=False AllowSubsurfaceScattering=True AllowImageReflections=True AllowImageReflectionShadowing=True MaxFilterBlurSampleCount=16 bAllowD3D9MSAA=False bAllowTemporalAA=False TemporalAA_MinDepth=500.000000 TemporalAA_StartDepthVelocityScale=100.000000 MinShadowResolution=64 MinPreShadowResolution=8 MobileShadowTextureResolution=1120 ShadowFadeResolution=128 PreShadowFadeResolution=16 ShadowFadeExponent=0.250000 SceneCaptureStreamingMultiplier=1.000000 PreShadowResolutionFactor=0.500000 bEnableBranchingPCFShadows=False bAllowHardwareShadowFiltering=False TessellationAdaptivePixelsPerTriangle=48.000000 bEnableForegroundSelfShadowing=False ShadowFilterRadius=2.000000 ShadowDepthBias=0.012000 PerObjectShadowTransition=60.000000 PerSceneShadowTransition=600.000000 CSMSplitPenumbraScale=0.500000 CSMSplitSoftTransitionDistanceScale=4.000000 CSMSplitDepthBiasScale=0.500000 CSMMinimumFOV=40.000000 CSMFOVRoundFactor=4.000000 UnbuiltWholeSceneDynamicShadowRadius=20000.000000 UnbuiltNumWholeSceneDynamicShadowCascades=3 WholeSceneShadowUnbuiltInteractionThreshold=50 NumFracturedPartsScale=1.000000 FractureDirectSpawnChanceScale=1.000000 FractureRadialSpawnChanceScale=1.000000 bForceCPUAccessToGPUSkinVerts=false bDisableSkeletalInstanceWeights=false HighPrecisionGBuffers=False AllowSecondaryDisplays=False SecondaryDisplayMaximumWidth=1280 SecondaryDisplayMaximumHeight=720 AllowPerFrameSleep=True AllowPerFrameYield=True ApexLODResourceBudget=1000000020040877300000.000000 ApexDestructionMaxChunkIslandCount=2500 ApexDestructionMaxShapeCount=0 ApexDestructionMaxChunkSeparationLOD=1.000000 ApexDestructionMaxActorCreatesPerFrame=-1 ApexDestructionMaxFracturesProcessedPerFrame=-1 ApexDestructionSortByBenefit=True ApexGRBEnable=false ApexGRBGPUMemSceneSize=128 ApexGRBGPUMemTempDataSize=128 ApexGRBMeshCellSize=7.500000 ApexGRBNonPenSolverPosIterCount=9 ApexGRBFrictionSolverPosIterCount=3 ApexGRBFrictionSolverVelIterCount=3 ApexGRBSkinWidth=0.025000 ApexGRBMaxLinearAcceleration=1000000.000000 bEnableParallelAPEXClothingFetch=True bApexClothingAsyncFetchResults=False ApexClothingAvgSimFrequencyWindow=60 ApexClothingAllowAsyncCooking=True ApexClothingAllowApexWorkBetweenSubsteps=FALSE TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Skybox=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_UI=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Lightmap=(MinLODSize=256,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Shadowmap=(MinLODSize=256,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_RenderTarget=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_MobileFlattened=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage) bAllowPostprocessMLAA=False MobileFeatureLevel=0 MobileFog=False MobileHeightFog=False MobileSpecular=False MobileBumpOffset=False MobileNormalMapping=False MobileEnvMapping=False MobileRimLighting=False MobileColorBlending=False MobileVertexMovement=False MobileOcclusionQueries=False MobileGlobalGammaCorrection=False MobileAllowGammaCorrectionWorldOverride=False MobileAllowDepthPrePass=False MobileGfxGammaCorrection=False MobileSceneDepthResolveForShadows=False MobileUsePreprocessedShaders=False MobileFlashRedForUncachedShaders=False MobileWarmUpPreprocessedShaders=False MobileCachePreprocessedShaders=False MobileProfilePreprocessedShaders=False MobileUseCPreprocessorOnShaders=False MobileLoadCPreprocessedShaders=False MobileSharePixelShaders=False MobileShareVertexShaders=False MobileShareShaderPrograms=False MobileEnableMSAA=False MobileModShadows=False MobileTiltShift=False MobileMaxMemory=0 bMobileUsingHighResolutionTiming=False MobileClearDepthBetweenDPG=False MobileColorGrading=False MobileBoneCount=0 MobileBoneWeightCount=0 MobileVertexScratchBufferSize=0 MobileIndexScratchBufferSize=0 MobileLODBias=0.000000 MobileContentScaleFactor=0.000000 MobileTiltShiftPosition=0.000000 MobileTiltShiftFocusWidth=0.000000 MobileTiltShiftTransitionWidth=0.000000 MobileLightShaftScale=0.000000 MobileLightShaftFirstPass=0.000000 MobileLightShaftSecondPass=0.000000 MobileMaxShadowRange=0.000000 MobileLandscapeLodBias=0 MobileUseShaderGroupForStartupObjects=False MobileMinimizeFogShaders=False MobileFXAAQuality=0 TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) Quote Link to comment Share on other sites More sharing options...
JeepRubi Posted February 26, 2014 Share Posted February 26, 2014 With 2gb of ram, I'm assuming you're on 32 bit windows? Can you try the first fix found here: viewtopic.php?f=34&t=72023 Quote Link to comment Share on other sites More sharing options...
chinezu21 Posted February 27, 2014 Share Posted February 27, 2014 Sometimes I got this problem after 2-3 hours of playing the game Quote Link to comment Share on other sites More sharing options...
Saizou Posted February 27, 2014 Author Share Posted February 27, 2014 Yes, I'm on 32 bit version of Win XP. I've tried the fix and now while loading the map it actually does throw the "Ran out of video memory error: exiting...." message (PC can recover from that), rather than freeze up completely. Quote Link to comment Share on other sites More sharing options...
chinezu21 Posted February 28, 2014 Share Posted February 28, 2014 Yes, I'm on 32 bit version of Win XP. I've tried the fix and now while loading the map it actually does throw the "Ran out of video memory error: exiting...." message (PC can recover from that), rather than freeze up completely. for xp look here renegade-x.com/forums/viewtopic.php?f=34&t=72023 Quote Link to comment Share on other sites More sharing options...
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