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Saizou

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  1. Yes, I'm on 32 bit version of Win XP. I've tried the fix and now while loading the map it actually does throw the "Ran out of video memory error: exiting...." message (PC can recover from that), rather than freeze up completely.
  2. Hello, I wanted to try out the game but it keeps freezing. Downloading and installing went without any problems, but when I wanted to open the in-game menu for the first time, the videos would load and pass, and after 5-10 seconds being in the actual menu the game would freeze. I tried messing with the UDKSystemSettings.ini config to lower whatever settings I could recognize, then lowered the resolution a bit more and it didn't crash after that. In the menu I put whatever remaining graphical options to lowest, and upon trying to load a skirmish map (Field), the game would load but again crash after 5-10 seconds. I'm playing on somewhat outdated PC (Win XP SP3, Intel Pentium E6700, HD4680, 2 GB RAM). In those few seconds of game time, game did seem fairly playable. By freezing, I mean that the PC would come to a stop (still image, sound in loop, task manager wouldn't respond, nothing but restart works). Overheating comes to mind, but I play other games that stress PC seemingly way more than Renegade, so I'm not even exactly sure about that. It's a shame because I really like how the game looks so far. Anyway, the settings I'm using: [systemSettings] MaxMultiSamples=0 MaxAnisotropy=0 UseVsync=False MotionBlur=False DynamicLights=False DynamicShadows=False DetailMode=0 SkeletalMeshLODBias=3 ParticleLODBias=3 ShadowFilterQualityBias=3 LightEnvironmentShadows=False CompositeDynamicLights=False DirectionalLightmaps=False Bloom=False DepthOfField=False AmbientOcclusion=False LensFlares=False Distortion=False DropParticleDistortion=False SpeedTreeLeaves=True SpeedTreeFronds=True StaticDecals=False DynamicDecals=False OneFrameThreadLag=True bEnableForegroundShadowsOnWorld=False UnbatchedDecals=False DecalCullDistanceScale=1.000000 bAllowLightShafts=False AllowRadialBlur=False bAllowSeparateTranslucency=False bAllowHighQualityMaterials=False MaxDrawDistanceScale=1.000000 MaxShadowResolution=1024 MaxWholeSceneDominantShadowResolution=1280 ResX=1400 ResY=1050 ScreenPercentage=100.000000 ShadowTexelsPerPixel=1.300000 bAllowWholeSceneDominantShadows=True bUseConservativeShadowBounds=False bAllowFracturedDamage=True FractureCullDistanceScale=1.000000 SHSecondaryLighting=True MotionBlurPause=True MotionBlurSkinning=1 FilteredDistortion=True bAllowDownsampledTranslucency=False OnlyStreamInTextures=False FogVolumes=True FloatingPointRenderTargets=True UpscaleScreenPercentage=True Fullscreen=True AllowOpenGL=False AllowSubsurfaceScattering=True AllowImageReflections=True AllowImageReflectionShadowing=True MaxFilterBlurSampleCount=16 bAllowD3D9MSAA=False bAllowTemporalAA=False TemporalAA_MinDepth=500.000000 TemporalAA_StartDepthVelocityScale=100.000000 MinShadowResolution=64 MinPreShadowResolution=8 MobileShadowTextureResolution=1120 ShadowFadeResolution=128 PreShadowFadeResolution=16 ShadowFadeExponent=0.250000 SceneCaptureStreamingMultiplier=1.000000 PreShadowResolutionFactor=0.500000 bEnableBranchingPCFShadows=False bAllowHardwareShadowFiltering=False TessellationAdaptivePixelsPerTriangle=48.000000 bEnableForegroundSelfShadowing=False ShadowFilterRadius=2.000000 ShadowDepthBias=0.012000 PerObjectShadowTransition=60.000000 PerSceneShadowTransition=600.000000 CSMSplitPenumbraScale=0.500000 CSMSplitSoftTransitionDistanceScale=4.000000 CSMSplitDepthBiasScale=0.500000 CSMMinimumFOV=40.000000 CSMFOVRoundFactor=4.000000 UnbuiltWholeSceneDynamicShadowRadius=20000.000000 UnbuiltNumWholeSceneDynamicShadowCascades=3 WholeSceneShadowUnbuiltInteractionThreshold=50 NumFracturedPartsScale=1.000000 FractureDirectSpawnChanceScale=1.000000 FractureRadialSpawnChanceScale=1.000000 bForceCPUAccessToGPUSkinVerts=false bDisableSkeletalInstanceWeights=false HighPrecisionGBuffers=False AllowSecondaryDisplays=False SecondaryDisplayMaximumWidth=1280 SecondaryDisplayMaximumHeight=720 AllowPerFrameSleep=True AllowPerFrameYield=True ApexLODResourceBudget=1000000020040877300000.000000 ApexDestructionMaxChunkIslandCount=2500 ApexDestructionMaxShapeCount=0 ApexDestructionMaxChunkSeparationLOD=1.000000 ApexDestructionMaxActorCreatesPerFrame=-1 ApexDestructionMaxFracturesProcessedPerFrame=-1 ApexDestructionSortByBenefit=True ApexGRBEnable=false ApexGRBGPUMemSceneSize=128 ApexGRBGPUMemTempDataSize=128 ApexGRBMeshCellSize=7.500000 ApexGRBNonPenSolverPosIterCount=9 ApexGRBFrictionSolverPosIterCount=3 ApexGRBFrictionSolverVelIterCount=3 ApexGRBSkinWidth=0.025000 ApexGRBMaxLinearAcceleration=1000000.000000 bEnableParallelAPEXClothingFetch=True bApexClothingAsyncFetchResults=False ApexClothingAvgSimFrequencyWindow=60 ApexClothingAllowAsyncCooking=True ApexClothingAllowApexWorkBetweenSubsteps=FALSE TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Skybox=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_UI=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Lightmap=(MinLODSize=256,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Shadowmap=(MinLODSize=256,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_RenderTarget=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_MobileFlattened=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage) bAllowPostprocessMLAA=False MobileFeatureLevel=0 MobileFog=False MobileHeightFog=False MobileSpecular=False MobileBumpOffset=False MobileNormalMapping=False MobileEnvMapping=False MobileRimLighting=False MobileColorBlending=False MobileVertexMovement=False MobileOcclusionQueries=False MobileGlobalGammaCorrection=False MobileAllowGammaCorrectionWorldOverride=False MobileAllowDepthPrePass=False MobileGfxGammaCorrection=False MobileSceneDepthResolveForShadows=False MobileUsePreprocessedShaders=False MobileFlashRedForUncachedShaders=False MobileWarmUpPreprocessedShaders=False MobileCachePreprocessedShaders=False MobileProfilePreprocessedShaders=False MobileUseCPreprocessorOnShaders=False MobileLoadCPreprocessedShaders=False MobileSharePixelShaders=False MobileShareVertexShaders=False MobileShareShaderPrograms=False MobileEnableMSAA=False MobileModShadows=False MobileTiltShift=False MobileMaxMemory=0 bMobileUsingHighResolutionTiming=False MobileClearDepthBetweenDPG=False MobileColorGrading=False MobileBoneCount=0 MobileBoneWeightCount=0 MobileVertexScratchBufferSize=0 MobileIndexScratchBufferSize=0 MobileLODBias=0.000000 MobileContentScaleFactor=0.000000 MobileTiltShiftPosition=0.000000 MobileTiltShiftFocusWidth=0.000000 MobileTiltShiftTransitionWidth=0.000000 MobileLightShaftScale=0.000000 MobileLightShaftFirstPass=0.000000 MobileLightShaftSecondPass=0.000000 MobileMaxShadowRange=0.000000 MobileLandscapeLodBias=0 MobileUseShaderGroupForStartupObjects=False MobileMinimizeFogShaders=False MobileFXAAQuality=0 TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
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