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A question to the RenX dev team.


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  • Totem Arts Staff

Yeah I don't really get the first question either, and I am Dutch.

What made you find out about the Totem Arts team

You mean how the team came about, meaning its formation? Or? Can't really comment on that, in either case. I had nothing to do with its formation and joined sometime during the development of Black Dawn.

and what inspired you to actually remake this game?

Can only speak for myself here of course, but I followed the development of Renegade-X from quite early on, wanting to join but feeling that I lacked the skillset.

During my university period (though not technically uni) I met fellow teammember Zixxer who was working on Ren-X at the time(this was roughly 2 years later).

I proclaimed myself long time fan and got in touch with the team through him.

We organised a project enabling us to dedicate some schooltime to Ren-X and the ball rolled from there.

Since then I've worked on quite a few art assets, cutscenes and maps.

Main reason being I'm a C&C fan, more specifically of the Tiberian universe so I hoped I could contribute in a way to keep it alive.

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Yeah I don't really get the first question either, and I am Dutch.

What made you find out about the Totem Arts team

You mean how the team came about, meaning its formation? Or? Can't really comment on that, in either case. I had nothing to do with its formation and joined sometime during the development of Black Dawn.

how did you get in touch with the Totem arts team? what made you know about it's existence?

clear enough now? :P

P.S. i'm dutch as well... hehehe... :o

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I accidently found out about this project through a trailer on youtube in 2009. I wasent a hardcore Renegade player but played it quite a lot at local lan partys and it was basically our favorite lan game for quite some time. Thats why i had no doubt about the potential of RenX and so, after following it for some time, i decided to see if i can help making it a reality. Im working on code.

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I've been in since more or less the beginning. I was working for some other CnC mods at the time and was invited to join and have been doing bits for the project ever since. My inspiration came from being a huge Renegade fan and in fact Renegade modding was the reason I got into 3D design in the first place. I started working with Apocalypse Rising and have worked for numerous CnC mods over the years.

It's been a pleasure to be a part of the team and to have watched it grow and all of the progress made over the years.

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  • 2 weeks later...

I made maps for UT3 fobby (founder) found one of my maps liked it and asked me to join the team. 2006 i think. Can be wrong by a few years :P I never realy played renegade before that. Still not totaly my kind of game but its getting there

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