Generalcamo Posted December 7, 2010 Share Posted December 7, 2010 One of the things that I don't like about renegade is how flying vehicles are made. An apache is made by flying the flying vehicle in with a plane. An orca is made by using the same parts you would normally find in tanks. This doesn't make sense. Could you guys handle it as how the APB team handle it? where the helicopter flies in from the edge of the map, and lands near the helipad? this is good becuase: It makes sense (And is more Cnc Like) It allows the vehicles and helicopters to be seperate similar to CnC Discuss Quote Link to comment Share on other sites More sharing options...
woandre Posted December 7, 2010 Share Posted December 7, 2010 How does an 'unmanned flying aircraft' make sense? Just sayin' Quote Link to comment Share on other sites More sharing options...
Jam Posted December 7, 2010 Share Posted December 7, 2010 How does an 'unmanned flying aircraft' make sense? Just sayin' Actually all the other vehicles drive away from the landing zone unmanned aswell. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted December 7, 2010 Totem Arts Staff Share Posted December 7, 2010 ummm apache's can be transported via aircraft, and is a humvee made out of tank parts ? ... your logic is flawed more C&C like ? ... no as C&C renegade was made that way, so ..... if you wonna make it more like a C&C game why not have the player wait 1-5 mins (depending on the fire/defencive power) befor thay get the vehicle ... but that would be taking the piss would it not, the game would be over befor you got ya "order" ohh yer and your aircraft might not make it to the bace (snipe snipe) Quote Link to comment Share on other sites More sharing options...
Generalcamo Posted December 7, 2010 Author Share Posted December 7, 2010 We can make it immune, the scripts the APB team uses makes the aircraft immune to everything until it is about, 1 foot off the ground (This also means it can telefrag stuff). And it is more Command And Conquer like, in cnc 95, if you had aircraft on all of your helipads, a helicopter will come from the side of the map and land near a helipad. [video=youtube;p7VIAA3Xb38] Turn it to 2:09 to see how it works Quote Link to comment Share on other sites More sharing options...
R315r4z0r Posted December 8, 2010 Share Posted December 8, 2010 I remember the team saying that somewhere later down the line they are going to introduce other types of structures such as silos, repair pads and helipads. I think a cool function for the helipad should be to allow the purchase of aircraft even after a weapons factory/air strip is destroyed. Meaning, on a flying map, the aircraft would be made the same way they are in Renegade (out of C-130 or WF) but if the air or WF is destroyed, then no more vehicles can be made. However, if a helipad is still active, then aircraft should still be able to be purchased. I don't think that the aircraft and ground vehicles should have separate production structures (meaning if a helipad is destroyed, then no more aircraft) because that wouldn't be consistent with the regular Renegade flying maps. Helipads should just be a back up option for being able to construct flying vehicles only after the WF is destroyed... if a helipad is destroyed before the WF, then flying vehicles should still be allowed to be constructed from the WF. Quote Link to comment Share on other sites More sharing options...
[NE]CrazyCharger Posted January 24, 2011 Share Posted January 24, 2011 What is This Quote Link to comment Share on other sites More sharing options...
[NE]CrazyCharger Posted January 25, 2011 Share Posted January 25, 2011 Is this a Mod? if so, of what? looks kool Quote Link to comment Share on other sites More sharing options...
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