epicelite Posted February 13, 2010 Share Posted February 13, 2010 You know how on maps like Hourglass or Under it can turn into a boring game. 1 team stuck in their base but you cant get in because they have so many people repairing? How about putting a limit on how fast a building can be repair? So say, a building can only be repaired at a max rate of 300HP/sec, so having more people then necessary repairing it would be pointless and the extra players will be forced to go actually try to defend the base. THE GOOD: -Games will go faster(like they are supposed to) -People will be forced focus on defending when a building is already being repaired at max speed -No more stalemates with your entire team beating on one building only to have it being repaired -Would be truer to C&C THE BAD: -People don't like change -It might feel like bullox when your on the receiving end. -Early arty/MRLS rushes would be way more effective, not fun for receiving team. FINAL NOTES: Should be limited so that a 2-3 artillery/MLRS barrage won't destroy a building as long as max amount of repair is being applied, yet if the entire enemy team is pounding on building should be cretin doom. (However enough time for them to be pushed back given the defending team actually tries.) Quote Link to comment Share on other sites More sharing options...
zunnie Posted February 13, 2010 Share Posted February 13, 2010 I like to hillcamp Don't change anything Also, pointwhore is my second name Quote Link to comment Share on other sites More sharing options...
R315r4z0r Posted February 15, 2010 Share Posted February 15, 2010 QUOTE (epicelite @ Feb 13 2010, 04:20 PM) <{POST_SNAPBACK}> You know how on maps like Hourglass or Under it can turn into a boring game.[/b] No I don't.QUOTE (epicelite @ Feb 13 2010, 04:20 PM) <{POST_SNAPBACK}> 1 team stuck in their base but you cant get in because they have so many people repairing?[/b] It's never really been that big of a deal...QUOTE (epicelite @ Feb 13 2010, 04:20 PM) <{POST_SNAPBACK}> ...Other Stuff...[/b] This is not a good idea because it makes games too easy to win. Think about it. If the enemy can't repair over the maximum rate, then all you have to do is use enough force to out-damage the repairers. I.E. If the max repair rate is 300hp/s, then all you need to do is create a strike force that can deal 301+hp/s and the game is over without giving the defending team a chance. Quote Link to comment Share on other sites More sharing options...
NodCommander Posted February 15, 2010 Share Posted February 15, 2010 No. Absolutley NO! Its a way to big change from the OLD Renegade. Quote Link to comment Share on other sites More sharing options...
PermaGrin Posted February 15, 2010 Share Posted February 15, 2010 Not only that. Most of the time when a lot are repairing, like the way your are speaking, it is usually due to not having $$ so they are repairing for $$. Limiting the number of people able to repair at one time, you limit the number of people that can gain money by repairing at one time. Quote Link to comment Share on other sites More sharing options...
thrash300 Posted February 24, 2010 Share Posted February 24, 2010 I assume that the Renegade X team got the server side mods to work. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted February 24, 2010 Totem Arts Staff Share Posted February 24, 2010 QUOTE (thrash300 @ Feb 23 2010, 11:26 PM) <{POST_SNAPBACK}> I assume that the Renegade X team got the server side mods to work.[/b] I'm assuming you haven't played on MP server yet Quote Link to comment Share on other sites More sharing options...
epicelite Posted February 24, 2010 Author Share Posted February 24, 2010 QUOTE (PermaGrin @ Feb 15 2010, 02:02 PM) <{POST_SNAPBACK}> Not only that. Most of the time when a lot are repairing, like the way your are speaking, it is usually due to not having $$ so they are repairing for $$. Limiting the number of people able to repair at one time, you limit the number of people that can gain money by repairing at one time.[/b] Who said you still wouldn't be able to get money? I only mean to put a cap on how fast buildings can be repaired.You do know you get money for shooting the enemy, right? Quote Link to comment Share on other sites More sharing options...
frish Posted February 24, 2010 Share Posted February 24, 2010 just no Quote Link to comment Share on other sites More sharing options...
Demigan Posted February 24, 2010 Share Posted February 24, 2010 I've got a much better idea: If your entire team is pounding a building and you can't destroy it, SWITCH TARGETS! People are too afraid to get into the base defences range, but just sacreficing a few people can give you a win. Should you fail, then the game returns to it's dynamic nature: make sure you don't lose the field completely, drive them back and try again. Instead of just pounding a building for hours on end with never a chance to destroy it. If you want the stalemates go away, then take a risk! Yours sincerely, Demigan. Quote Link to comment Share on other sites More sharing options...
R315r4z0r Posted February 24, 2010 Share Posted February 24, 2010 QUOTE (epicelite @ Feb 24 2010, 08:52 AM) <{POST_SNAPBACK}> Who said you still wouldn't be able to get money? I only mean to put a cap on how fast buildings can be repaired.You do know you get money for shooting the enemy, right?[/b] So... basically you sit there doing something to gain money that does not help your team in anyway?That's worse than what you currently claim is the problem. Now, instead of people actually assisting the team by repairing the structure, they are just standing there shooting the MCT and getting money but not actually repairing the structure... Quote Link to comment Share on other sites More sharing options...
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