An4x1mandr0s Posted August 14, 2009 Share Posted August 14, 2009 I don't think anyone has asked before (did search) but maybe adding tech levels ? this could be nice way to add more 'replay' value to the maps by blicking some high tire units (like mammoths and Ezekiel's wheels ) for example , 5 tech levels , 5 has all , 4 removes mammoth and Stanks (and some other vehicles) , 3 removes the infantry herose (Havok , Prototype Assault Suit , and Mobius/Moebius) and their Nod Counterparts , 2 removes vehicles (and AGT/Obelisk/Turret/Guard Tower{if it's in}) and 1 leaves only the cheap inf and basic ones. I think that could add some replay value don't you? [if you disagree PLEASE post a detailed explanation {as in at least one paragraph plz}] And no it doesn't have to be for first release Quote Link to comment Share on other sites More sharing options...
Spycon_Fighter Posted August 14, 2009 Share Posted August 14, 2009 QUOTE (An4x1madr0s @ Aug 13 2009, 11:40 PM) <{POST_SNAPBACK}> I don't think anyone has asked before (did search) but maybe adding tech levels ? this could be nice way to add more 'replay' value to the maps by blicking some high tire units (like mammoths and Ezekiel's wheels ) for example , 5 tech levels , 5 has all , 4 removes mammoth and Stanks (and some other vehicles) , 3 removes the infantry herose (Havok , Prototype Assault Suit , and Mobius/Moebius) and their Nod Counterparts , 2 removes vehicles (and AGT/Obelisk/Turret/Guard Tower{if it's in}) and 1 leaves only the cheap inf and basic ones. I think that could add some replay value don't you?[if you disagree PLEASE post a detailed explanation {as in at least one paragraph plz}] And no it doesn't have to be for first release [/b] If the tech level was one, what'd be the point in having the buildings? Quote Link to comment Share on other sites More sharing options...
TealNinje Posted August 14, 2009 Share Posted August 14, 2009 I'm assuming that the inferred tech level 1 would be Soldier, Shotgunner, Engineer, Extra (Flame/Grenadier), Officer and Rocket Soldier. Or that + Chem Soldier/Tiberium Sydney. Personally, I think tech 1 should include Humvee/Buggy, but that might be just me. Such a game would have to have greatly diminished credit income though. Quote Link to comment Share on other sites More sharing options...
An4x1mandr0s Posted August 14, 2009 Author Share Posted August 14, 2009 Maybe a Silo would replace The refinery and it would give like 1 credit per second ? Oh and those lists were made on the spot , they are not perfect so yeah adding basic vehicles to tech 1 or removing one tech level completely can work And feel free to make up your own if you like! Quote Link to comment Share on other sites More sharing options...
neagu Posted August 14, 2009 Share Posted August 14, 2009 It's not a bad idea. Quote Link to comment Share on other sites More sharing options...
KamiFlashedDODO Posted August 14, 2009 Share Posted August 14, 2009 this is a really nice idea. if i understand correctly (this is what i understand from what you said) that when the host starts a game, he can choose the tech level for the game. which will mean the server stays on this tech level. perhaps an in-game command to change the tech level for the next map as well. changing tech levels within a match would be a horrible idea in my opinion. and if i understand correctly the tech levels would be something like this: tech level 1: all basic infantry (rifleman, engineer, shotgun, grenade/flame). officers, and sydney/chem. humvee/buggy. no guard towers. no harvester. no beacons. tech level 2: rocket launchers. hotwire/technician apc. only rocket towers. no beacon victory. tech level 3: gunner/nod laser, deadeye/nod sniper, patch/invisible. medium tanks/light tanks, mrl/artilery. flying transport. all towers. tech level 4: all heroes (havoc/sakura, mobius,mendoza, pas/raveshaw). assault choppers. tech level 5: mammoth, stank, flamer does this sound about right? seems like a cool option to add to the game. KamiFlashedDODO Quote Link to comment Share on other sites More sharing options...
neagu Posted August 14, 2009 Share Posted August 14, 2009 Yeah kami, that's about the right setup. I'd really like to test this sometime in the future. I'm starting to like the idea Quote Link to comment Share on other sites More sharing options...
An4x1mandr0s Posted August 14, 2009 Author Share Posted August 14, 2009 Yep sounds perfect Quote Link to comment Share on other sites More sharing options...
Xaivor44 Posted August 14, 2009 Share Posted August 14, 2009 This actually would be neat add on. Of course if Fobby approves of it it most certainly won't be until the later patches... but nonetheless, I think it is a great idea Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted August 14, 2009 Totem Arts Staff Share Posted August 14, 2009 Tech levels was an idea we had at the beginning of the mod which, again, will not be in the first beta release, but something that is on our to-do list that can be expected sometime by the final product. Quote Link to comment Share on other sites More sharing options...
An4x1mandr0s Posted August 14, 2009 Author Share Posted August 14, 2009 AWESOME! *Does the Kane dance* http://www.youtube.com/watch?v=nDSKZC22Qs4...feature=related Quote Link to comment Share on other sites More sharing options...
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