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C&C themed maps and UTfied Renegade maps for UT3


neagu

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A topic which will contain links to all maps (and their variations) that are either based on the C&C universe, or are remakes of maps already made.[/b]

-DM-Tiberium "Large DM Map set in the ruins of a tiberium infested city. Environment inspired from the Command and Conquer series."

-DM-Tiberium-Special Edition "Large DM Map set in the ruins of a tiberium infested city. Environment inspired from the Command and Conquer series." Remake of DM-Tiberium

-WAR-Iscariot "A small, tight packed warfare map set on a volcano sort of thing, that happens to be an old and abandoned mine station that now serves as a perfect but hazardous warfare battefield, because it has lava and nodes and stuff" Remake of C&C-Volcano

-VCTF Hourglass "A remake of the original C&C Hourglass map. Released for standard Unreal Tournament 3 as a VCTF map. Features Tiberium. Created by Sod.X" Remake of C&C-Hourglass

-DM-RB-Wasteland-SE

"Medium/Large sized deathmatch inspired from the C&C Universe.

Features:

-2 completely destructible buildings

-Almost all ground floors are "drive through" with the Goliath

-Physics objects, with impact sounds

-Destructible/Crushable physics active cars

-Random explosive containers

-Bombs activated by detonator

-Artillery strike

-3 vehicles: Goliath, scavenger, scorpion

-3 powerups

-All weapons present

-3 powerups: Udamage, invisibility, Berserk"

If there is a map i missed please post the link in a reply.

Also if possible, copy and update this topic on other forums. Inform the community!

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  • 3 months later...

Added:

-DM-RB-Wasteland-SE

"Medium/Large sized deathmatch inspired from the C&C Universe.

Features:

-2 completely destructible buildings

-Almost all ground floors are "drive through" with the Goliath

-Physics objects, with impact sounds

-Destructible/Crushable physics active cars

-Random explosive containers

-Bombs activated by detonator

-Artillery strike

-3 vehicles: Goliath, scavenger, scorpion

-3 powerups

-All weapons present

-3 powerups: Udamage, invisibility, Berserk"

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QUOTE (Cacutar @ Sep 7 2009, 11:03 PM) <{POST_SNAPBACK}>
http://www.xfire.com/video/133a3f/

a video game play of VCTF Hourglass on UT3 :P

only playing bots but still internesting to watch still.[/b]


While watching that video, I noticed that tiberium doesn't break when you drive over it.

Could it be possible to animate them to break up? Or does UT3 even support that kind of dynamic models?

Just saying because it would look very good when you drive through a tiberium field and green glass like shrapnels would fly away from the front of your car or tank instead that you just drive through it like it was a hologram. Then the tiberium would grow back where it used to be. :)
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