spikejones Posted April 25, 2009 Share Posted April 25, 2009 Me and my son both enjoy modding, currently I'm working on a total conversion for "C&C Generals ZH" and my son is working on a total conversion to "UT3" We both have the same problem with trying to paint textures, we're just not very good at making them look realistic. Our tank for example looks cartoony and undetailed while "Havoc89" for your team has created some spectacular textures that look very realistic. Can you please give us any helpful advice. Thank you. Quote Link to comment Share on other sites More sharing options...
MightyBOB Posted April 26, 2009 Share Posted April 26, 2009 Do they have noise and grunge/grime? Solid colors look cartoony. You need to break them up. Quote Link to comment Share on other sites More sharing options...
DXR_13KE Posted April 27, 2009 Share Posted April 27, 2009 IIRC Renardin at reborn had a nice tutorial about that..... Quote Link to comment Share on other sites More sharing options...
spikejones Posted April 29, 2009 Author Share Posted April 29, 2009 QUOTE (Mighty BOB! @ Apr 26 2009, 05:23 PM) <{POST_SNAPBACK}> Do they have noise and grunge/grime?Solid colors look cartoony. You need to break them up.[/b] We're using photoshop elements 6.0 to create the image, can you explain the process of adding noise, grunge and grime? QUOTE (DXR_13KE @ Apr 27 2009, 04:34 AM) <{POST_SNAPBACK}> IIRC Renardin at reborn had a nice tutorial about that.....[/b] Sounds great, a tutorial on this subject is just what I need. Can you help me with a link to the tutorial? Quote Link to comment Share on other sites More sharing options...
MightyBOB Posted April 30, 2009 Share Posted April 30, 2009 Hmm, I don't know if this is in Elements, but in regular PS there's Filter>Noise>Add Noise (monochromatic). Not a whole lot, and probably on its own layer blended into the texture. I don't know if Elements works with brushes either, but if you search for "photoshop grunge brushes" or dirt brushes, or grime brushes (especially on DeviantArt) you can get some brushes that can help speed up the process. Natural wear and tear happens on edges usually. Dirt builds up on lower areas (on vehicles). Just Googling for tutorials can be a great help. There are also places like CG Society where you can browse what other people have done and their help threads. http://forums.cgsociety.org/forumdisplay.php?f=14 http://forums.cgsociety.org/showthread.php?f=14&t=129189 Quote Link to comment Share on other sites More sharing options...
DXR_13KE Posted April 30, 2009 Share Posted April 30, 2009 QUOTE (Cutting_Orchids @ Apr 29 2009, 11:35 PM) <{POST_SNAPBACK}> Sounds great, a tutorial on this subject is just what I need. Can you help me with a link to the tutorial?[/b] use what Mighty BOB posted, it is far better. Quote Link to comment Share on other sites More sharing options...
Ric Posted May 2, 2009 Share Posted May 2, 2009 This is an excellent tutorial by Stefan Morrell the creator of the hard surfaces tutorial: http://mos.futurenet.com/pdf/3dworld/TDW88_t_cyborg.pdf Ric Quote Link to comment Share on other sites More sharing options...
maty Posted May 11, 2009 Share Posted May 11, 2009 http://forums.cgsociety.org/showthread.php?t=373024 Also, try baking an Ambient Occlusion map, that will REALLY add detail in. Bake in AO map from the normal map too. Quote Link to comment Share on other sites More sharing options...
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