epicelite Posted April 18, 2009 Posted April 18, 2009 Remember the training level with that supposed-to-be-havoc Logan guy. Will there be anything like that for RenX with all the weapons to practace with? Like a shooting range with balloons at the end for sniper rifles, buggy/hummer driving in circles for PIC/Railgun etc... Then a driving course for vehicles? Can I design the training level? Quote
Spycon_Fighter Posted April 18, 2009 Posted April 18, 2009 I doubt this is a priority for the RenX team... Quote
neagu Posted April 18, 2009 Posted April 18, 2009 FAQ: Q: Will you tell new players to this gametype how it works? A: Yes we will make some tutorial vids/maps about the basics of C&C Mode, tips, tricks, etc. in a manner similar to the Unreal gametype tutorials. Quote
Totem Arts Staff [NE]Fobby[GEN] Posted April 18, 2009 Totem Arts Staff Posted April 18, 2009 What is definitely planned before release is a 10-minute video explaining C&C mode, the roll of each building, object of the game, and some basic team strategies. Quote
Ban4life Posted April 18, 2009 Posted April 18, 2009 QUOTE (epicelite @ Apr 18 2009, 02:14 AM) <{POST_SNAPBACK}> Remember the training level with that supposed-to-be-havoc Logan guy.Will there be anything like that for RenX with all the weapons to practace with?Like a shooting range with balloons at the end for sniper rifles, buggy/hummer driving in circles for PIC/Railgun etc...Then a driving course for vehicles? Can I design the training level? [/b] As Nobby says, there will be vids and maps to get new players up to speed.Second: if you make an appropiate and good map for basics and training, I dont think the team can really mind. Create it and send it to them for review.If you are planning to just design it, meaning draw a layout and send it to them. Please dont. Let their own creativity come up with something.Ban4life Quote
Totem Arts Staff [NE]Fobby[GEN] Posted April 18, 2009 Totem Arts Staff Posted April 18, 2009 Nobby? Quote
epicelite Posted April 18, 2009 Author Posted April 18, 2009 Nobby Nobby Boy? WTF is that game about anyway. Quote
Ban4life Posted April 19, 2009 Posted April 19, 2009 QUOTE (NEFobbyGEN @ Apr 18 2009, 09:41 PM) <{POST_SNAPBACK}> Nobby? [/b] My bad Fobby Quote
R315r4z0r Posted April 20, 2009 Posted April 20, 2009 I hereby proclaim Fobby is now Nobby. :lol: Quote
Demigan Posted April 20, 2009 Posted April 20, 2009 QUOTE (R315r4z0r @ Apr 20 2009, 06:42 AM) <{POST_SNAPBACK}> I hereby proclaim Fobby is now Nobby. :lol: [/b] If anyone here ever read Terry Pratchet, you should know how hilarious this actually is Quote
Pendullum Posted April 23, 2009 Posted April 23, 2009 IIIT'S CHRIIIIIIIIIISTMAAAAAAAAAAAAAAS! Sorry I couldn't resist! Quote
TeamWolf Posted April 23, 2009 Posted April 23, 2009 Rofl Pendullum. I am still really glad that you are guys going to do tut maps and vids. Its something most mods/indie games lack these days. Quote
R315r4z0r Posted April 26, 2009 Posted April 26, 2009 Yea, but it should be called "Skirmish mode." Quote
[CNC]PlagueNXC Posted April 26, 2009 Posted April 26, 2009 Can you have a bunch of bots in the training skirmish matches just like in the regular UT3 game? Quote
Ban4life Posted May 8, 2009 Posted May 8, 2009 QUOTE (AsgarothXc @ Apr 26 2009, 11:46 PM) <{POST_SNAPBACK}> Can you have a bunch of bots in the training skirmish matches just like in the regular UT3 game?[/b] They are programming bots to have a good AIif you design a whole level, its easy to put a few extra spawners for the bots.To put everything I said here in perspective:If they put extra respawners there, yes you can have a bunch of bots in the training skirmish matches, nearly like the regular ut3 game.Can't wait... to kick some non-bot *ss in renegade-x =)Ban4life Quote
R315r4z0r Posted May 12, 2009 Posted May 12, 2009 I was thinking, maybe it would be a good idea to code a single player level. Something that takes the player through every aspect of the game's controls and abilities while not actually being a 'tutorial.' You can make videos for reference or detailed information, but you should let the player get involved in learning too. Make them love the quality and immersion of that mission to make them want to take the game online. You can't really captivate someone to play simply by videos and instructions and rules. Let them take control and decide if they like it or not. Quote
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