Jump to content

Search the Community

Showing results for tags 'strategy'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Renegade X
  • Modifications
  • Levels
  • Tools

Forums

  • Totem Arts
    • News
    • Renegade X
    • Firestorm
    • Feedback & Bug Reports
    • Technical Support
    • Firestorm FAQ
  • Community Content
    • General
    • Off Topic
    • Tutorials
    • Works In Progress
    • Releases
    • Servers

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me


Allegiance


Location


Website


Steam ID

Found 1 result

  1. > pours coffee and puts out pastries. I am always keen to see players in this game use strategies that really focus on teamwork. Yes i will often play the role of support if that is what gets us the win. A gunner rush forming in refinery is a nice go. But can we do more? When you play the game what strategies do you wish the team would try ? When your team is really stuck what "Hail Mary" would you try >? When snipers are holding you in ... what can be done?. . etc.. What strategies might work or might not? The following are some thoughts i have about strategies we could start using. Are they legitimate or flawed? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ RALLY! ~Form rush at the front not the base. While some rushes do well executed from a building in a mass run, sometimes the team needs to keep up the fight. By rallying a rush at the front we would keep players actively fighting and mass up where we can achieve the goal of crushing all resistance. I rarely see calls to form up on the front lines, except for the: We are camped please buff us commander, kind. Pressure Pump ~ Focus forces with Shifting back and forth I think the ability for the team to choose areas of focus could be more utilized. If a team would push field, then push tunnels and repeat again, i think they would be in control and be able to push on thru at some point. Proper defensive plans that use fewer players would enable the offense. Zone Plan ~Take Zones, use Zones How often does a rush fail because the path used is Hot? i.e. that zone was not ready for that use. Teams that can actively control zones and then capitalize on that should be successful. The ability for players to work as squads and zone captains would enable this? Squad Patrol ~Anti-sniper squad when a very good sniper is clearly in control of a zone and actively killing every player that challenges them... Why can't we form up as small squads and then push the sniper's position and over run them? Surely a squad of 4 or 5 players, some basic and a few good shooters.. could easily take down even the most skilled sniper? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
×
×
  • Create New...