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  1. I think buffs as a mechanic are great fun. They keep the game active, involve teamwork and the special effects are always a plus. But giving these powers to one person - a commander, is not good for the unique teamwork and on field action in Renegade X. Instead of Command Buffs ~ Allow players to purchase self buffing. Either thru money or Command Points or Veterancy - as long as it correctly regulates the flow the buffs. Example~ I hear the team is forming a gunner rush. I can: 1. Buy a Gunner and also get a Defense Buff and an Offense Buff. ( I invested heavily so this rush is GONNA! work dammit. ) 2. Buy a Gunner and just an offense buff. ( I was just in tunnels and it is a wide open path to kill a building) 3. Just buy a gunner. ( I am not too sure about how well this is gonna work) In my vision of this concept you would also look different. Visual cues would enable intuitive game play! Take a look at the other gunners. Oo.. i see they are all getting buff abilities. Maybe I should do that too..... Especially on the battlefield, a change to the Character appearance would say to other players A LOT about the intended actions to come. Give players more abilities and more voice = more fun. The details of triggering are a bit tricky. Maybe you start by turning it active. Then trigger it to go when the time is right. Not sure. Example~ Gunner rush proceeds to the objective. Upon arrival, instead of opening fire too soon.... .. .... players activate offensive buff. Trigger it to start, FIRE! - and of course it runs a short amount of time and expires. One time use i suppose. Killing a player with these abilities would mean more benefits like veterancy.
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