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Showing results for tags 'nod'.
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From the album: Dagama's beautiful RenegadeX
I'm hit again -
From the album: Dagama's beautiful RenegadeX
<< jogger100 best commander >> -
From the album: Dagama's beautiful RenegadeX
Who called airstrike? -
From the album: Dagama's beautiful RenegadeX
Giant nod plane getting high -
From the album: Dagama's beautiful RenegadeX
I am going to battlefield -
From the album: Dagama's beautiful RenegadeX
View of this sky is pretty cool -
From the album: Dagama's beautiful RenegadeX
Skies clear commander! -
From the album: Dagama's beautiful RenegadeX
spies everywhere -
From the album: Dagama's beautiful RenegadeX
Heavy bombs from above -
From the album: Dagama's beautiful RenegadeX
megalomania -
From the album: Dagama's beautiful RenegadeX
Nod transport plane at it's all glory -
Hi, Sarah and me have been working on a new mode called Nod vs Black Hand (mostly refered as Nod vs Nod). Right now there is an Alpha test server running the mode. Currently there are only two maps available: CNC-WallsX and CNC-DaybreakX. The Recon Bike (not TS Attack Cycle) will also be added to both teams as a purchaseable unit in the future. There are some more maps planned though: CNC-Arid CNC-LakeSideBH CNC-UnderBH CNC-FieldBH CNC-OutpostBH (maybe) and some more Since I'm not good at writing exciting topics, I'll just drop some screenshots in: Known issues: Some HUD elements are not changed yet EVA voiceclips Some weapons need some work Commander powers C130 spawning random crashes Bots spawning with GDI soldiers
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It may be me but it seems like Flame tanks are better tank busters than stealth tanks. Now I know none of them are a direct counterpart to GDI Mammoth tank, but when I think of flame units I think of a unit that annihilates infantry and eliminated buildings. So the weakness is against other tanks. The Stealth tank seems more of a fit for taking on the largest GDI Medium and Mammoth tanks. Still I seem to take more damage from a flame tank than a stealth tank. I don't know it just seem counter intuitive to me. Maybe there is a gameplay balance reason for this. I would say just increase building and infantry damage to compensate for lower heavy damage. I don't know if that was already tried before.