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Showing results for tags 'glitches'.
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Hello folks, here's a list of issues with v5.292 patch content / balancing etc. Feel free to post (yet) unknown bugs here as well! "ability" HUD display is not working correctly - throw e.g. an EMP, enter a vehicle, leave it after some time, HUD display shows ~50% (just an example) but you can still throw the EMP also if you throw a grenade and purchase another unit with grenade ability - she HUD bar is empty (you still can throw the purchased units grenade) Infantry Elite self-regen is not working Vehicle Elite self-regen gives ~2 HP / second instead of one [edit: might be a false patch note value indication] if you purchase a Deadeye / Blackhand Sniper and purchase a refill afterwards you'll get the heavy pistol instead of a SMG as sidearm purchase terminal sound plays once ability / grenade recharged (could be intentional?) Q-spotting overhaul looks good but enemy MCT-C4 is not displayed correctly (see above) apparently not @Ruud033 / @kenz3001 if harvester gets EMPd while accessing the Refinery bay it gets stuck / stops working (until self-destrcution) [credits go to @limsup] Q-spotting: GDI Guard Towers / Nod Turrets are not highlighted Team vehicle EVA Notification it not displaying the player name. It display: "VehicleOwner" only. Emplacements are not added to the Q-spotting, can't be highlighted Harvesters are not highlighted while Q-spotted. Also they are NOT shown on the Minimap - unless you keep FOCUSING them... (they should at least be displayed 10 seconds...) Silos are not highlighted (didn't check other tech buildings) if captured, "needs repair immediately" is highlighted.. [placeholder] [placeholder] Regards, Sn4ke