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Gamma

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Posts posted by Gamma

  1. Overmining is a problem, not a mine system. Inexperienced players use mines incorrectly, and it hurt the team. That's all!

    Golden rules for the current mine system:

    • Players must know where to lay the mines. It comes with experience, as mentioned previously. There're not many layout schemes.
    • Players must keep in mind the mine counter.

    @Madkill40 Really great ideas! If mines placed wrong, team would use a mineban and disarm them. Blips on the map could help the team to find the missing mines. Awesome!

  2. 44 minutes ago, Handepsilon said:

    The defense atm is too mine-reliant.

    Renegade is a tactical shooter, so you need to use tactics not only for the attack, but also to protect the base. If mines is replaced with, f.e., ceiling turrets, there will be less tactics. Mines as is are doing their job well

    What about learning... I fully agree with Yosh:

    On 02.10.2016 at 8:10 AM, yosh56 said:

    There will always be trolls, and there will always be a need for a tutorial no matter what. As far as I'm concerned now, at least the system in place, most people know how to use, and it takes all of like a day of playing to have it figured out. 

     

  3. 6 hours ago, Handepsilon said:

    You, an average player, must teach newcomers how to mine properly.

    The easiest way is to see how others do it and the general principles will become clear. In most cases, players use mines correctly.
    It seems to me that the various schemes of mining makes the game more diverse, it adds more strategy. Otherwise, it becomes more and more like an ordinary shooter.

  4. It's simply evident that in all the games you need to learn how to play. This system works well since 2002 and all eventually learned how to mine the base properly. Why do we need to simplify the game? Defending is a large part of this game, as well as attack. Someone is good at attack and someone is good at defending. If you don't watch the mines counter, it's only your problem. The problem consists in overmining, but not in mines. Just help the beginners understand the principles of mining.

  5. I don’t like idea of purchasable mines. Most players prefer to make a early game rush instead of buying and placing mines and again it will be done by 2 players. But much slower! Fast mining at the start is very important.
    What about "Oh, this door needs mines. Let me just do that real quick." - each will shift responsibility to another. I agree with Yosh, people aren’t coordinated. Personal responsibility is always better. What’s wrong with 2 defending players? The team knows that these players will take care of mines and repairing. Otherwise, you would have to switch class when «Building needs repair» and lose precious time and money.

     

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