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Ninety9Balloons

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Everything posted by Ninety9Balloons

  1. How is it not realistic? It's just scripts. The original Renegade had servers that did this stuff and more, sometimes they were insane story modes scripted into multiplayer maps/matches. A script for AI troops spawning ever 60 seconds or whatever, and their and predetermined route. You can already donate to other players, why not donate to an AI that controls the troops? You can already vote, what about voting to choose what the AI does? I've seen some great scripts for this game when it was a decade ago, I don't see why it can't be done now.
  2. I played RenX for a couple weeks straight, having a great time until it diminished into me complaining about 90% of the maps picked. It was an awesome throwback with the classic maps, and more of me hating all the new maps (Crash is the worst map in the game). I feel people are choosing the newer maps over the older ones solely because they weren't played into oblivion during the original game's run. So to rejuvenate the other maps while also making Renegade X stand out on it's own and hopefully pull in more players, I'd like to suggest another mode for the game, or a "2016" version of the game that can get thrown onto the map names (like, Field would be classic C&C mode while Field 2016 would be the new mode). While I'm not a fan of MOBA's that much, I do find the idea of minions interesting. I haven't come across an FPS that really uses that idea, and RenX has the map scopes to incorporate something like that. I'm thinking of an upgradable minion stream and I'm going to use Field as the example. Both teams starting with all their building operational gain 2 streams of minions. For this example, I'm going to suggest 5 troops (basic trooper) from the barracks and 1 GDI vehicle (med tank) and 2 NOD (2 light tanks). Infantry runs through the tunnels and attempts to attack the other teams base, vehicles go the normal route and do the same thing. So the troops go fighting in the tunnels, vehicles in the field, but it's all upgradable (but expensive). Teams can donate into the "team bank" and vote on what to upgrade. It could be troopers into officers (or something low level, no Havocs or Raveshaws), or increasing the minion vehicle limit (with a max). Each trooper can be upgraded separately to give diversity to the minion groups. Minion troops don't need high AI intelligence, just make them hard to kill and give little credits back, since their basically fodder anyway, they can be used as bullet sponges or as distractions, as well as backup if players can pave the way to the base. Even voting to make minions techs/hotties and sticking them to buildings. Credits earned by the minions go straight to the "team bank." Every upgrade (dividing vehicle and troops) makes the next upgrade more expensive. While this should bring in more interest all around, it should also help with the older maps popularity, and give some more options for the game overall. It should also help during times when player count isn't that high, a 10 v 10 game could still hold up to the typical 20 v 20. Different maps could have different limits on minion counts as well. Larger maps like Field or Under could have larger minion limits while smaller ones like Walls could have smaller counts, or no vehicles at all. If the barracks is destroyed it could either kill off the minion troops totally, or just lock them/revert them back to basic troopers with no upgrades available, same with WF/Air. Also, get rid of Crash.
  3. Tried it, graphics weren't that good and it's all P2W.
  4. Yeah, I was there for that. The clan ended up splitting in half, I forgot what the new clan was called, I was with them for a little bit before everyone joined back up together. But yeah, that was pretty much the start of the clan's slow death.
  5. Name seems familiar, but it's been what, 7ish years since their severs were really played on?
  6. Forgot about this game until I saw a post on Reddit earlier, downloading now, just wanted to see if anyone from the old Xphaze clan was still around. -ASG
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