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Ukill

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Posts posted by Ukill

  1. 8 hours ago, Wyldcard said:

    Now i understand why there is more than one file, but. i still wonder why there is more than one file.

    The source of this mutator is in the *.uc ("Un"-Compiled).
    The other files are the compiled files. You only need one *.u(Compiled) file to start with.

    For a better understanding open the file : Rx_Mutator_LowGrav.uc, this is the source for all the files.
    Inside you will see the variable "GravityZ=-200.0` at the bottom, all the *.u files had the same content before compile except this value difference.
    I did add this file so you can change this value to any number wanted, ending up in creating your own mutator.

    An other option is to use the precompiled files.
    You can change the filename that have numbers (Rx_Mutator_LowGrav_-100.uc) to Rx_Mutator_LowGrav.u
    Then all the files have the same start parameter : Rx_Mutator_LowGrav.Rx_Mutator_LowGrav


    I always did name my files as the class inside is, there are some exceptions as you see in here, but then you will see values on the end of the file names.

  2. I dont know for sure if the Rx_Mutator_Veterancy_x32 still works, you can load that mutator by adding the option below to your command-line. In the root folder of the SDK are files that you can use as an example, you can remove the "server-part" out of the command when you only play single-player.

    mutators=Rx_Mutator_Veterancy_x32.Rx_Mutator_Veterancy_x32

     

    6 hours ago, DonnyDonVito said:

    How can I activate it in Skirmish? or are mutators only for "Online / Hosting Server" play?

    I always start them by change the launcher file, mutators that do work for multiplayer will also work in single-player games.

     

    5 hours ago, DonnyDonVito said:

    oh ok so i need to know the map name, and do this per map?

    No, you dont need to know what map youre gonna play, you justs load the mutator before/while you start the game.
    You can setup mutators so they only work on some specific maps, but mostly they are not, i know only 2 mutators that are like this.

     

    5 hours ago, DonnyDonVito said:

    I'd like to also know, is there a way to make the AI more aggressive or smarter ;P? , i find a lot of them chill out at base. Even when setting them to 100% attack

    Smarter, aggressive.... i dont think so :).
    Maybe you make them a lot stronger by changing the weapons.
     

    5 hours ago, DonnyDonVito said:

    Although I really don't feel the effects of "32x" vet power lol. Maybe I'm just understanding the Mutation wrong.

    I had the same feeling after i did write this mutator, but on that moment it did work.

    • Thanks 3
  3. This all sounds like a forward/firewall issue within your router, make sure the NAT function of your router is enabled, disable Bandwidth Control Services (Qos), and when you forward ports do both TCP and UDP.


    What happens if you connect from your internal network to your WAN IP ?   

    For testing purpose configure you router to a DMZ, this will forward all incoming requests to your server, there you disable your firewall and relative software for some minutes. 

    Not sure about the following, but i think it is like : If he don't see any ping then you are nearby him (low ping) or you don't accept ICMP.

    If you keep struggling, you can ask me for help in the Discord channel of Constructive Tyranny : https://discord.gg/5jHf5Z

  4. I did experience the FPS-lock before, a way to rid of it is changing the ( UDKEngine.ini ) config file.

    [Engine.Engine]
    bSmoothFrameRate=False
    MinSmoothedFrameRate=60
    MaxSmoothedFrameRate=300

    [RenX_Game.Rx_GameEngine]
    bSmoothFrameRate=False
    MinSmoothedFrameRate=60.000000
    MaxSmoothedFrameRate=300.000000

    Now i got ~250+ FPS instead of a locked 60 FPS.

    • Like 1
    • Thanks 1
  5. 7 hours ago, Chrisjh0223 said:

      Yesterday on the Tunnels map, GDI acquired a Stealth Tank. So at one point later on UKill said "Giving the enemy stanks is not" and ended his text at that. I responded "Giving the enemy stanks is not <what?>" and didn't get a response. That was kind of strange, I could tell he meant to say something else but it was an incomplete thought.

    I remember that i did respond, and was to frustrated to give a long answer 9_9, i can explain it now :D.

    My response was "Victory", so i understand there is a great chance you did miss this response.

    Somebody did say, that (Something I don't remember).... was a Victory. This i do remember.

    It was a couple of seconds after i died nearby the power plant, because 2 people did jump out of there stanks on the same time, and both did choose there own door to disarm the mines and both stanks where stolen O.o, and of course they did drive over the guys and started shooting my 1K karakter, and that long end walk to the other base...And then those guys...

    In the end...Shit Happens :cool:

  6. 8 hours ago, Chrisjh0223 said:

    A drivable Harvester in RenX is definitely a beneficial asset. Drivable Harvesters are available to players in Tiberian Sun Reborn (a mod for the old Renegade) and are used alongside the sole AI Harvester to boost tiberium delivery rate, thus getting more money for your team in the long run. And yes, as Luhrian mentioned, this player operated Harvester could possibly replace the AI one (use a mutator so a player can commandeer the fundamental Harvester if possible).

    Thanks for you feedback, I will give it a try later.

    I was busy with the harvester last week and did got 2 results:
    - Enter it as a driver, could harvest.
    - Enter it as a passenger, able to harvest.

    Will be continued B|

     

  7. What hides behind this name is the Microsoft Visual C++ Redistributable which can easily be downloaded on the Microsoft website as x86 or x64 edition:

    32 bit: http://www.microsoft.com/download/en/details.aspx?id=5555

    64 bit: http://www.microsoft.com/download/en/details.aspx?id=14632

    Usually the application that misses the dll indicates what version you need - if one does not work, simply install the other.

    I did find the info here:
    https://www.faqforge.com/windows/fix-the-program-cant-start-because-msvcr100-dll-is-missing-from-your-computer-error-on-windows/

  8. I think that people cheat because they are better than me.B|

     

    17 hours ago, limsup said:

    -    Why would the 55-58 other potential players on that server tolerate the Moderators tolerating cheating?

    When they don't deliver some details/facts, i can only send them to the forum, where the people are that got relative much more experience then i have.

     

    5 hours ago, yosh56 said:

    Pretty much anyone who's suspected of aim-botting is monitored pretty heavily, and the demos for that time are usually put aside if the hackusations are grand enough.

    This is where i count on.

     

    4 hours ago, poi ❄ said:

    He kept harassing me and jpj on teamspeak @Ukill had to move him out because it got pretty annoying and jpj got pretty angry by the things he said too us. I don't know why people think this is going to help their issue by just being a complete total dick too people that are just trying to enjoy the game.. 

    @ghjke did ask if we could go to the channel of @poi ❄ and @jpjtyld channel, that is why i was there too, but the behavior of ghjke was more then just rude. This is why poi and jpjtyld have there own channel on teamspeak now.

     

    5 hours ago, Jarzey said:

    The short version: Go play skirmish mode with the bots. You can easily remove them if you think they are cheating.

    The shortest version: uninstall and quit the game.

    The long version:  Step 1 - start by going through these questions first:
     

    Step 2 - Provide compelling and detailed evidence (like a full-fledged recording, a screenshot of K/D ratio is not enough.) If you fabricate evidence against the cheater, you will probably get banned instead (suffice to say that admins/mods have a way to evaluate the validity of the evidence).

    Step 3 - Contact an admin and moderator via pm and send them your evidence.

    Step 4 - Await for their response. You will need 100% accurate and honest evidence showing that the player is cheating, otherwise they will probably give the benefit of doubt.

    But sometimes I am totally agree with @Jarzey:) 

  9. 40 minutes ago, limsup said:

    Is this a Corsair K90? 

    Almost the right one, its the K95 B|

    http://www.corsair.com/en-gb/corsair-gaming-k95-rgb-mechanical-gaming-keyboard-cherry-mx-brown

    40 minutes ago, limsup said:

    How do the Cherry Red switches perform?

    About the (Brown Cherry keys) switches i am totally happy, i did choose this keys because they are a good middle-of-the-road option, and even they don't have the "Click" thing, you still hear them.

    The only thing i don't like about the keyboard is the layout. When you type it gives often a feeling that all the keys are to far placed from each other, and often it happens that i run by accident a macro keys, after a year i am still not getting used to the extra (Macro)keys of the left side of my keyboard. So i  removed the enter after the "NukeAll" command to protect it from run by accident, but also that does not protect it 100%. O.o For Example : When i hit "NukeAll" key and after "StartFire" key the command line contains: NukeAll StartFire (Enter). And there will be a nuke-party.9_9

    Handy about this keyboard is that you can set the colors of the keys static or dynamic. For example, i programmed some keys so that they will blink after they are touched/ Also you can create 3 different profiles (Marco/Lighting) which you can select with dedicated keys. Also a nice feature is that you can record a macro to every key and the 100% Anti-Ghosting.

    40 minutes ago, limsup said:

    I myself am the owner of an original IBM Model M keyboard, which has switches roughly equivalent to Cherry Blue. Although it has far fewer keys (not even Win keys, since mine is an 1987 model) ^_^

    Coool, i love special and old keyboards, especially when you can defend yourself with it, then you got a nice keyboard imo. ^_^ 
     

  10. 6 hours ago, DarkSn4ke said:

    you're playing on a different server then

    I dont play often and specially not the last weeks, i was to busy with things as shown below.

    To the point:
    As far as i know is the Rx_Weapon_CrateNuke included in the class Rx_CrateType_Nuke.

    So if you talk with me over things like this and you call it a CrateNuke or a NukeCrate, i really should think they can be the same, but also with this i can be wrong!.

    class Rx_CrateType_Nuke extends Rx_CrateType;
    
    function string GetGameLogMessage(Rx_PRI RecipientPRI, Rx_CratePickup CratePickup)
    {
    	return "GAME" `s "Crate;" `s "nuke" `s "by" `s `PlayerLog(RecipientPRI);
    }
    
    function float GetProbabilityWeight(Rx_Pawn Recipient, Rx_CratePickup CratePickup)
    {
    	if (CratePickup.bNoNukeDeath)
    		return 0;
    	else return super.GetProbabilityWeight(Recipient,CratePickup);
    }
    
    function ExecuteCrateBehaviour(Rx_Pawn Recipient, Rx_PRI RecipientPRI, Rx_CratePickup CratePickup)
    {
    	local Rx_Weapon_CrateNuke Beacon;
    	local Rotator spawnRotation;
    	local Vector spawnLocation;
    
    	Recipient.GetActorEyesViewPoint(spawnLocation,spawnRotation);
    
    	Beacon = CratePickup.Spawn(class'Rx_Weapon_CrateNuke',,, CratePickup.Location,CratePickup.Rotation);
    	Beacon.TeamNum = TEAM_UNOWNED;
    }
    
    DefaultProperties
    {
    	PickupSound = SoundCue'RX_EVA_VoiceClips.Nod_EVA.S_EVA_Nod_Beacon_NuclearStrikeImminent_Cue'
    	BroadcastMessageIndex = 3
    }

     

    @DarkSn4ke Maybe you can tell me what the difference is, then i can learn something too. B| 

    But back to the subject, in the end i think the CrateNuke O.o is a good opposite for the "Other" fantastic things you could get,
    and especially because the mostly at nothing special to the "team", and only feed the hunger of greedy people, that complain after they walk on a NukeCrate¬¬. I think it should be a mystery,  instead of only getting the "Positive things".

    I hate the CrateNuke :ph34r: , because you mostly get them when its not the best moment in game, but in the other hand i love the NukeCrate:x, because they give some fun moments in the game, for example when you plan to have some inf rush and somebody decide to get the CrateNuke;), when you see it relative you don't get them often, mostly not, and mostly the leading team does get the crates. I think people that complain are to greedy, u can also choose to not pick the crate, that is what I should ask myself.

  11. I played this evening on the marathon server but did not see any of this, @limsup  around what time did this happen? so we can look back the demo records.

    What i did see today for the first time was that on both side there was a part of the wall missing, but i do think it is a map update.
     

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