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Posts posted by lupotre
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Problem solved, I've changed the HDMI cable from the pc to the monitor and now everything runs smoothly! I'm back to play
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4 minutes ago, Sarah! said:
UDKSystemSettings...
Lines 63&64
ResX
ResY
Which resolution should I set?
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It's strange, because I have always played in Full HD, on my old PC and on the newer one, this is the only game which gives me problems....I will send DX Diag infos as soon as possible
Maybe something changes from Windows 7 to Windows 10?
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I did it with empty desktop
When I tried to do it the game crashed remaining freezed and the only to do was open task manager and shut down game's process
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Yes, but this means I can't play in fullscreen?
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I have the same problem from nearly 2 months on a new PC, and every tip used to fix it hasn't worked: reinstalling direct X, reinstalling nvidia graphic drivers, reinstalling game, modifying game files, none of these seem to work....what should I do? Reinstall Windows?
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(Wrong post, sorry)
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17 hours ago, yosh56 said:
+The TAB scorescreen now highlights your name in green
Good!
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1 hour ago, Luhrian said:
Well, the damage is pretty strong, but you can turn them not much.
I thought about the MKII in RenX like he his now and I noticed: he is pretty usless.
First of all he is a big target. Artys can easily hit him from a distance without a big danger.
For so a big target he need also more health. It is not a tank who can escape from a battle if it is getting critical, so he will die very quickly. 3 Artys bombarding this big tank is already enough to push him at least back. And if you have like 4 Light Tanks just driving around him can easily put very much pressure on him. His MG isn't that useful at very close distance or if the enemy is behind you. A normal Mammoth Tank is much more useful. More speed, 360° turret, easier aiming on the enemy and at Heroic only 750HP less then a MKII. 750 HP sound much, but if you compare the size of the 2 tanks you'll see, that the normal Mammoth has still the advantage in surving compared to an MKII. Even with maps where you could use it, the MKII wont have an impact on the game. The only advantage is his damage on buildings, but that's it.
But I don't know if increasing the health is a solution. Just imagine how many techs you need to keep a tank with for example 7500HP up.
If there is anything planned with that tank, it would be nice to keep this feedback in mind.
I agree, we could do some tests on testing servers at least :-)
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Shouldn't it be more vulnerable than other units to hit and run and group attacks, due to his size and slow speed?
P.S: Are the MGs automatizated?
And I've checked that a single blast of the railgun does more or less 19 damage on a main building
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If it gets less HP, less damage, longer reload time and a smaller (about 15%) scale ,could it be usable?
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I have tried it in SDK, It's simply awesome! I have done tests in Lakeside, It seems quite comfortable for MMKII...Why don't we put a mutator in the map so It can be found in crates?
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Thank you!
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I have played Tiberian Sun Reborn in these days, and I was surprised from the general high quality of the mod: 3D models, textures, maps concept..... a lot of great material that could be really beautiful (in my opinion) on UE3. I have also noticed that the current Titan and Wolverine in Renegade X are those of TSR, so my questions are: is there any sort of collaboration with TSR authors? If no, why is there no one?
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So the console command is really bugged?
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On 25/10/2016 at 11:55 AM, Henk said:
The Mammoth MKII is in the SDK now, so with the help of mutators you could probably make a map that has only Tiberian Sun vehicles.
But you'd probably need to make a custom structure for the Mammoth, I don't think it fits through the WF bay, maybe something like the vehicle reinforcement structures from C&C 3 (Handepsilon made something like this)
Iit's size is also why you can't just take an existing map for it:
(Destroyed HoN by spawning the mammoth on the plateau)
How did you spawn it? O_O
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I have found something that could be useful for you about original guardian apc 3d model :http://www.moddb.com/groups/c-c-paradise/images/hi-res-cc3-gdi-units
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On 13/2/2017 at 7:33 PM, MBT808 said:
There are differences yes. With the side triangle, I threw a vent there for some additional detail. The wheels were a bit plain on the tib wars models so I added an additional price for some more details. As far as the forward wheel covers are concerned, they don't provide enough space for the wheels to travel. On the inner peice I don't know if your referring to those three bolts, they will be textured on.
on a side note, I did think of potentially doing an MRT and AP ammo APC as maybe crate vehicles if the base guardian apc works out.
I understand and approve! (about the inner piece i was referring to the different form)
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Looks awesome!!
C&C3 units
in General
Posted
Is the link broken or I'm wrong?