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Everything posted by Ska-Ara
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i dont know exactly. i like the idea to make it something special.. but this "glass"like isnt the right for Red alert 2 i think. maybe... could u try to make the red alert 2 more solid and more red like the original logo? couldbe look better. ^^
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and should i start the sdk with the editor command line? because when i start the 64 bit exe.. the game starts^^
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i dont want to change the look of the buildings to much. so is there no way to make some of this big chanced at the look of the buildings ^^ Edit: What kind of Logo do u like more?
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i will try what u write here... how to set up the game in dx 9 mode? btw.. is there a chance to start the UDK directly from the sdk or do i need the udk 3 engine as basic tool?
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Hey Guys, at the last 2 SDK´s i had many problems with several bugs. In one i had a crash everytime when i load a map. at the second the game crashes when i tried to save some data. So i want to ask you guys ..is there a special way to instal the SDK to prevent severel problems?
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mhh the basement solution.. is that easy to make "Holes" in the ground to but that basements in? because when i use flat grounds u would see the ground IN the walkways, so it need holes to get in. i never mapped in udk so i dont know if there a way to make a "holes" under every building to make space for the basement. when it works.. it will be a good solution for many buildings f.e powerplants, high deffence towers and some more
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the interior stuff is a bit tricky, i dont make them finaly somewhere but in my mind i think following could work Allied/Soviet Powerplant: In the "Collumns" Allied Ref: in the backside allied warfac: in the backside tower barracs : yea in the barracs airfield: in the building himself low defense: has no interior high defense: not know exactly. i think they need one.. but then they need to be much bigger then in ra2.. so we will see later^^ basement is an easy way to make an interior yea. but it will need "holes" in every map to stick in. I dont know if that a good way
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@ RenX team, do u guys gave a clean png of ur logo? maybe with a invisible background?
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I thought i started work tommorow.. but this sunday was boring so i startet to make this here
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So next week im fully starting work here. The new year is comming and i want to bring this year the first usable stuff. We nearly modelled all basic vehicles for the game , the soviet buildings are not that far, and after that we just need to bring them ingame surely it will need months to make it all finish, but i think it could be really cool at the end. But i also want to remeber that we just 3 "hobby" artists here. SO dont expect that all work has the same quality as the renx stuff. We do our bust and we do it with fun and hopefully u will enjoy that too. I also want to use this Lines to ask if anybody can help us too! You dont need to join our team, ull dont have any comitmend. I just know that there are many guys with know how in different kinds . There are Modellers, Mappers, Scripters, maybe sound artists? Who knows. Maybe one of you guys want to share his know how. Maybe one want to help with a model or a map or ect. If is so. then just do it we will happy about every help in every kind the mire guys are helping the faster the Mod will grow up So then. Happy New year everyone and lets keep working
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i sent him my kind of warfac^^
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Give me some Days. I try to make the Allied war factory ready which state of finish need the model? just plain model with emtpy "rooms" or fully textured with fully interior?
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just want to tell that is there no progress till next year^^ See you around and Merry Christmas/Happy new Year to everyone^^
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next 2 weeks, no updates from me cuz i have my last exam at 14 december.. hope i will be sucessfull
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yea maybe could the yuri vehicles in crates only. special vehicles. because the music.. i dont know how its exactly the law and the licensing. maybe the ren x team can tell me more about this. u guys use cnc music too right?
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So Dudes , thx for all the Comments and "well done´s" The Actuell Status is that i make the Rhyno tank at these days.. after that the Apocalypse Tank is ready for order How i often told the guys is that i first want to make all the basic stuff. So the Tesla tank, or German Tank Destroyer are comming later after the basic stuff. In my mind i think the complette full Ra2 Stuff could be make in several Steps Next to do are the last 2 Basic Soviert Vehicles and after that the Buildings like the Powerplant, Warfactory and such stuff. Step 1. Meshing of all Basic Stuff Allieds are checked Soviets are in the Making. Step 2. Texturing the Stuff and make them "Game ready" Step 3. Release it as an alpha test mod. think its more an showcase as an serious game mod Step 4. in step 4 we should try to modify different values to make unity balanced to each other in this time we need some testers which will help to make a good choice between firepower/armor/range in these "testphase" i will make the special vehicles which are good to play. Like tesla tank, german destroyer Step 5. Beta Status and first "real" release. I hope that the Mod is at a point where ppl or servers can play with it with much fun even when some stuff are still missed or not perfectly. Step 6+ Making the other stuff for the mod MAYBE Naval Units, MAYBE Yuri and so on. You see guys its still a long way. I hope that we find on this long road some more helpers and Teammembers Still looking for UDK Scripters, 3d Modellers, Textureres and all other guys which could help Notice: Charakter Units are very hard to make for me.. and as long we dont find a charakter "artist" we have to use the Ren X Charakter Units sry for that. This all is stil just a plan and can be changed in the whole progress.. but i thougt it could be interessting to see how i think how the ways should go
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meta how i told many posts before.. i dont go after concept arts.. i go after the voxel models .. to make them feel like the game vehicles not the render or cocept stuff.. so cuz that i would like if u make the stuff like the concepts u can surely add deteils no problem. but pls dont change the shape of the tanks f.e the barrel of the mirage or the "tower" itself^^
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how i said meta.. the bump/normal map is much to high^^ but the tank is very the same like the ra 2 voxel. see here viewtopic.php?f=135&t=75056&start=75#p151688 the problem of ra 2 is that the game uses very different pictures and models. f.e the V3. The are in the load screen some kind of old truck http://vignette2.wikia.nocookie.net/cnc ... 0221200549 an early conept art show this massive launcher http://vignette3.wikia.nocookie.net/cnc ... 0107190057 in the game the icon is this http://vignette3.wikia.nocookie.net/cnc ... 1213005912 the game truck is finaly a mixture of all of them Edit: Heres the Finished Flak Truck, and the V3 Launcher
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ok .. in summary its more usefull to make some assets.. put them into my mod and and than do maps with this assets. and the level meshes.. should be better make in the udk ok. thx for all the answers.. will be much helpy in the future
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Hey Dudes i have some questions about Mapping hope u can help me 1. Are Maps something like "little containers" which includes all assets and code stuff? Or are Maps just maps and works with special Games? f.e when i make a fully new map with the Assets from Renx, is this map usual with every udk game? 2. When i make many new assets.. are they stored into the Map? 2.1 How big can be a "map" with custom assets? (mean storage on hd) 3. is it more usefull to make an 3dmesh and import it as level mesh.. or should i just make a plain map and add the details in udk? more questions come later
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maybe.. he hasnt paid his bills and know the server mafia tried to kidnapp him
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pay ur bills maybe?
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Hey dudes from http://www.thematrixren.net/index.php?/ why is ur page and iirc down?
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So dudes.. back from the Vegetation.. or Vagetation.. vegetables... nah.. nevermind.. im back from holydays g so here the latest progress from the Flak/Half-Track. its nearly finished i think^^ on this post i want to say again.. im looking for new team members nearly all positions could be filled with helpers - 3d Modellers - Textur Artists - Mapper - Sound Editors - UDK Scripter the more work we do.. the faster the mod can be released
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oh yea i forgot to tell that im in holidays im back at first of november ^^ but metamind have some models to texture.. maybe he can show u guys some stuff