Hmm okay. I was wondering if there was a way using Mutators to somehow "check" the text a player is going to send before he sends it, and then if the text contains, for example, "!sniper" then the code could perform additional actions (such as giving the player the sniper and deducting credits). This is assuming there is already a place where the message a player is trying to send can be retrieved - but I am assuming since there is a private chat function that there must be a way to somehow manipulate that.