Ah i checked the files for C&C95, it was just called Rocket Launcher, and it's ID name was MSAM (presumably Mobile SAM, which is actually more inaccurate haha), so yes you're right. Not sure what it was called in the console versions though.We totally need the Recon Bike back heh. I've played modded maps in original Renegade, and the bikes were a blast do wiz around in. They weren't anything special: shot a missile similar to the stealth tank except probably half the rof, they had armour like the buggy (maybe worse), and just drove similar to the buggy or w/e and had simple scripts to make it tilt when turning, but it worked well and was so much fun (especially when using the vehicle editor to boost the speed on it). I know i'm probably repeating what someone else has said.
I can get why the SSM would be a no-go though haha, that would be crazy overpowered. *is reminded of the SSM's in the C&C3 Tiberium History mod where they shoot 2 mini-nukes that can 1-shot an army of mammoths.*
But there really is no reason to not add the Recon Bike other than it not being in the base game. (lol now i'm remembering the frickin car/truck and that weird blocky thing that was supposed to resemble a devil's tongue. that you got when you typed "extras fnkqrrn").
Nod having an extra unit shouldn't really break balance, cuz Nod always had more units than GDI, the alternative to having big tanky units. Frankly, GDI is overpowered, say if everyone got a mammy, there'd be little way for nod to win, they tend to need numbers to take down mammys, and with balanced teams...