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dgturner

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    dgturner

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  1. Overall these fixes seem to alter the gameplay in a way that will provide a new experience to the game but keep the integrity of the original game intact (for the most part). Obviously, the most controversial potential change is the proximity mine disabling power of EMP grenades. I can describe from experience that continually losing buildings through sneaky methods can be extremely frustrating and when players feel like they don't really have an effect on the game their in tend to lose interest. With this in mind, introducing measures that will allow the defending players (most likely GDI) to better defend against these kind of infiltrations. 1) Increase countdown for time c4s when placed on master control terminals and/or 2) Specific warning of EMP attack, perhaps in the scheme of the C&C universe - have the eve interface display "lost communications with (insert building here)" but keep the functionality of the building intact. The other controversial topic is obviously the scale of the ramjet changes. Heavy armor damage is miniscule but runs the risk of making the railgun/ion cannon obsolete. The infantry damage nerf will make the game enjoyable even if you lose your infantry building and the points potentially lost from not killing basic infantry is very miniscule. Damage to all light vehicles besides aircraft should remain the same. Keeping the damage to artillery vehicles enforces both teams to use all types of vehicles. If damage is decreased on the already health buffed air vehicles they will become even more overpowered for vehicle rushes. Orca rushes in particular always succeed due to their sheer burst damage. Here is what I propose: 1) Orcas/apaches lose a portion of their buffed health and/or ramjets remain effective against them. 2) Heavy armor damage scales with the distance of the target. For example, if the ramjet is out of the range of the railgun/ion cannon it will deal 20dmg. If within the range of the RG/IC, 30 dmg. In order to draw more players, the game needs to be more enjoyable for individual players but still remain advantageous for teams who work together. Endlessly getting sniped inside your base or being stuck repairing a building because artillery is OP is not enjoyable.
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