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CoreDefender

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Posts posted by CoreDefender

  1. Unfortunately this game doesn't have a Nod Communications Center. It is still missing a lot of the old Renegade buildings... and even the Tiberium Silo is a 'tech' building, not a destroyable building like it was in the original.

    The only new building that is somewhat in development is the Repair Facility, on Henk's map Reservoir.

  2. Unassigned/back-burner:

    * Implement Communications Center

    * Silo building icon

    What about:

    * Implement Repair Facility for both factions

    * Implement Construction Yard for both factions

    * destroyable Tiberium Silo's for both factions

    Henk has made a Repair Facility for his map, but it's not fully implemented in the game yet.

  3. When you mouse over/highlight the Repair Facility, does it show the green cursor box for buildings and display "Repair Facility" with building health? Is that something that the mutator does?

    Similar to this picture, where you highlight the Helipad (made by Kenz3001) and it displays "Helipad"

    Helipad.png.3dc6e52adaffd245b36bae175cba0e82.png

  4. I've edited the list. These buildings are extra structures

    * GDI/Nod Construction Yard

    * Nod Communication center

    * Shrine of Nod

    * GDI/Nod Helipad

    * GDI/Nod Tiberium Silo

    * GDI Advanced Communication Center

    I'm going to extract the extra structures from C&C Fjord. That map owns all the structures

    Also,

    * GDI/Nod Repair Facility

    * Temple of Nod

    * Nod Shore Defense Cannon

    • Like 1
  5. - Repair Facility for each faction

    - destroyable Silo(s) for each faction

    - Helipad for each faction

    - an ocean map where Nod has a Shore Defense Cannon (the big one from the Renegade mission)

    - Nod mini-submarine (like the one from the Stowaway mission) that could transport Nod infantry or attack the GDI Hovercraft

    StowawayMission.png.6d29c57a3d6e54472b00405e002ef4bf.png

    • Like 1
  6. Great job so far.

    I like the dark setting with flood lights above the building entrances, and the overall Tiberian Sun feel.

    Is that Tiberium Silo attached to the Refinery a separate destroyable building, or is it destroyed along with the Refinery?

    It would be nice to have separate Tiberium Silos for each base, that can be attacked and destroyed like the other buildings.

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