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SirPanfried

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Everything posted by SirPanfried

  1. Basically this, and again stressing the need for actual infantry battles instead of the exclusive "World of tanks" state the game is currently in. Hopefully attackers being able to push through defenses will mean more infantry fights besides tunnels and will further validate footsoldiers patrolling their own base. I also think it would further justify the non-engineer free classes even more than just being expendable tunnel fodder. If you've got no credits/barracks/hand of nod is down, just grab a shotgunner, soldier, or special, and keep your eyes peeled. SBHes might think twice about cheesing if it means they'll be blunderbussed away, wasting credits. Mines not only hamper offensive infantry play but also make defensive infantry useless because infantry almost never reach the base.
  2. My prayers have been answered! Finally you're not insta-boned for getting within line-of-sight of ramjets as a free class! And to those who are whining about it we will have to see how strong or weak the nerf really is, but a nerf was most definitely appropriate. An instant kill, instant hit, 100% accuracy weapon is just plain overpowered. There is no skill cap and thus no counterplay, making it pointless to even fight it lest you feed them more kills. I understand since Renegade x has RTS elements and therefore some units will be better than others. But it came down to free classes and low/mid classes getting fucked in the ass automatically with zero chance for rebuttal. You could be outplaying a ramjet at close range, work them down to their last 30hp and *PPTHPT*. You died instantly. Do not pass go. Do not collect $200. This is assuming you were even able to get close enough to them without getting blown away. Besides, I'm assuming the first shot is 100% accurate and spread only occurs when you spam. So tap them with one ramjet shot and finish them off with the sidearm of your choice. Due to your HP and armor values you'll still be advantaged but you shouldn't have a 100% victory chance. Now time will tell what this does to ramjets and we can't cry that the sky is falling until we play it. As far as EMPs jamming mines, I'm on the fence. I feel that there's almost no infantry gameplay and one of the reasons is gratuitous mines. Having such a tool in your arsenal both validates the emp mine itself and the infantry that use it. In a thread i posted long ago I had gripes about the current state of the game. Basically if you're not an engineer, hotwire/tech, ramjet, or in a vehicle, you're worthless because you can't do anything outside of your own base. You'll be blown away by vehicles ,blasted sky high by mines, or perforated by ramjets in the tunnels. And people started wagging their finger saying "you can't do it all by yourself, you silly potato!" even though the above characters can deal with most of situations they encounter in their class role. EMP and smoke grenades might give non-engineer classes that little edge and actually give a reason to be fighting in tunnels other than having a fat KDR. And like the devs said, you're giving up C4 for it, so bring friends. On top of that you're only getting past one wall of mines. Get past the mined tunnel? Who says the building isn't mined? (SPOILER ALERT: it is) Not to mention if there's a AGT or OOL to smite you. Which is why there are now smoke grenades. both these grenades may give non-engineer the ability to deal with these issues, but each individual can only deal with one issue by themselves in addition to their inherent character role. On top of that you can just save yourself the 300 credits and find a engie buddy to bust the mines for you. And again like the above, we will know how exploitable these are in the future(SBHs?). Time will tell. I welcome the update with open arms and we'll see if these fix what are in my eyes some balance issues. But keep up the good work fellas and I look forward to playing more once my computer is less of a potato.
  3. While I do agree that flame troops maybe could use a slight damage buff, i envision flametroops/grenadier as medium range all rounders with better damage against light vehicles, flames with DPS, grenadier with burst damage. And as far as grenadier being OP, in what world would any remotely intelligent vehicle player let a single grenadier expend his entire ammo supply and a timed c4 on them?
  4. It would be a little more relief to free/tier 2 chars so we could actually have some sort of fights in hallways. Granted they could still use sidearms. The way I see it Volt chars should be the stronger in close range, and ramjets in long range. Still I'd be keen on the spread idea.
  5. As much as i like this idea I'm certain most ramjet snipers will just get a tib rifle or carbine and mow you with that if you're unfortunate enough to be a free class. Not that a free class should beat a ramjet with ease, but they shouldn't be automatically insta-boned either.
  6. Good to know some share my sentiments about snipers. It really sucks whittling a Sakura down to 2% health and dying in one shot at full health due to a panic shot. What's worse is when they don't even do it on accident.
  7. Mmm, server-configurable mine limits weren't intended for people to set them to ridiculous numbers like 80... @SirPanfried: Thanks for the new player perspective feedback. Renegade is definitely a game of depth so it's interesting to see what new people specifically get hung up on/find the most irritating so we can see where we need to try and address. And I thank you guys as developers for listening. I've enjoyed Fpses that have more of a fast paced playstyle and teamwork emphasis as opposed to call-of-battlefield-of-honor-delta-force-seal-sniper-ranger 7 style FPSes that get cranked out nowadays. Keep on keepin' on.
  8. Also another log to toss on the bitchins' fire: Snipers. Good god snipers are obnoxious as all get-out. They really ruin the infantry side of things on maps like islands. What's the point of shotgunners, soldiers, and officers when you can one-shot almost anything that has the audacity to get in your line of sight, with high health to boot? This hinges on the whole aforementioned teamwork emphasis. All you need is one really good Deadeye/Sakura to lock down an entire tunnel. Sure the char is 1000 credits, but so are mendozas/mobiuses and they have limits to their abilities despite being very strong.
  9. I'm seeing a couple of posts about "You can't do it all by yourself" kind of things and "teamwork prevails". And you're right. This game has a very big hinge on teamwork and coordination. And one lone shotgunner/soldier/team special shouldn't be able to just waltz in and singlehandedly take out a building ro heavy vehcile. But engineer? He's the class you CAN do most his class roles by yourself. Engineers don't really work as a team per se, but as a group. Their abilities are compounded not by working with coordination and communication, but simply by being lots of engineers. Just find a vehicle/building that needs to be fixed, look at it, hold down your mouse and the points just flow in. Enemy attacks you? You not only have a side arm, but a jihad button that will take out even some non-free classes in one hit. Engineers seem not to play as a team, but just play together. And they get a much higher reward compared to non-engineer type classes who do have to work a little harder to get the same results, if not less.
  10. I never said that mines should be removed. I just think that there shouldn't be only one class that is capable of dealing with them in some way. Maybe EMP grenades could temporarily disable them? Chem troopers or McFarlands could be able to destroy them? Its just that mines in their current state seem to halt infantry movement altogether. I rarely see rushes of any kind and the only real action is in tunnels (aka prepare to be sniped) and the vehicle column.
  11. Hello guys, I just thought I'd make this post as a newer player and the way I see the balance of this game. I didn't play C&C renegade, however I think the core idea of the game and of Renegade X is definitely a good one. I love the weapon and vehicle variety, the overall design and surprisingly fast gameplay. But I still think there's a few balance kinks that need to be worked out. Where do I begin? I don't really want to turn this into a "baww, engineer/hotwire/technician OP" kinda thread but anything important for the big picture of the game, the engineer/hotwire/technician does. And that's sort of a problem. Because they are the only ones who can do any of it. I don't play very much engineer and I think that as a result I end up somewhere in the middle to the bottom of the leaderboard, dependent on the overall playerbase that match. I'm even more hosed when Im going on the offensive and get blocked by mines. All I can really do is sit and stare at them and hope that some kind engineer who isn't with the vehicle convoys or defending will get rid of them for me. Mines seem to stagnate gameplay and further invalidate the other classes because they're blocked by mines which prevents them from doing part of their job. Like grenadiers/flamethrowers for example. As anti-structure classes they are stopped immediately from being remotely useful. Sure, they can attack vehicles, but as it should be you're automatically at a disadvantage. Shotgunners and Soldiers and really any other fighting class is stopped as well. Most of them just grab a vehicle if they can or just mope around their base and defend. But nobody really comes, save for the occasional cluster of SBHs/gunner rushes. Because there are mines everywhere. so than people who don't do any of that go play sniper and one-shot all the free/150 credit units. So if you want to do anything with infantry, let alone free classes and you're not an engineer class or sniper, have fun dying or otherwise running around being pretty pointless. tl;dr infantry that isn't engie based need a little more love and current game in shellnut: GDI turtlefest to prevent SBH beacon spam Nod breaks defense with apaches/flametanks/gets beacons down anyways NoD wins again GG no re. I want to like this game. Maybe I'm just doing something wrong. My aim is pretty good and I try to move with groups and don't blind rush into stuff. I'm not trying to pass this stuff off as fact. It's just the my impressions as a new player.
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