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TheOlsenTwins

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  1. In my opinion, it boils down to separate areas: AFK at the start of the game Putting everyone that is AFK in a third invisible team would already be a big improvement. Wrong team allocation Sometimes people are moved to the wrong team that has a lower amount of players. Maybe this happens due to score difference, but IMHO this should only happen after a significant score difference. Maybe the game could track the score per minute of each player internally and use this as a ranking instead of the total score. Especially in long games there can be a huge difference. Use the average of the VP of both Teams as starting VP In long games, players that join the worse team, get even more penalized by getting less starting VP. (as they get the average VP of their team) In the long run, this also makes it harder for a team that is far behind in VP to catch up and make a comeback. In my opinion, the average VP of both teams should be used as the base for the calculation for the VP of a new joining player.
  2. Maybe team only taunts as long as you are in a building of your own team? Also, sometimes the kill taunts give you away when running ppl over with a stealth tank
  3. Hi, The Mod Page on ModDB of Ren X is outdated and still links to the old Website, maybe you can update it so it no longer leads to a 404. https://www.moddb.com/games/renegade-x
  4. AFAIK they only get reset 2 times a year now, when Daylight Saving Time is set and reset.
  5. isn't there already delay of about 10 minutes before players are considered afk? So if the match just started, you can only be afk 10 minutes in, even if you were afk the match before?
  6. Yeah, go with it, anything is better than the current situation
  7. You can instead write "against teammembers", so its two words If you want to add additional info you can use the EVA Messages and display them bigger, or not?
  8. Current Messages when getting in for the first time or locking it are: $Vehicle auto-bound. Press [L] to toggle lock on driver seat. Hold [L] to unbind. $Vehicle driver seat locked. Maybe they can be changed to something like this, to make it more clear: $Vehicle auto-bound. Press [L] to toggle lock against your team. Hold [L] to unbind. $Vehicle driver seat locked against your team.
  9. Normally it stays locked even when getting out, so you can just lock it once and forget about it. Although it would be really clarify the UI- Info-Text about locking, so that new players don't think that it is locked against enemies. (which is implied by "Locking" IMHO)
  10. Isn't there an option to mitigate this issue now?
  11. That is a great idea - i would also like to see Crate Spawn Points, but maybe a bit of an information overload
  12. Ren- X depends mostly on Single Thread CPU Power, so it should run. (but you may need to downgrade some graphic options to the integrated graphic chipset) Maybe someone can weigh in, how good it runs on the UHD 620, but i would definitely give it a try
  13. Maybe just rename Mineban to "Player X wants to Disallow Player Y from mining during this match".
  14. Maybe one compromise could be to make the AGT/OB better to hit INF and worse to hit Vehicles when numbers are low - so sneaking is harder and vehicle warfare (which doesnt take down health so fast it can't be countered is encouraged)
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