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  1. Suggestion set #1 (possibly harder to implement, will need lots of fine-tuning, and I can already hear people whining over their MRLS/Artillery not being a battle tank anymore (even though they weren't intended for that)): Reduce the turning speed of the Nod Artillery's turret dramatically (down to 8-20% of what it is currently) To counterbalance this versus the GDI MRLS, reduce the turning speed of the MRLS' rocket bay to match the Artillery's, increase the rocket speed (up around the artillery's speed, I'd guess, but you could also try some speed-up mechanism depending on air time), and remove the homing capabilities of the rockets, and make them fly straight forward only. Suggestion set #2: Reduce MRLS/Artillery armor versus tanks, and reduce their damage versus tanks. Might make them too paper, but then again, they aren't exactly tanks. Suggestion set #?? (Might be problematic implementing): Add physics to all tank projectiles, and possibly some to the MRLS' rockets, too.
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