Jump to content

Idiotas

Closed Beta Testers
  • Posts

    153
  • Joined

  • Last visited

Posts posted by Idiotas

  1. 1 hour ago, poi said:

    lol. Kaunas i agree that stacking is a big issue and ruins games, but i dont agree with this one. Pretty much everytime i seen Minji play in public servers she was farming kills with her sniping. idk about boxes because he likes to join under player names nowadays. Also i have like 6x her veh kills admittedly i have more games played but not much, just because she doesn´t snipe as often in pugs doesn´t mean she doesn´t play like i do and mostly snipe in public games. also please stop comparing players to make something seem worse or less.

     

    I'm not farming kills. I play sniper here and there as i play hotwire here and there and any other character. Just because you have more vehicle kills doesn't mean a thing and aren't you the one who keeps comparing?

    Please stop and have nice day.

    • Like 3
  2. 40 minutes ago, Ryz said:

    And Raves / LCG's melt Mammoths, especially if they work together...

    I don't get why you find it perfectly normal a tank driver has repairs / teamwork and thus survives longer, while you find it not ok for Nod to have to work together to kill a vehicle.

    As soon as a med / mammoth has no repairs it can be easily killed and it happens quite a lot that people forgot to repair or just don't care. Combine that with the fact that GDI has a harder time to repair their own vehicles cause of SBH and I think it's balanced pretty ok, but still favors Nod. Most PUG games also prove that, not to mention Snow-X yesterday 'melting' GDI with lasers... 

    Because tanks have repairs most of the time, especially in games with lots of people and ofcourse i'm ok with people working together, it's a team based game ffs. The only problem i have is the amount you need to kill them.

    For snow, you only won the game by the sbh c4. GDI killed your "melting lasers"  so many times with their tanks. The vehicle route doesn't have a lot of space, so the tanks going in one by one will die obviously.  

    • Like 1
  3. 22 hours ago, Ryz said:

    Well if you have multiple LCG's or Raveshaws on a distance and an EMP you have a problem with your med / mammoth. Not to mention the range arties have...  Combine that with an SBH (shortly) harassing repairs or an airstrike in the back of a mammoth (forcing it to move forward) and you can easily take them down.

    So you need all that effort to just kill a mammoth tank? Sorry but mammoth tanks melt Raves and LCG's especially if the mammoth has heals.

    20 hours ago, Radeon3 said:

    Keep in mind you that Rav and LCG are anti tank units. Why should they counter infatry or anti infantry units? We had enough of that crap for the past 2 years. Not to mention that now Syd/Rav have Patch's old and buffed Fletchette SMG which made the whole nerf a buff, but fuck logic.

    Thing is, nod doesn't have a 2 tier anti infantry to kill a Patch. They either need to use an officer (with good aim) or wait till they have an Doza. LCG's could kill a Patch before, but now they're just shiz. SBH's aren't an option either, because they would just melt.

    19 hours ago, taishō said:

    Bad or lazy map design? Usually to counter SBH or stop early rushes from ruining games. 

    More like making the game last longer and torture people because they can't infiltrate/sneak in the enemy's base to kill an building to make a comeback.

     

    13 hours ago, SilentKnight said:

    Its funny to read this discussions from veterans , sorry that i must smile.

    I read a lot of personal taste in the comments , like nerf this buff this. Somewhere in the middle is the true, but looks like some ppl only see the own perspective.

    Guard Tower is a big help for ppl who starts to play Ren X, for veterans more like not necassary. Teamplay in pub games are really selden in the past too.

    The most funny part is that Rave is not strong enough against a Med, really ?🤣

    We had very often the discussion how to get more ppl playing Ren X, and in my opinion this here is not helping to get more ppl.

    All my personal opinion, you can ignore if you like .

    kind regards

    Silent

     

    "I read a lot of personal taste in the comments, but looks like some ppl only see the own perspective."
    "The most funny part is that Rave is not strong enough against a Med, really ?"
    "All my personal opinion"

    Good one. Also are GT's helping new people? or just torture them in long games because the team can't infiltrate a building as their last hope because of GT's.
    People will learn eventually.

    13 hours ago, Syntharn said:

    Having to deal with a GT before rushing straight to MCT with free infantry encourages teamwork since they indeed are hard to solo kill with anything
    im aware the teamwork part doesnt always work hahah, but i generally have nothing against hem.

    Exactly, they encourage to do that, but they won't. Even people trying to make a rush happen has trouble to get players to group up.

    13 hours ago, yosh56 said:

    Also killing GDI armour packs is pretty easy with EMPs and just spamming LCGs/Ravs. Considering Ravs can now hit more than one tank at a time too, I don't think GDI's tanks really need any nerfing. 1 LCG also does as much damage

    Don't need to nerf the GDI tanks, just buff the LCG.
    1 LCG also melts down before it can even fire.

    6 hours ago, roweboat said:

    @MintLemonade If I might be so bold to say that most of points are based on playing the game incorrectly. Hell I'd argue most people play this game wrong. Hell I play the game incorrectly half the time.

    -Mammoth overpowered? 2-3 LCG/Rav, airstrike, cruise missile, emps and sbh/officers to take out hotties/engis behind them.

    -Being Poor? Ask for team donations. there's always 1-12 people sitting around with 2-3k for no good reason. I'd say its not a lack of money, just poor management. I'm more old school in liking the *0* credits after refinery death... had to fight hard for those credits then!! **Give commander ability to redistribute credits??**

     

    1: Look how much you need from nod just to kill the mammoth tank and for what you have said requires teamwork which doesn't usually happen.


    2: Having 0 creds and won't be able to buy stuff to defend your base or even to make a comback, just to sit in base repairing the buildings for a long time because the enemy won't rush in, while you have 0 tanks is just fun and not boring/torture at all.
     

    • Like 1
  4. On 13-12-2017 at 10:09 PM, yosh56 said:

    No actually, it wasnt. It all came about from a random three person game where me and B0ng just got someone from OldRen on TS, and they implanted the head in our idea 

    Oh really? Because i remember how we had 6v6 back in tmx and then canucck posted the idea for a pug game and afterwards we played that instead.

  5. 11 hours ago, lawANDorder said:

    If the topic is useless you don't need to reply to it. If you do so, show some respect. The post's intention was not to complain about poi but to talk about an abstract aspect that I wanted to discuss (which means I have an idea that I would like to talk about without claiming it is a fact). 

    It's true that I do dislike you but this is a thing that comes with your attitude and is not bound to your or anyone's ability to point and click on stuff. Sorry sweetheart. 

    @limsup

    I agree with you, that's why I said

    or we reduce the relevance of their actions for the affected players."

    and generally suggested to 

    Encourage and focus on "teamplay" and communication

    because

    As @poi ❄ noted the psychological impact is what spoils the game. It should be possible to decrease the relevance of being killed many times by adding/encourage opportunities to act as team ("active measure") and hiding the stats relating to this ("passive measure"). I agree there has to be a niche for "Killers" but the moment this niche becomes the most relevant feature in the game (my assumption) and thus primary motivation to play you can forget about the teamwork stuff and as a result watch the game dying. 

     

     

    I get @poi ❄'s attitude. it's in a bad way but.. ehh zzz

    If you can aim good (even if it's a little bit) people will complain and call you out. Even trying to kick you (because you're obviously using an aimbot when killing people who walk in a straight way or standing still). People are more motivated by complaining about people than actually playing the game. You can tweak/nerf/buff weapons/characters but it still comes down how the person itself plays the game. It's a fact that some people only look at k/d and ignore everything else, so removing the k/d on the scoreboard could be a good idea, but tbh.. i don't think it will actually work. If a player is a sniper or any other character he/she is good with, the player will still play the same even with or without the k/d stat.

    Maybe it's an idea to show tips when you die by a certain character/tank? or just tips in general if you die? For example "you can use EMP grenades to stop the rush of the enemy team" or "use Smoke grenades to be invisible for base defences and snipers" ect. Or make a small text that pops up when you hold your mouse on a character/tank that shows what's it good for.

    Getting people motivated in general is difficult to do. Some get motivated by k/d stats, others by ranking up(veteran, elite, ect) or by killstreaks or !recs (for example by repairing till an certain score), or just simple as teamwork and communication. It all depends on the person.

    Now it's time to...sleepzzz.. o/

    • Like 4
×
×
  • Create New...