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Severuslanskerr

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  1. Thats actually the point I dont want to sacrifice a whole team of 5-8 people i want to make a distraction on my own (thats what a stealth operator behind the lines usually does!) I love the way of renegade X to give me at least an airstike ability which can be placed extremely useful while most of the enemies are focusing on the "Frontline Battles" Im just a bit thinking about my nostalgic memories where i was extremely lucky , sneaking behind the big war and leveld a power plant just because no one thought one guy was a big enough threat to concentrate on at the time and it helped my team greatly because the defence Buildings where still up! I would just LOVE to make this move again but sadly the stealth trooper is missing his "tool" aka the old laser rifle to do the job correctly
  2. Hi, i know that the stealth tank and trooper where a bit "not stealth" in renegade 1 but they werent "glowing and sparkling like christmas trees" neither I really love the visual new effect but its not actually "stealth" the former renegade 1 stealth was more "subtile" you can still see them because your crosshair automatically marks them at some distance and they have to decloac to do any damage anyway What im trying to tell is: the cloaking effect needs to be slightly less sparkling with lightning and a bit more subtle to the human eye to not catch it like a firework in a silent clear nightsky
  3. Hi i have noticed that most guns do alot less damage to the control terminals For example i still remember my "standard trooper assault rifle" at least doing "some small" visible damage to the control terminal even my "standard pistol" was doing visible damage after like 1 complete magazine At the other hand i really like what you did with the nod black hand laser-chaingun it was a greatly needed buff against vehicles!
  4. There is a problem with the nod black hand stealth trooper: He had a big ammo pool in renegade 1 and i used him as a distraction (sneaking behind my teams frontal attack and using my laser gun on a building control terminal) He made more damage for a larger amount of time thus making the enemies react to it and sending someone to kill me / watch what did the damage (so that they had to split their troops instead of defending the front base) It worked great in past renegade but his new weapon doesnt have the ammo, firerate or the sustained building damage to do this again! I really love the artwork/reload of the new gun and i seriously dont want to change it at all but his ammo efficiency needs to be a lot higher to compensate the lower building damage and burst shots he would need to feel like in the original again Mostly hes like that single guy trying to do something else to distract the enemies (i think thats what a stealth trooper is for at all) P.S. i see all the work on the "new gun" he has and i really dont want to make more fuss about because the new model had obviously made a lot of work so im more counting on a max ammo buff or similar to make him "a distraction" again
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