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Zebal

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    zebal_hunter

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  1. Mine count might need to be revisted. At first it seems like the original count of 30 mines wasn't enough because you could not put 5 mines on each entrance (which back then was the amount it took to kill a player, not sure about today) so on some maps you had to make sacrifices in your security. Instead of mining both entrances to the refinery put 10 mines in the infantry only path right next to the refinery. You would be weaker against APC rushes but you wouldn't have to worry as much over the lone commando technician sneaking into your base. Having an 80 mine cap is cool but ridiculous. One element in the old Renegade that made you feel badass was sneaking into a base and knocking out a building all by yourself. But with 20+ people it is hard to not get noticed, and then with 80 mines sprawled around the base it is nigh impossible.
  2. When I figured out how to change the boink I started making my own WAV file boink replacements using plain old Sound Recorder. The one I ended up keeping the longest was me saying "Adios"--just felt good.
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