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DerkThunder

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Everything posted by DerkThunder

  1. I am on the official Ren-X site posting under the "technical support" forum. I hope that's good enough for reporting a bug to the devs, but if it's not I would politely suggest renaming this forum. No complaints, the game is free after all. But I don't have a discord account or the time to learn a new social media interface. Well thanks for your time anyways. There may be 3rd party apps that force programs into borderless windowed mode. I've yet to try.
  2. I like to game while having YouTube or another video site running on another monitor. However, When I launch the game with a video going it automatically gets minimized. I can change a config file to enable windowed mode and then the game runs fine, but I don't like to play in windowed mode. I can play in full screen, but then I have to close my browser and not watch any videos. Also, I tested this with VLC media player and the game wont work with that program open either. Is there any way to play this game without having to close my videos?
  3. Over-mining is a problem. It's really frustrating to take the time to properly mine all the buildings just to have some stupid team mate undo all that by going around and throwing mines at the base entrance or in the tunnels. One idiot can hamper the entire team and cause the destruction of buildings by throwing mines in stupid places. Simply upping the mine limit isn't a good option because it affects the balance of the game. Making it so mines can only be thrown in certain areas also isn't a good option because it takes away from the teams freedom to try out new strategies. So here is my suggestion, and it's a really simple one. Just give us the ability to see the name of a player who threw a particular mine. Say when you look at a mine along with seeing the health bar you will also see the name of the player who put it there. That way if someone throws mines in stupid places it will be easy to tell who did it and bring them up for a vote-kick, or politely ask them to stop. Just a suggestion that I think will allow stupid miners to be held accountable for team hampering, so that they can learn to do better next time.
  4. I'm experiencing a bug while playing this game. At first it happened all the time, but now it seems to only happen on a couple of maps. Field being the most common and on Gold Rush it happens rarely. In fact Field is literally unplayable for me it happens so often. So what happens is very frequently, and for no apparent reason my screen will go black and all audio will cut out. During this time my monitor will show the searching for signal icon, indicating that it's lost signal from my PC. In a about 10 seconds the signal will come back and the game keeps going as if nothing happened. Also, while the screen is blacked out it seems that all my inputs are still being accepted and going through. If I type a chat message while the screen is blacked out it will be there when it comes back. People in the game have told me this is likely a hardware issue, but it happens on this game only, and only on certain maps indicating something more than local hardware problems. Here is my system info: Window 7 64 bit Graphics Card: EVGA Nvidia GTX Titan Hydro-copper Signature Edition CPU: Intel Core i7 RAM: 32 GB (16 GB usable)
  5. I was playing as Nod and had saved up a sizable chunk of credits. So I decided to get a nuke, a technician, and a stank. I purchased those items in that order, hopped in my stank and made my way to the enemy base. I sneaked in just fine, got out of my stank and went to plant the nuke. Only problem was I didn't have the nuke. I rage quit instantly, and someone on the other team got a free stank. You see the problem is that if you purchase a nuke first, and then change characters the nuke disappears. I know the old ren did this too, but I don't see any reason for this balance wise. It just ends up costing me nukes and airstrikes when I forget and purchase them before my character. In my opinion this is one of those minor bugs (or poor design choices) that makes me want to rip my hair out, and should be fixed. Purchasing a new character should not take away special items you have already purchased, and again I don't see any reason why that is beneficial balance wise. What possible harm could be done by changing characters and still keeping the nuke you paid for?
  6. I've only seen this happen with the GDI harvester, and on walls flying only. But it happens so frequently its really starting to frustrate me. Seriously this is a balance breaking bug that happens all the time, and completely screws one team. The harvester will stop and get stuck right as it's going to unload. It will just freeze by the ref and never move. No matter how much you ram it with vehicles it wont get back to work, and since friendly fire isn't a thing in this game it's nearly impossible to destroy. The only way I've found of fixing this issue is to ram the Harvey with a med tank until the Harvey is literally riding on top of the tank. Then drive it into the WF bay so a new vehicle purchase will destroy the harvester, spawning a new one. The problem with this is A.) It's hard as hell to get the harvey into the wf bay. B.) It costs you a tank, and requires the WF to be alive and C.) It takes a good amount of time. So I just thought I would bring this to the attention of the devs so they could look into this. Again this completely destroys the balance of the game when your harvester wont work and the other teams will, and it happens all the time to GDI on this map.
  7. "But the Assault Rifle had a cone of fire. It had spread. The Chaingun, and I think Laser Chaingun also had a slight spread. There must have been a couple other weapons that had a slight spread too." I just went back into the old renegade to test this. And you are correct there is an ever so slight spread to the assault rifle. But nothing like in the new version. Also there definitely isn't any recoil in the original. I stand by my statement that shooting the mechanics have been changed too much, and it affects the balance of the game. I've played a lot more RenX since my original post, and I think now my biggest issues (game play wise) has to do with fine tuning the weapons for balance reasons. Mainly the range of guns, and vehicles just doesn't feel right. It seems like I need to practically drive my vehicles inside the enemy base just to be in range to shoot the buildings. The MRLS and Mobile Arty specifically. Those used to be long range bombardment weapons, that will work from practically anywhere. Not in this game. Also balance wise, the MRLS vs Mobile Arty isn't fair at all. I feel they need to either A.) remove the vehicle lock option for the MRLS, or B.) Remove the projectile drop factor for the mobile arty. It makes it way too easy for the MRLS to aim at moving targets, and way too hard for the arty. If two mobile artillery are fighting one MRLS from a distance, the mrls will kill both of them before the mobile arties can even land a few hits. I know back in the original renegade the mobile Arty was much more powerful than the mrls just because it was easier to aim. But I always thought that was ok because NOD's vehicles weren't as good overall. So a slightly more powerful long range vehicle that was easier to aim was ok with me. But it feels whack when I have to drive hella close with an MRLS just to bombard the enemy base. I should be able to hang back from a distance, and bombard whatever I'm shooting at without getting too close. In the original the long range of the arty and mrls was balanced out by their lack of armor. But here their range sucks, and they weren't given any extra armor to compensate. Lastly, a bigger issue than any of that is the overall stability of the game. My game constantly crashes, my monitor constantly stops receiving signal from my video card in the middle of game-play, and the rubber-band lag is terrible.
  8. Yeah the bullets really don't feel like they are doing an instahit. But, that could just be my perceptions because so much of the other shooting mechanics were changed. Like bullet spread. In the old renegade NONE of the guns had their bullets spread out over a distance (with the exception of the useless shotgun), they were all 100% accurate. So patches tiberium pistol was just as accurate as the basic infantry rifle, which was just as accurate as Deadeye's sniper. So really it came down to the guns range, damage, and the aim of the person using it. Also, none of the guns in the original had any recoil. In this re-make when I take the basic infantry rifle, not only do the bullets end up flying all over the place, but the aimer climbs higher and higher as you shoot. Personally, I did not like this as I feel it affects the balance of the game. The infantry rifle was never great in the old game, but in this one it feels truly useless, especially at a distance. I think that's why they added the free marksman class, but still I would have just preferred it to play like the original in that regards. Although, constructive criticism aside, I'm still very happy to see whats been done with this game. And I'm looking forward to seeing what improvements are made. P.S. Do stealth units flicker and become visible when they take damage? I shot a stealth tank but didn't notice it flicker. If not that definitely needs to get fixed, as shooting around your base in a sweeping pattern was the only good way to prevent SBH's sneaking in. Again even if they do flicker this technique of sweeping the base looking for stealth units becomes much harder with the bullet spread mentioned earlier. Something like making the bullets spread out in a cone, affects the balance of the game in so many ways.
  9. I was just shown this game by an old friend who I introduced to CNC renegade many years ago. I spent a huge portion of my teenage years playing Renegade, and in recent years I've been very depressed that it's multiplayer community has been dying, and now I can't even find a copy of the game that actually works. Side note, EA's Origin sucks. Anyways, this last year or so I've wanted to play some renegade but couldn't and it really sucked. But when I saw this game it got me really excited that a new generation of gamers could get to enjoy this incredible gem of a game. And this totally revives hope for a full fledged sequel. However, there are some departures from the original that I find disconcerting. The bullets are supposed to travel at light speed, but you guys screwed that up. Also I can no longer glitch and gain access to purchase terminals through walls! A sprint button? CURVED EDGES!?! WTF!?! You would think these developers never actually played the original Renegade. But all kidding aside Renegade was a game we loved in spite of it's whack shooting mechanics, and glitchy nature. And I'm glad to see it getting the level of polish that it's always deserved.
  10. I am experiencing the same issue. Every time a round ends my game crashes.
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