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Flopjack

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    Flopjack

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  1. Right now we have a pretty good selection of infantry imo, but one thing that bugs me about the selection is there are few advanced versions of lower tier infantry. Let me explain: Marksman > Deadeye > Havoc - Good! Rocket Soldier > Laser Chain Gun > Mendoza/Ravshaw - Good! Engineer > Hotwire > ??? or maybe it's, Engineer > ??? > Hotwire Flame > Chem Warrior > ??? ??? > Stealth Black Hand > ??? Shotgun > Irish GDI guy > ??? Basically, what I think should be, is there should be about a 0~150$ infantry tier, a 200~600$ infantry tier and a 650~1,000$ infantry tier. There are not powerful options for some behaviors found in low tier infantry. Thoughts?
  2. A lot of people are missing the point of the thread. What it comes does to is this. If I am a Rocket Soldier and I take off 40% of a Med tank, if I am a Rifle Infantry and I take off 30% of a Buggy's HP, if I am a Shotgun soldier and kill a Mendoza, etc... I am not rewarded properly for my effort. That's the bottom line. Repairing and damaging structures are most effective ways of gaining credits (outside of ref) and there is a disconnect between almost every other action you take. Additionally, as mentioned in the original post, there are possible scenarios, partly due to what I just described, where you get little to no money at all. That's the problem with the credit system right now. My proposed percentile system makes a decently fair system that can be applied across the board for credit rewards. It's not perfect, but it sure as heck is better than what we have now. Yes, you would earn more for killing a Mammoth than a Ref, but that's OK. A building is an objective that the whole team wants dead and destroying offers game changing effects. That's a pretty substantial reward in itself and is worth 5 Mammoths.
  3. Fantastic post, man. I'm really glad you took the time to reach to the heart of the point.
  4. I think this is a fantastic idea as a server option. There are many things to do as a commander role such as - Suggest types of units to get - Suggest routes to take - Mini-game to allow base repairs or base construction? (Imagine a simple tech tree where you only start with an MCV and the commander earns credits to build structures to unlock tech and can call in air strikes and other powers) - Place flares/pings to direct troops
  5. ^This is what I'm trying to get across, so thank you, Jake. Credits are awarded disproportionately and in some instances it means you just don't earn anything.
  6. What other part, specifically? I don't think Engi repair should change either, except on vehicles and infantry. You get like what... 3 credits for fully healing infantry? Or it may be 0. Vehicles you get minor amounts. The easy solution is to reverse my system for engi repair guns: half the cost of the unit per each percent repaired as credits.
  7. With my proposed system, Rifles wouldn't be earning much vs vehicles. People would be drawn to using the weapons correctly because they want more cash. What reason would people have to use to weapons outside their intended purposes if they are awarded for it via this system?
  8. The bottom line is credits are not fairly awarded based on accomplishments. Additionally, the scenario I gave in my original post is a problem. It's great that you're providing a counter point, Terekhov, but why not something constructive as well?
  9. Keep in mind it's based off the percentage of damage dealt. When targeting a 250 credit infantry with a rifle infantry, you may only deal 25% damage before dying, right? Using my system, that would give you 31.25 credits. Engineers get like 8-10 credits per second repairing a terminal in a building right now, don't they? What does a rifle infantry get if he knocks off half an enemy soldier's hp bar? Like 2 or 3 credits? The rifle infantry is frantically fighting while the engineer is just sitting still holding his left click! At any rate, you can modify the numbers and treat each basic infantry and even target uniquely to fine tune. The point here is, in a situation like this, basic infantry (which is essentially all you have access to) do not earn enough credits. Edit: On second though, I'd argue rifles (as an example) should earn more than an engineer because it encourages aggressive play. As it is now, everyone is rewarded much more for being an engineer and repairing buildings, which in my original situation is usually the best play, which promotes hard turtling.
  10. You enter a game and your team's ref is down. Unless your an engineer repairing buildings it's really hard to gain any credits. The players who have their MRLS or other hard hitting vehicle striking a building over and over are earning lots of credits, but having just entered that game, you don't have that option. What if basic infantry had the capacity to earn significantly more credits than they do now? (outside of engi perhaps, or just don't change credits earned from repairing/explosives, depending on amount currently earned) For example: - For each percent of damage dealt to infantry or vehicles, you earn half the unit's worth divided by it's total cost. I think I said that right? In other words, if an enemy has a vehicle or infantry worth 100 credits, and you take off 50% of their HP as a rifle infantry, you earn 25 credits. If you kill them you earn 50 credits for the damage you dealt. - Then maybe you also get 5%-10% of that unit's total cost as credits if you score the kill.
  11. I'm saying the Nob voice needs to be deeper still. As for the prices, I was wrong. I hadn't realized the power was down.I edited my original post to clarify.
  12. Flopjack

    EVA voices

    Having clocked in almost 5 minutes of gameplay, I feel I am more than qualified to speak for all those who have played C&C Renegade for zillions of hours and general fans of C&C, like myself. The EVA voices are not terribly close to what they were. I don't know if this is an artistic liberty taken, but for what it's worth, the Nod voice should be deeper and the GDI voice shouldn't sound so young, so to speak. I actually think this is a fairly big deal to me. I'd also settle with C&C 3's Nod Voice. Fantastic work otherwise!
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