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Android

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Everything posted by Android

  1. It was possible in the original renegade, but there was a bug which causes all the names of people in the vehicle to be stacked on top of each other. Meaning, if you couldnt read the names of people in the vehicle (in the original renegade) that meant there were a lot of people in it.
  2. None of those were in the original, those were just modded in.
  3. I would disagree that that particular message is unimportant, for two reasons mostly. For one, it would be nice to know where your team is focusing their efforts, which in turn gives you more of an idea where/where not your efforts are needed offensively. Second, at this was at least true in the original renegade, if you heard some building was under attack, you knew the other team heard the same message about their building being under attack. Often enough, I would plan our strategy to be where we tap one building first, get that message out, and have their defensive response flood that building while our true target was another. It worked quite well often enough.
  4. I have only skimmed your suggestion, mostly due to time constraints, but I do have some comments. First, I agree that interior of buildings is rather lacking. However that was a feature of the original renegade in multiplayer, and I like that they hold true to that. Would be interesting to have expanded building interiors for some maps. Second, I saw some mention of teleporters, however teleportation does not exist within the C&C universe, especially since Renegade is supposed to be set somewhat in the present.
  5. First off, it takes a decent amount of time from when you buy the vehicle to when it is spawned. Saying that it is immediate would be untrue. Second, with said delay, it is very easy to be there before, or just as the vehicle is spawned, if you buy the vehicle from the closest terminal to the spawn point (inside the WF for GDI, and it varies map to map for nod). As an experienced player of the original renegade, I never buy vehicles unless I can jump in it in less than 3 seconds of it being spawned. Third, and I only say this as a seasoned player of the original renegade, why would you even buy a vehicle without knowing FOR SURE if you can even get to your purchase without getting killed and having it stolen anyway? This mechanic only seems to prop up careless play and punish risk takers who would dare try to expose themselves to steal a vehicle. Maybe if you wanted a 5 second lock to serve as an 'in case of tie' situation just as a vehicle is spawned, fine. But 30 seconds, as it is now, is just far too much.
  6. In the original renegade, you could, for example, get a SBH and wait outside the weapons factory and steal whatever GDI vehicle you wanted when it was built carelessly by a GDI player. However, in ReneX, the vehicle lock that is given to the buyer of a vehicle is also applying to the enemy team as well. Vehicle locks should not apply to the enemy team, so as to hurt players who are careless with their vehicles, new or old.
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