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JC_denton

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Posts posted by JC_denton

  1. When people are repairing a structure, but the rate of damage is outweighing the contribution you would have by repairing, I noticed a suicide charge works very well to distract. Examples would be using a chem trooper against camping MRLS on top of White Out, or Med tanks in the tunnel of Canyon attacking refinery. Using a buggy/humvee works too.

    Often times when I tried this, the building was able to be fully repaired when all the arties/meds were focused on me.

  2. This isn't a permenant solution, but what about just changing crate odds for players on a team depending on what buildings have been destroyed?

    Warfactory/Airstrip gone? Slightly higher chance of vehicles in crates

    Barracks/HoN gone? Slightly higher chance of Character/Spy crates.

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