One thing I find kind of ridiculous from a game design perspective is why the glass windows in the Hand of Nod are so easy to break, when the giant plate glass window in the Weapons Factory (between the vehicle bay and the MCT area) is completely unbreakable. From a design perspective, I think this is the best solution:
- Change the glass in the Hand of Nod to break and repair with the rest of the building. At 95%, the windows crack, and at 90%, they shatter entirely. This would make the Hand less ridiculous to defend (forcing an Engineer rush to either expend one C4 to open the windows up or defuse the mines) and would make maps like Walls_Flying less of a "who can rush C4 first" speedrun.
- Change the glass in the WF to act the same way. At 95%, it becomes visibly cracked, and at 90% it breaks entirely, allowing Engineers and SBH to go through.