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supergsx

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Posts posted by supergsx

  1. QUOTE (supergsx @ Mar 18 2009, 01:40 PM) <{POST_SNAPBACK}>
    OOOOOH!!! That just sparked a thought!

    In the original Renegade, there really weren't any physics, or fo-phisics for that matter, AT ALL.
    Different guns obviously have different power and different velocities for the projectiles, so how about adding some physics to the BIG cannons. This makes more sense and is much more realistic than in Renegade where in a Marty, you shoot all the way across the map and your shell hits exactly where you aimed it, seemingly moving much slower than a bullet, when a bullet does the same exact thing. You should have to aim your big cannons up a bit to hit targets at a distance...
    Perhaps someone might not like the idea, but it makes the game more realistic and... im pretty sure the ut3 engine already has this![/b]



    Oh, and to bring myself into this actual conversation, WITH THE ADDED PHYSICS, it should be infinitely harder to hit a flying vehicle than without them... So I say you should make shells damage the vtols and choppers much more than they did in the normal renegade.
  2. QUOTE (a1h @ Feb 9 2009, 05:53 AM) <{POST_SNAPBACK}>
    Lets as for arguing sake, Bigger barrel means more damage? well no there is many things to counteract that, such as type/size of round. What if the Medium tanks barrel is a smoothbore and the mammoth tanks is rifled? that could easily make up for the size difference in diameter.

    Just a thought there, but as already stated nothing is going to be changed for realism sake, besides games theses days force to much realism that makes them sort of drag and boring (just my opinion)[/b]


    OOOOOH!!! That just sparked a thought!

    In the original Renegade, there really weren't any physics, or fo-phisics for that matter, AT ALL.
    Different guns obviously have different power and different velocities for the projectiles, so how about adding some physics to the BIG cannons. This makes more sense and is much more realistic than in Renegade where in a Marty, you shoot all the way across the map and your shell hits exactly where you aimed it, seemingly moving much slower than a bullet, when a bullet does the same exact thing. You should have to aim your big cannons up a bit to hit targets at a distance...
    Perhaps someone might not like the idea, but it makes the game more realistic and... im pretty sure the ut3 engine already has this!
  3. Ut3 already has a simple player creator, so I don't see this being difficult at all...

    But I was wondering if it is possible for you guys to add in a playermodel creator at the beginning of the game so that you can have a unique look, unlike in Renegade where all the characters looked like eachother in each class...

    Perhaps this isn't such a good idea, based on the fact that it is a class-based game and is actually based on original characters... But maybe it should just work with free characters such as the soldier, the engineer, shotgunner, grenadier, flamethrower, and not with any of the Dead Six or Black Hand. Or this can simply be a created face added to the head of the provided model.

    If that isn't such a good idea (It's not so simple... And no one would really notice a simple face differentiation), perhaps because I was a little too obsessed with The Sims as a kid, maybe it would be better to just add an avatar to each character. Like a tatoo or a patch sewn into their sleeve or something. Perhaps if that's the case, you can add medals and more patches with achievements (much like in Team Fortress 2) to the character's outfit!

    I like this idea best out of the ones I have stated... And I hope you at least think about these suggestions before deciding that you don't like it... But maybe you will... IDK

    Please respond!

  4. QUOTE (R315r4z0r @ Mar 5 2009, 03:05 PM) <{POST_SNAPBACK}>
    It's a good idea, but not worth it, imo. The screen is only up for 10 seconds.. And even more over, it would take up too much room. What if there are a lot of people in the game? The video playing would block the people on the scoreboard.

    Not only that, but how would the game know what events were worth replaying? How would it get the recordings? And how would it know what angle to record from?

    Like I said, it's a unique idea, but it wouldn't work very well.

    However, there should be a chat box. Also, the next map should load WHILE the scores are being displayed. That way people can look at the scores as long as they like, even after the map loads. When they finish looking at the scores, they would click a button that says "Join game" and then they would spawn in.[/b]



    Oh not just a chatbox but it should have voice chat as well!!!
    Of course it will... I keep forgetting its ut3 and not based off the old renegade engine!
  5. QUOTE (CrazyAndy @ Mar 3 2009, 12:02 AM) <{POST_SNAPBACK}>
    I hope this hasn't been said before but could it be possible to have a little screen somewhere on final score screen playing highlights of the game like situations when destroying building, people disarming beacon for instance. If you have ever played any sports game like NHL you know how fun it is to see yourself make a goal just one more time. Also, it would be nice to be able to chat (if you don't use mic) so you could express yourself right after the win/(lose).

    I know it's tough if not impossible to have a camera recording what's happening but I wanted to suggest this if there's even a little possibility it could happen in later versions. Let it be in 10th version of mod released, I don't mind. Basically it may be too much effort to even try including it in 1st version.[/b]


    I already asked and Fobby told me you can't have replays on the ut3 engine...

    Idk if he was lying or something... But it would be very cool. Awesome idea.
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