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supergsx

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  1. QUOTE (supergsx @ Mar 18 2009, 01:40 PM) <{POST_SNAPBACK}> Oh, and to bring myself into this actual conversation, WITH THE ADDED PHYSICS, it should be infinitely harder to hit a flying vehicle than without them... So I say you should make shells damage the vtols and choppers much more than they did in the normal renegade.
  2. QUOTE (a1h @ Feb 9 2009, 05:53 AM) <{POST_SNAPBACK}> OOOOOH!!! That just sparked a thought! In the original Renegade, there really weren't any physics, or fo-phisics for that matter, AT ALL. Different guns obviously have different power and different velocities for the projectiles, so how about adding some physics to the BIG cannons. This makes more sense and is much more realistic than in Renegade where in a Marty, you shoot all the way across the map and your shell hits exactly where you aimed it, seemingly moving much slower than a bullet, when a bullet does the same exact thing. You should have to aim your big cannons up a bit to hit targets at a distance... Perhaps someone might not like the idea, but it makes the game more realistic and... im pretty sure the ut3 engine already has this!
  3. Ut3 already has a simple player creator, so I don't see this being difficult at all... But I was wondering if it is possible for you guys to add in a playermodel creator at the beginning of the game so that you can have a unique look, unlike in Renegade where all the characters looked like eachother in each class... Perhaps this isn't such a good idea, based on the fact that it is a class-based game and is actually based on original characters... But maybe it should just work with free characters such as the soldier, the engineer, shotgunner, grenadier, flamethrower, and not with any of the Dead Six or Black Hand. Or this can simply be a created face added to the head of the provided model. If that isn't such a good idea (It's not so simple... And no one would really notice a simple face differentiation), perhaps because I was a little too obsessed with The Sims as a kid, maybe it would be better to just add an avatar to each character. Like a tatoo or a patch sewn into their sleeve or something. Perhaps if that's the case, you can add medals and more patches with achievements (much like in Team Fortress 2) to the character's outfit! I like this idea best out of the ones I have stated... And I hope you at least think about these suggestions before deciding that you don't like it... But maybe you will... IDK Please respond!
  4. QUOTE (R315r4z0r @ Mar 5 2009, 03:05 PM) <{POST_SNAPBACK}> Oh not just a chatbox but it should have voice chat as well!!! Of course it will... I keep forgetting its ut3 and not based off the old renegade engine!
  5. QUOTE (CrazyAndy @ Mar 3 2009, 12:02 AM) <{POST_SNAPBACK}> I already asked and Fobby told me you can't have replays on the ut3 engine... Idk if he was lying or something... But it would be very cool. Awesome idea.
  6. I'm hoping the "X" in "Renegade-X" doesn't mean we are going to have to wait 3 more years for it to be released!
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