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Taramafor

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  1. Oh wait, rocket soldiers aren't a none class unit. Well then... That just means Havoc's/Sakura's are more over powered in that regard.
  2. Maybe buff rocket soldiers while nerfing Havocs/Sakura's? They do seem to be a bit under powered overall. Plus that would make them good at anti vehicle roles. Let's be honest, right now they're next to useless compared to the snipers. Which is just silly. One does a small amount of damage to vehicles and is useless against infantry. The other can take anything out except heavy armor. And even then rocket soldiers don't do nearly enough damage, to light or heavy both. In the time it takes for a rocker soldier to do half damage a chopper a havoc/Sakura will get it to 10-20% health or destroy it. And it only takes like 2 minutes of waiting at the start to grab a Havoc and cause, well, havoc. And I know rocker soldiers are a none class unit but all troops should always, and I mean ALWAYS have a use on the battlefield. Engineers get more love then they do when it comes to anti vehicle.
  3. I'm going to start off by saying that I have nothing against sniping. Infact I rather enjoy it at times. At first I thought it was just me that thought the high class snipers are broken when a single havoc shot down my transport chopper in walls (I was trying to fly at the side of the walls). But then I shot down an apache as a havoc myself in the next match and bragged about it. And a buggy. And a MRLS. And someone else said snipers are broken in the game to which I had to agree with Havocs and Sakura. Why is this a problem? Well it's simple. It makes light vehicles AND aircraft practically useless. All at long range. I don't think people think about sniping vehicles enough but when I was playing havoc anytime an apache popped up I just gave it a few shots and if it wasn't shot down it would be forced to retreat back to base. Keep in mind that this is JUST me. In the end I think the only possible solutions are to either decrease damage to light vehicles by a degree, raise the cost of them (Perhaps 2000), give them an alt fire (underbarrel rail gun as a seperate weapon or something) effective against light vehicles with limited ammo (keeping the main infantry killing aspect deadly as ever of course) or make it a single shot weapon. What do you guys think of them? Keep in mind that whatever happens it will apply to both sides. Also keep in mind that when I say broken it's to light vehicles/aircraft only so no complaining about their infantry killing skills of which they are supposed to be efficient at.
  4. I say disallow beacons in base. This will encourage people to put the fakes out in the field. Honestly, I've gotten rid of harvesters and mammoth rushes this way. By the time people detect it's a fake it's time they spent looking around running like headless chickens in their base looking for it. Unless you're stupid enough to plant it in a commonly used path in which case it deserves to be found.
  5. Personally, I think everyone should be allowed to lay, say, 3 mines each. The way it's set up now means people will use up other peoples mines when setting their own, whever they know it or not, and more often it's probably not.
  6. Therein lies the problem. Engineers needed an escort in ANY C&C game. To have them turn into weapons of mass destruction simply kills the C&C spirit.
  7. So if everyone had an auto lock rocket launcher that homes in on targets and kills in one hit, that wouldn't matter? It's already a known fact that the tib rifle is much better to the AR, let alone the carbine (I'm hoping HOLDING a silo will provide access to the tib rifle in future to balance this out. People would fight over the silo then). Even if not for the bug, it would still make an engineer a very good class. I think that would be a price most people would be willing to pay.
  8. Agreed. Maybe the carbine, but no way should they get tib rifle.
  9. Sigh. Ok, listen up. TORRENTING is legal. It's PIRATING that's illegal. Pirating happens through torrents, it works one way in that direction. Pirate. Torrent. However, that doesn't mean one must pirate to use a torrent, meaning that you can torrent without pirating. In lay mans terms, piracy works through torrents. Piracy itself is illigal. Torrents are a tool of piracy but torrents themselves are perfectly legal, provided the game maker allows the torrent to be used (or at the very least, as long as a game is free).
  10. The tech buildings don't have "health". If you played any other game with control points it makes perfect sense. You "repair" it to capture it. You set it from a neutral state to the state of your side (thereby flipping it). If said building is already captured, it goes back to a neutral state first (as it should) before flipping it to your side. Although I do think the bar should go down to a neutral state if it isn't flipped fully. Mantaining the tech building sounds like an ok idea, provided it's every 5-10 mins or something and not 1-2. Either way, holding the silos gives those extra credits which give your side the extra edge and more people need to capture them more often. Even more so in longer games.
  11. Not sure how much damage Raveshaw does againt mammoths but rocket troopers do 10 damage per shot against them. So, you know, instead of going through vehicles like a hot knife through butter, consider massing rocket troopers. Mammoths won't be able to hit infantry and you can hit them.
  12. I don't think avatar's are a good idea admittedly because I don't like the way they took Nod in C&C3/4, and balancing would be difficult. But I love the idea of recon bikes, they're from first tiberium war so they fit the lore, and there super sexy. I think I remember playing on servers where you could use recon bikes back in the day, I definitely remember they made an appearance in the single player, they shot a helicopter down or something. Now THIS is an idea I like. Unfortunately, bikes are fast and the map sizes.... Yea, not big enough.
  13. Speed hackers in this case. One of them was "TakeThePoint" and he went from the base enterence to the barracks in one second. Where I then proceeded to engage him to no avail due to him moving so quickly. He wasn't the only one though, I noticed at least one other whos name I didn't catch. And the idiot was then foolish enough to pretend to be me by talking with my name, which was yellow, yet red when he talked. Nice cover. ._. Funny thing is that they still lost, even with the hackers. And us having no refinery. Ha! But case in point, people like this need to be stopped and stronger anti hacking needs to be put in place. People like this only lead to frustrating gameplay and end up killing games. It's not going to stop me from playing the game but it will defiantly make me switch servers, which is a pity when a server is active and the only other active ones are full. Sorry if it's the wrong section. Wasn't sure where to put this so I stuck it in general. I'd also like to know where to report hackers for future reference. Also, adding a record option to the game would help with this as well as make the game more entertaining and provide vids to distribute to other people (I've already sent some gameplay footage to some others who are now getting into the game).
  14. Just fix it so you can get up at the end of the river on both sides. That should balance things out a bit. That or make it so both ends are dead ends and you can only jump in and get out at the middle. If the river flavors one side more then the other either way, change its length/position. Don't set it so you can't hop over the rocks though, that's just immersion breaking and restricts movement/removes locations that can be fought over. A battlefield should have more then just 1 or 2 paths of approach, at least in the middle. And especially on larger maps like Goldrush.
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