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greanthai420

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Posts posted by greanthai420

  1. Okay this is just ridiculous. You enter the opposing factions building to hit the control panel, except there's a guy there and he simply spams replenish/restock on the heal panel the moment he takes damage. In fact, he also uses the panel instead of reloading. How are people supposed to deal with this? That someone can keep using the panel and heal up faster than you can kill them unless if you're using a 1shot weapon is seriously bull. Might as well as give anyone in their base building godmode as well.

    they have enough disadvantage by having dudes in their bases so that evens out :cool:

  2. If things are unclear then it is the game/ our fault.

    Aside from the Renegade quirks things should be pretty self-explanatory if you have an elegant gamedesign and all the visual / audio cues to support w/e is supposed to be going on.

    There's a lot of stuff that requires tweaking and I think the EVA sounds are definitely one of them... we should look at prioritizing them above all other sound for instance.

    The airstrike is kind of unclear, I think the game should do all it can to scream AIRSTRIKE!!! "shoot this mans to stop it from happening"

    I am not sure if that's satire or not but I don't think the screaming then "shoot this mans to stop it from happening" is a good idea because it would be too cost ineffective since one of the strength of airstrikes is it's non-obviousness

    Also i think it should be up to each server administrator to decide if they want stuff like Airstrikes in the game or not, as not everyone like this feature those who pay for the server should be able to decide if they want it in theirs or not.

    I totally agree. More options are always better.

  3. I don't agree that it's the games fault people aren't noticing the enemy point a laser at them for several seconds.

    I don't agree that it's the games fault people aren't paying attention to EVA/CABAL telling them to get out of the way.

    If people can't pay attention in the middle of all that mouse1 action they're doing, that's entirely on them as far as I'm concerned.

    It's not the problem of whose fault it is, but more of a problem of "effectiveness"

    Yes it's the players fault for getting hit, but it's a little too effective for it's cost (cost in credits or time invested or strategy involved or whatever)

  4. It's true though that people rarely use airstrikes anymore even in fields.

    However I still find there needs to be some tweaks on it given it's too cost effective as it is right now.

    I would suggest making the warning sound louder and the visual cue more noticeable but not too obvious. Explosions n stuff makes it impossible to see at least for me since I have never seen one.

  5. I like them as they are. I personally don't think they need to be changed. I notice most people complaining about airstrikes are basing it mostly of one single map (field). Only rarely do I see airstrikes being called on other maps.

    The thing is, there are already fair warnings that an airstrike is coming. Not only is there a laser pointing exactly where the airstrike is going to hit for several seconds, the game even tells you when an enemy airstrike is incoming.

    Maybe the laser could be a little more visible or maybe the lasing could take a few seconds longer but as far as I'm concerned, it's peoples own fault for being caught in one given the visible and audible warnings already in the game.

    I honestly never noticed the laser though. I didn't even know it has a visible warning. I just assume when I hear the airstrike warning sound that it would be on a clump of tanks.

  6. No, airstrike is shit, we just worked our asses off to push Field back and when we started to breach the enemy defense they put out a few airstrikes and our whole tank force was out of commission, this whole airstrike is pissing me off more and more.

    When I hear airstrike warning I just spam the fall back radio and people usually does fall back.

    Problem is with 10 mammoth tanks blasting away + the enemy artillery coming in a tiny voice is not going to change anything.

    Yea that's why I think it needs to be more noticeable. But I don't think airstrikes should be removed because it's too hard for a casual like nod players (eg. me) to break out of 5 mammoths with 2 MLRS in front of my base

  7. No, airstrike is shit, we just worked our asses off to push Field back and when we started to breach the enemy defense they put out a few airstrikes and our whole tank force was out of commission, this whole airstrike is pissing me off more and more.

    When I hear airstrike warning I just spam the fall back radio and people usually does fall back.

  8. I like airstrikes as they are at the moment, and if anyone who's been complaining recently about them has noticed... compared to the first day, the use of airstrikes has indeed come down. That's not to say they are without problems, but my point is that they are not as bad as people were making them out to be.

    Personally I think the following is needed for airstrikes:

    1. Increase the casting time.

    2. Brighten the laser designator, or maybe even have a lens flare from the person pointing the binoculars.

    3. Maybe increase the price slightly.

    4. Activate a personal cooldown timer for calling in strikes. You call one in, you have to wait X minutes to do it again. This is a personal lockout, not a team lockout.

    5. (Most importantly)GREATLY lower the amount of points a player gets from a successful airstrike. I'd go as far to even say a mere 1 points per enemy hit is more than enough. - Clearing the enemy lines is its own reward. We don't need losing teams winning from points they earned just from spamming airstrikes.

    I've been in games where I'd have like 2,000-3,000 points but then someone with a few good airstrikes jumps ahead of me in points... not by a few points or a few hundred... but a few thousand points. This really needs to change.

    I personally have never used airstrike but I generally agree with your ideas. I don't even know how many points you get for killing people/destroying tanks with it. But I think if price is increased then cooldown should not be implemented vice versa.

  9. Our "loyal" fanbase seems a bit zealous at times.

    The attitude some of you are displaying is highly toxic and does not promote our game nor a sustainable (new and larger) community.

    If I see more of this bullshit popping up, either I'm locking the thread or deleting your posts, maybe I shouldn't though since everyone can clearly see what type of person they're dealing with.

    If we can't even have a reasonable debate then what's the point of coming here?

    The attitude of "I don't like it so you must change it to cater to my needs" are just asking for it honestly. It's hard to resist to take the bait...

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