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Posts posted by TotemAatz
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Well i got the same feedback from most of my friends trying to get them to play this game but for me having played this for a few years now don't really see the game the same way and is why i feel its hard at times to put myself in a new players shoes, but i agree, something could be done but im just not sure what.
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Well in that map i think air is more for clearing mid and a strike force drop into the enemy base and that's about it.
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Well the HUD and its Damage indicators have been spoken about many times and needs some tweaking.
And for headshots, dont everyone see the enemy you headshot head blow off?
And the even more talked about topic, airstrikes, i think we all (or mostly) agree they need fixing or just the option to turn it off in general.
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Well as long as i stop getting the spam something is fixed when the same guy is repairing that 99% to 100% damage its all good.
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There isn't any one sided maps with 128 people and 20 tanks. the amount of pic/rail guns can tear apart enemy armor.
you wont get 128 people on renx im sure, also i pref 32 or 42 servers.
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HACKS
in Renegade X
There has to be an aimbot out there. I saw someone go 59-3 (username GREENPEACE) and he was using a sakura and connecting on every single shot.I remember both of you from that lakeside game yesterday, people were complaining but I actually saw him miss a few shots (all on free inf running of course, bar was destroyed...)
Thing about renegade is that you can do crazy scores if you know what youre doing. Also the addition of airstrike makes it really easy to rack good scores.
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True, some maps are really one sided, but that is the great thing about being able to select which maps the server rotate between
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Flame tanks, mass flame tanks.
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Cant wait for proper Marathon and server settings to come up so i can see if this game lives up to the old Marathon feel Its great to fight for hours, leave to get some food and come back and the game is still going and probably affected by what you did before you returned. Its great.
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Would be great if they added this.
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This must be Raven's fault. However it should be fixed, ASAP.
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And when everything blows up you feel great and the enemy teams morale gets demolished and you pick off a win
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Teamspeak - Mumble - Vent the list goes on, however a ingame option would be cool and more would probably use it that way.
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Renguard.... For everything that's holy not Renguard...
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For those who dislike the Boink, what kill sound would be a possible alternative selection (as in option to change)?
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Then why is so cod so popular
Marketing...
And dogs...
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Now that I've played the game I can say this is a big problem.
There isn't much indication on when you're being shot but a faint hit marker and bullet impact sounds, especially from silenced weapons.
The health and ammo bars should be made bigger at least as a temporary solution because I keep not noticing i'm on low health unless I look down.
The UI is fine as long as they add that HP and possibly the Ammo counter because atm i keep pushing to much because i don't think I've taken any damage at all
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Good Afternoon, Commander! You must be lost, this is not your precious Blue Zone, this is Nod territory! I tell you what - I'll have my forces to send you home.... in a body bag.
http://www.brotherhoodrecruitment.nod
Brotherhood. Unity. Peace.
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The Boink are considered children of Kane! They must live!
If we boink enough maybe Seth will be reborn.
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The thing about airstrikes, and while I already have posted my suggestions, the thing about them is that you really don't need to see where they are planted.
Just use some common sense and little bit of deductive reasoning.
"Am I in a spot that the enemy wants?" "Does the enemy have a clear line of sight on my location?" "There was an airstrike announcement a second ago!"
If you just take a second to think, you can deduce where the airstrike is most likely going and steer clear of it.
I mean, really. If you have 6 mammoth tanks clogging up the front of Nod's base on field... then gee, I wonder where that airstrike is going... :\
One of the problems is you wont hear the announcement. But i also think with 700 creds being able to deny the whole enemy advance ether way is stupid because you let them advance that far in the first place.
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If things are unclear then it is the game/ our fault.
Aside from the Renegade quirks things should be pretty self-explanatory if you have an elegant gamedesign and all the visual / audio cues to support w/e is supposed to be going on.
There's a lot of stuff that requires tweaking and I think the EVA sounds are definitely one of them... we should look at prioritizing them above all other sound for instance.
The airstrike is kind of unclear, I think the game should do all it can to scream AIRSTRIKE!!! "shoot this mans to stop it from happening"
Yes, i do think the airstrike can be a good tool to make packs of snipers or tanks to spread out making a point of assault viable for the team calling it in and that it should not be used as a mean to get rid of the whole enemy forces.
Also i think it should be up to each server administrator to decide if they want stuff like Airstrikes in the game or not, as not everyone like this feature those who pay for the server should be able to decide if they want it in theirs or not.
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I don't agree that it's the games fault people aren't noticing the enemy point a laser at them for several seconds.
I don't agree that it's the games fault people aren't paying attention to EVA/CABAL telling them to get out of the way.
If people can't pay attention in the middle of all that mouse1 action they're doing, that's entirely on them as far as I'm concerned.
I think you fail to see what we are trying to point out, with as much going on at the screen there is no way to see the laser, its hard enough to see without there being explosions around and for the voice, when something like, idk, bombs and tanks shells going off all over and people using "I NEED REPAIR" commands you wont even notice it at all.
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Same issue, mostly getting killed zoomed in spawns you in 1st but also clicking right mouse fast with the toggle aim option off will make you stuck with a zoomed in FOV and moving like a turtle until you zoom in and out properly.
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Stop it with your fair warning, that blends in with everything else thats being said, lacking any visual cue, and the laser is so tiny and transparent, nevermind all those effects the maps have nevermind all the explosions going around, I've never really seen one.
Nothing fair about air strikes, if they were so obvious people would be dodging them, they're not, they need to be clearer.
I won't censor myself because others need the game to hold their hand.
What? Hand holding? It got nothing to do with hand holding, there is currently no way to notice while in big combat if someone from miles away is targeting you, there needs to be a circle or giant arrow or something to show this area is being bombarded and at the same time make it so it don't hurt inf as much, as airstrikes can and have been abused already to cover beacons.
Greetings
in Renegade X
Posted
Yeah TTK and recoil dont go well hand in hand if you ask me, i dont like it in renegade and think it should be removed, but thats not to say that i got issue killing people, its just that it makes hitscan much more viable as i find myself using hitscan all the time outplaying characters within and over the same cost range.