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TotemAatz

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Posts posted by TotemAatz

  1. I can confirm *removed* to be a cheater as well. They keep using these names, BTW. Were also in tonight.

    You should remove that name.

  2. id be amazed if theres no aimbots, ive played some games recently where 2 doods had kills of like 80+ compared to the normal of every1 else which was the odd <20 but mostly <10's.

    kinda made it obvious tho when u select black hand, wait for stealth and as soon as your out the door your instantly headshot.

    their patterns always the same, hack like hell till just b4 game ends then they leave.

    check this pic just from earlier today.

    https://dl.boxcloud.com/bc/3/9b749c70d7 ... P6EdYAg,,/

    Doods here called GameAnarchy.net and [TSM]OpticZGaming

    both racking up consecutive fast kills even when your nod and in stealth, walk out the door and bam, dead instantly. pretty much most of the team, either side complaining, i ended up same team as 1 later on, again blatantly obvious and irritating.

    would like to know if anycheats got very far, its been the cause of me leaving every online UnrealEngine game from UT99 onwards so far, almost as bad as how BF2 got at its worst.

    You must be new to renegade

    13260_2014_03_02_00001.png

    And that is while i was alone in the enemy base planting nukes and probably died 10 times there alone, i could of camped and racked a amazing 75-3 probably but we would of lost.

    I'm not saying they did not cheat, just that its not really all that hard with common sense and understanding of game mechanics.

  3. qBittorrent best torrent. Also ISP companies got no idea what you download tbh, they called me during the steamsale and said there was a lot of "fileshare" going on from my side, when i was downloading 100gig+ of games without even having torrent apps installed at the time. Its bullshit and as long as you dont over do things they will have a hard time finding out.

    However Netflix, hulu and all those great things are out there and so easy to use, search ,click and play in HD.

  4. That laptop is defined as an "office notebook". http://shop.lenovo.com/gb/en/laptops/es ... ries/b590/

    Here is a review of it; http://www.notebookcheck.net/Review-Len ... 518.0.html

    Gaming Performance

    The Lenovo B590 is definitely not designed for games.

    It's running a Integrated HD 4000 chip, benchmark - http://www.videocardbenchmark.net/gpu.p ... el+HD+4000

    There are numerous reveiws for your notebook saying that it isn't meant for demanding gaming at all, mostly because of the fact it's running an HD4000. There is literally no other way to state this, but you're going to have to find a computer that is meant for gaming, rather than office work.

    I freaking know!!!! I know! I know! I know! I know! I know! I know! I know! I know! I know! I know! I know! I know! I know! I know! I know! I know! I know! I know! I know! I know! I know! I know! I know! I know! I know! I know! I know!

    Are you sure?

  5. Is this a new clan? and talk about extremeism

    What the tiberium did you just say about The Brotherhood, you little GDI soldier? I’ll have you know I graduated top of my class in the Black Hand, and I’ve been involved in numerous secret raids on GDI, and I have over 300 confirmed kills. I am trained in interrogation and intelligence and I’m the top Confessor in the entire Nod armed forces. You are nothing to me but just another target. I will wipe you out with precision the likes of which has never been seen before on this Earth, mark my words. You think you can get away with saying that propaganda to me over the EVA? Think again, soldier. As we speak I am contacting my secret network of spies across the globe and your EVA is being traced right now so you better prepare for the firestorm. The storm that wipes out the pathetic little thing you Global Defense Initiative. You’re done, soldier. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that’s just with my faith. Not only am I a accomplished writer, but I have access to the entire arsenal of the Black Hand and I will use it to its full extent to wipe your GDI ass off the face of the continent. If only you could have known what unholy retribution your little “clever” comment was about to bring down upon you you and the GDI, maybe you would have held your tongue. But you couldn’t, you didn’t, and now you’re paying the price, you GDI scum. I will flame fury all over you and you will burn in it. You’re done, soldier.

    That said i think a Nod clan would be great ;)

  6. They do technically throw these spores into the air. However, I believe the density of the spores is larger than the density of air (the spores and crystals themselves are microscopic upon release). Meaning they are forced out of the tree into the air, but they then sink almost immediately. I do not believe any sort of wind could blow them very far, if at all (I am basing this off of the in-game trees, and the fact that blossom trees particles don't appear to go very far in any of the games, nor do they make the tiberium fields spread any faster) . While the crystals formed by the trees do spread the tiberium quicker than the natural root spread, they mostly land on already infected areas (unless already previously harvested), meaning that they do not cause a ton of spreading themselves, unless in a forested area.

    Yes, in the games the blossoms just throw a small "smoke" looking cloud in the already infected area "re" producing tiberium, so i guess we can agree that the blossoms are more for keeping the tiberium going around it, rather then to spread it unless there are some special condition that carry the spores away with them.

    And no, I don't know everything about tiberium, however i was slightly confused about what he was talking about relating to the blossom, hence the question.

    Ssshh, you're going to blow your cover as a GDI spy. Everyone knows NOD knows everything about tiberum. Because Kane is the ultimate teacher.

    I mean... Nope, no NOD spy here. Move along.

    Um... Uh... Look behind you, a three headed cyborg!

    For King and Country! Wait... The Hand becomes the fist!

  7. The nod announcer voice is intentionally different. Evo works for GDI so it didnt make sense for hear to be broadcasting to NOD. Also the different announcer voices allows you to tell which team laid a beacon or airstrike.

    So EVA is GDI and CABAL (I guess its this they use, didn't really pay much attention to the voice just the info) is the Brotherhoods equal, however CABAL was first made towards the end of the First Tiberium War in the form of a Prototype, which one would guess would not be used in a Nod base until it was finished.

  8. We're talking about the repair gun, not the advanced one. A havoc repairing vehicles in an emergency works, but really, you want that big sniper pointed at the enemy, and you want an hotwire repairing, since they repair much faster and thats a much better use of a player.

    Engineers are still good in that they are free compared to an expensive repair gun, and hot/techs have a repair gun thats so much better its not funny.

    So thats why I don't see the issue, personally.

    I'm just scared they manage to make something like a super engineer with volt gun or PIC and massive HP bonus compared to the engineer repairing tank while putting down beams of doom at the enemy tanks every now and then.

    Idk, might work and might not.

  9. How about for control of tiberium in the center? Like blue or red tiberium in the center of the map and with holds higher yield than normal green tiberium.

    Ooooo make volcano map and put red tiberium in the middle of the map and FIGHT OVER THE ULTRA RARE TIBERIUM!

  10. I'm slightly confused now, don't the Blossom in the First Tiberium War(Once infected ofc) throw the tiberium spores at random times into the air and when the spores land they become tiberium crystals and creating a new tiberium field?

    Have you forgotten that tiberium spreads without the aid of trees? (In TD)

    When GDI has to educate NOD on tiberium, you know it's a GDI victory. :cool:

    It can spread via the veins or roots if you want, yes, but the number one reason for the tiberium spread was the blossom throwing spores in the air creating tiberium fields all over the place. They had to be mutated first of course.

    And it was only in later times tiberium managed to evolve into re-producing itself, and if i recall nowhere near the First Tiberium War

    And no, I don't know everything about tiberium, however i was slightly confused about what he was talking about relating to the blossom, hence the question.

    The Technology of Peace

  11. If everyone could buy a Repair gun it would make the two made for fixing stuff useless in most of their aspects, pay 350 to put down mines? have havocs running around repairing tanks because they got more of a HP advantage?

    Nah, if you could pick it up from a kill, yes, go ahead, but simply let everyone buy it, ahhh hiel naw

  12. Well the thing is with the game this new people get really enticed by the stealth characters. It actually becomes an advantage for GDI at certain points because over half their team is running around with an SBH. In all honesty I never really have an issue finding and disarming a beacon an SBH laid. It is much harder to defend from a beacon a tank is guarding.

    Thing about beacons is that without the bleep sound when deployed you already lost valuable seconds in the fight to disarm it, it be killing the one deploying or just finding it quicker, and when there are multiple ones being put down at once, you need all the time you can get considering last 10sec beacon is immune.

  13. I will inform my men of the dangers of corruption, sir we also cannot allow them get their hands on our stealth and laser technology.

    You know that Nod stole their lazer technology from GDI and further developed the that technology from the lazer rifle and rail gun into a lazer chaingun and an obelisk of light, right?

    I'm afraid Tiberium does not replenish itself, once all minerals from the ground are depleted the ground is effectively "dead" and Tiberium has to expand into new regions to sustain growth. It's a worrying prospect for the ecology :P

    As long as there is a Blossom Tree Tiberium will regrow in that said area.

    Trees cannot grow either if there is no furtile soil to live on. :)

    Where in gods name does it say that? I never heard that before, Nod has made the laser technology into a extremely dangerous directed energy beam weapon which became the Obelisk, from there they made the Firefly and Tarantula weapons containing the Obelisk module.

    As far as i know there is no information on the blossom if it needs anything except tiberium to live.

    It depends what time period you're talking about.

    Eventually, even Riparius is able to spread on its own via self replication. At first, however, Tiberium could only spread through roots (or veins). The blossom trees first had to be mutated or infected by these roots in order to largely increase the rate at which the tiberium spread. The blossom trees increased the rate of spread, but the spreading itself was not caused by the trees, but rather the roots that eventually reached the trees. The trees then created these spores which then matured into pods which eventually was how the blossom trees increased the spread rate. However, if not for the mutated roots of the original trees, blossom trees would not exist. They do not grow on their own without the tiberium spread first reaching an existing tree or existing roots.

    I'm slightly confused now, don't the Blossom in the First Tiberium War(Once infected ofc) throw the tiberium spores at random times into the air and when the spores land they become tiberium crystals and creating a new tiberium field?

  14. I think he didn't mean to spam it. The website wen't down so it may have got stuck submitting the thread in a loop, so it spammed it. And yeah Totem makes a very valid point. That's how games tend to go. I imagine a GDI only item, a kind of sensor or something would be useful? That's just a first thought of course.

    I think they are planning a tech building that will add Motion Sensor however that makes it so GDI need that structure while Nod really don't need it for that reason. I don't know what they plan, but the whole Airstrike seems to ruin most aspects of the game, not just vehicle warfare, sniping, rushing but also changes how the whole defense system will function as a whole. Not only that you can make Beacons in-disarmable with the use of a single airstrike.

  15. It's spelled "vinifera."

    Also, blossom trees do not have much to do with the spread of tiberium. The trees themselves are merely mutated trees by the tiberium. They were once normal growing trees. They would only spread more tiberium if the tiberium surrounding the trees was all harvested first (and the roots destroyed), but the trees themselves remained.

    Tiberium does replenish itself in certain cases. The roots themselves would have to be destroyed in order for it to stop replenishing. Since it has the ability to adapt, that became increasingly impossible. By the end of the third Tiberium war, the TCN was finally able to sustain it. Renegade takes place during the first tiberium war, however. Meaning that tiberium is spreading rapidly and will continue to do so for many years. Eventually, nod and GDI ally in an effort to stop the spread. The eventual faction of scrin is able to harvest the tiberium better and faster than nod or GDI were ever able to.

    Ahh Vinifera sounds right yeah, no the blossom trees are infected/mutated plants, but they spread the tiberium spores as does the blue tiberium but at a slower rate, which in theory if the wind is blowing, one would think it could spread even more, over time of course. Might be wrong about that tho.

  16. I've been playing Renegade since 2003 (When I got the CnC Collection box-set) under the SN "supergsx". I never took it very seriously like some people did, and I was never in a clan or anything. But I was pretty good at it, and it was my favorite game. So, I'm not just some newbie. I've literally been waiting for an update to Renegade for 10 years and Renegade X ever since you guys went public, and have been following it all along, patiently waiting. And now it's here!! Well, mostly. There are a lot of changes to be made to perfect it. But it's already awesome! Thank you guys so much for this game. If I could, I would pay for it. I can only hope you're all as dedicated now as you have been in the last 6 years (I think), because this game has so much potential to literally replace the original!

    So here's my list of suggestions/complaints about it so far (not including obvious bugs):

    Screen Names - We should have to choose one SN and stick with it indefinitely, rather than being able to change it every time we launch the game.

    Run steam and it will use steam nick, run the launcher if you don't use steam to set the nick you want. I don't see a issue here.

    Settings - The settings need to be accessible in the ESC menu.

    Will come.

    Chat - The in-game chat disappears too quickly. It literally should not disappear AT ALL. And it should be available with scroll (like original Ren) inside the purchase terminals, AND if it's not too much to ask, inside the ESC menu.

    Cheat needs options, possible like a time slider or always on.

    Voting - I love the survey/voting function, but there are problems with it. First of all, the voting time is way too short. Secondly, hardly anyone knows when a vote is going on because it's so small and up at the top of the screen. There should be some sort of alert on the screen or a sound that a vote is taking place. Thirdly, I don't know if this is actually a problem or not, but it seems like anyone can create any survey of any kind at any time, including spammy joke surveys. Then again, I find most of them to be absolutely hilarious, and maybe that's a reason to keep them.

    Yeah I've seen people trolling with this just making stupid comments, there should only be kick options and map change options with increased time and notification.

    Hints - It took me a while to learn all of the new features, most of which seemed hidden. I think in-game hints might be helpful to new players. They should be toggle-able in the settings.

    Yes, there should be a few hints, there are however few videos to explain everything out there.

    Damage Indicators - Damage indicators aren't very obvious.

    Been talked about and needs fixing, especially they need to add the HP damage close to the reticle and red directional circle from where you get hit.

    Hotwire's Repair Gun - Hotwire's repair gun should look different from the standard engineer one. I always thought this. And I honestly think it needs a much longer range than the standard. If it has an increased range already, it's not enough.

    Gun is perfectly fine, no issue here at all with it.

    Sidearms - Sidearms should cost money every time you want to buy them. Making them once to buy is like making them free. Also, the machine pistol and the grenades should be purchasable sidearms, not default weapons.

    Its a bug, all purchasable guns will get removed upon death.

    Purchasable Repair Gun - The repair gun should DEFINITELY be a purchasable sidearm. It will not be Hotwire's gun, and it will be expensive. This doesn't defeat the purpose of an engineer because: 1- you lose your defensive sidearm, 2- engineers have C4 and are free, 3- you still need an engineer to cover you during vehicle battles, but you can still fight when your vehicle gets destroyed.

    Nononono, defiantly not. Terrible idea.

    Apache/Orca - The Apache and the Orca are both extremely weak. 2 ramjet snipers can take one out with only a couple shots. Their HP is very low. They're slow and easy to hit. They have no way of engineer support. And their weapons just suck. The machine guns need more spray. Also, and probably most importantly, they go up and down EXTREMELY SLOWLY. They need to be much faster, at least vertically.

    Pretty much paper planes.

    Whiteout Turrets - The turrets in Whiteout are AWESOME and I love the addition of player-controlled base defenses. The only problem is that they are overpowered (not as much as some people seem to think, but they are). An addition I would also make to them is how they rebuild. I don't like the fact that they just die and then show up again randomly. I think they should be rebuildable via engineers. But unlike repairing, it wouldn't be something you can do only half-way. The engineers must stick there until they are fully rebuilt (which should take a while, like the silos). It sort of reminds me of the bridges in the RTS CnC games (and maybe those can be implemented into RenX, too!).

    Engies and engies only should be able to fix them, yes.

    Artillery Shells - I actually really like what you guys did with the artillery shells. The physics makes shooting them seem much more realistic and fun, and the retical is actually useful! The problem I have is that the artillery shouldn't have a limited range. At all. It's ARTILLERY. It's meant for long-range stuff. The distance it can fire should be limited only by the bullet physics. ALSO, if you're going to add that physics to the artillery, it just doesn't make sense to not add it to the tank shells. I tried to rationalize it; maybe the marty shells are much heavier, or the tank shells fire much faster... But I don't think that would account for this dramatic difference. I think if you're going to do one, you need to do all of them.

    I find arty pretty balanced, they should not be able to deal massive damage cross map without having anything to retaliate with.

    Flamethrowers - I think the flamethrowers are very weak. They seem even weaker than the original Ren. Also, their range is shit.

    Flamers straight up suck, some more ticks or increased damage should do it.

    Running - I really like the addition of running. It dramatically speeds up the game and greatly improves it. There is a problem though. When people change directions while running, there's no intermediate animation. They just go from left to right without a frame in between. This makes them extremely hard to hit. They should at least slow down a bit when they do that. Maybe make a cool animation where their feet slighty slide on the ground only for a split second as they change direction.

    Cant say i noticed this.

    Stupid Harvesters - The harvesters are way too stupid. They should avoid obstacles, especially in Field where a war is usually brewing right in their path. Currently, they'll just push you or run you over or FLIP you over... It's very annoying. Also, the harvesters have too few HP. They're very easy to destroy. I personally think it would be a good idea if the harvesters had a gun on them, but I can see why people wouldn't like that.

    They always been stupid, but i still think you should be able to make the harvester stuck in poles etc. to keep the enemy from getting free points on it when dominating the tib fields.

    Purchaseable/Drivable Harvesters - In Original Ren, there was a fan-made map where you could buy a harvester at the PT and go out and collect tiberium for your team. I LOVED that idea and wish to see it again. Of course it won't work on any of the maps you have so far, or any of the original maps at all. But it would be really great to see a map with lots of tiberium fields (dynamic ones) and ONLY player-controlled harvesters making money for their teams. Give them little machine guns and make a harvester limit. That will add an interesting new strategy to these hypothetical maps I'm dreaming of.

    No, players should not be taken off the field to drive harvesters, ever.

    Voice Communication - I know we're all nostalgic for the original commands, but in the modern day a game like this NEEDS voice coms. People say it will be filled with screaming children, so just create a block function. It's not going to be terrible anyway, once the storm dies down... I mean, we're not playing some gay deathmatch FPS like COD or CSS. It's not about k/d ratios. People aren't going to be having flame-wars in this game. Anyway, the other team won't be able to hear you.

    Yupp

    Physics - The original game didn't have physics at all, and I don't think it needed any. RenX has ridiculous physics. I do like the way vehicles rock back and forth when they shoot and when they get shot, but I don't like how they randomly decide to have an orgy the moment one bumps into another. Once during a rush I was in a light tank and it literally flew about 20 feet in the air because I was bumped. I also think it's a bit ridiculous how a ramjet shot sends players flying across the map, while a headshot from a regular sniper makes them not move at all and just reach for their face (not a bad animation, but inconsistent).

    Physics is great and adds so much more to the game, i love flying all over the place when i get blown up, i love how tanks feel big and heavy when you fire it.

    Beacon Timers - Revert the beacons back to the way they were. Don't worry about the completely unrealistic nature of a nuke just disappearing right above your head. Stopping them with such short notice is very exciting, and the way you do it, when the timer starts people just give up and run away, hopeless to watch the loss of their building. The whole idea of stopping beacons is unrealistic anyway (don't they have GPS in the future?). I do have a solution for this, which I would LOVE to see implemented into the game. How about when the beacon is disarmed with the nuke right above your head, the nuke shell just slams into the ground and stops (insert tiny fart sound), like it was a dud? I think that's funny. You could even have it kill the people who disarmed it, just by hitting them. As for the ion cannon, there should be a similarly funny animation. I can't think of what it would be. Perhaps a small explosion with confetti? Maybe that's a bit too silly. Anyway, you could have kept it the way it was while making funny animations.

    Beacons need longer timer and need to make a sound when it is being deployed.

    Airstrikes OP - Airstrikes should not be able to destroy heavy vehicles. Perhaps a buggy/humvee. But not an APC. Not a tank. That's just awful. In fact, I don't think they should be able to kill heavy units, like Havoc. How shitty is it that someone without using any skill whatsoever can kill your 1000-credit player and you can't really do anything about it? Really shitty. Airstrikes should kill engineers and low-armor vehicles, and only damage the heavier vehicles and infantry. Also, I think there should be a longer waiting time for airstrikes.

    Horrible thing IMO, pretty shit considering it can take out all enemy tanks for 700creds.

    McFarland OP - He is too cheap and too strong. Enough said.

    Don't really play him but after playing vs him i cant say i find him OP.

    ...

    I think that's all I can think of for now. Surely there's more, but this was already getting really long, so... Yeah.

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