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DaKuja

Totem Arts Staff
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Posts posted by DaKuja

  1. For a unknown reason the Game runs smoothly but on a wrong version?  Currently the Game Version is  V.5.287 but dosn't show ony Servers on the Ingame Server list, also i can't join any Server over the Launcher.
     

  2. Cheers

    Well finally i got a complete new System with i can work with - but now i got constantly low FPS ( 10 ~ 18 FPS) even on the lowest Settings and all visual extras disabled
    An all drivers are up to date.

    System:

    Mainboard: ASUS M5A78L-M LE
    CPU: AMD FX-6300
    Mamory: 16 GB DDR3
    GPU: NVIDIA GeForce GTX 1050 Ti

    Another games runs smoothly at the highest settings but not Ren-X - did i missed something to check?

     

    Greez. DaKuja

  3. 15 hours ago, Madkill40 said:

    That just seems really impractical for the tank to be honest, if any enemy infantry are coming through they're just kill the tank with ease.

    This can happen nearly on every Map with this Tank, i dosn't make sense the change the Maps because of this one Tank "issue"?

  4. On 27.1.2017 at 10:21 PM, Snappy said:

    The sand feels really bare and, low quality? Idk, needs some rocks and some pretty stuff.

    Well in the future there will be some changes - if there enough feedback about the Gameplay and the Map itself

  5. Here is a small update
    Currently I am trying to get to the crane, the raw model is already finished!
    The crane, the crane operator's cab and the platform have now been added.

    Hope you like it
     

    CY_Progress.PNG

     

    In the next Weeks i got some lessons about animations
    Maby i made it give the Crane some animationens where he just move a bit around.



    Greez. DaKuja

    • Like 1
  6. Well that would be an new awesome challange to improve my Modelling Skills but there is lack of time and i have to done the CY first :P
    Yea i like these Ideas, i'm a huge fan from such dark, abandoned and kinda destroyed Areas with Ruins and stuff - I would love it, if it makes it to an release and maby for more then a Team-Deathmatch-Map.
    I made already some plans about such a Map but there is also the problem with the time and other prioritys - "dayum!"

    Well just keep it up the good work and see how it goes!

     

    Greez. DaKuja

  7. 17 minutes ago, DarkSn4ke said:
    4 hours ago, DaKuja said:

    - Added Cover on the Nod Bridge - GDI no longer able to hit Nod Refinery from the Bridge

    Really? :/

    Well from this Spot Nod should be able to defend thier Refinery quickly, on previous version GDi Tanks are able to shoot from the other end of the Bridge against the Ref. thats what i fixed.

    Well sometimes the pathfinding seems to be totally wrecked up :
    I just changed the Harv Pathnode from GDI and this effect to the Nod Harv to and gets spinning around thier Base and both Harvester killed themself after some minutes.

    I let the Game run for like 10 Minutes an no one of the Harvesters goes crazy on some way, if it goes crazy again on the public Servers i can't do anything more for this...


    CNC-Eyes.udk

    Just replace the .udk file with the last one.

    • Like 1
  8. CNC-Eyes Fix (01-13-17) is done!

     

    CNC-EyesFix_01-13-17.zip

     

    Patchnotes:
     

    Misc:

    - Added Minimap(!!!)

    - Alot of Culling work done

    - Bridge textures got changes

    - Added some Particle Effects

    - Collision fixes

     

    Gameplay:

    - Obelisk of Light & AGT Range increased from 1.0 to 1.25

    - Nod Turrets now working as normal

    - Fixed B2B from GDI Wall to HoN or Nod PP

    - Nod PP got rotated by 180°

    - Added Cover on the Main Field

    - Added Cover on the Nod Bridge - GDI no longer able to hit Nod Refinery from the Bridge

    - Moved the "Silo Crate" down to the Main Field next to the Silo

    - Completely revised infantry paths at the base back-entrances

     

    Greez. DaKuja

    • Like 1
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