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Posts posted by DaKuja
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For a unknown reason the Game runs smoothly but on a wrong version? Currently the Game Version is V.5.287 but dosn't show ony Servers on the Ingame Server list, also i can't join any Server over the Launcher.
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1 hour ago, DarkSn4ke said:
Frame rate smoothing deactivated?
Memory working correctly? (right channel mode?)
Double Yes
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Yea
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Cheers
Well finally i got a complete new System with i can work with - but now i got constantly low FPS ( 10 ~ 18 FPS) even on the lowest Settings and all visual extras disabled
An all drivers are up to date.System:
Mainboard: ASUS M5A78L-M LE
CPU: AMD FX-6300
Mamory: 16 GB DDR3
GPU: NVIDIA GeForce GTX 1050 Ti
Another games runs smoothly at the highest settings but not Ren-X - did i missed something to check?Greez. DaKuja
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15 hours ago, Madkill40 said:
That just seems really impractical for the tank to be honest, if any enemy infantry are coming through they're just kill the tank with ease.
This can happen nearly on every Map with this Tank, i dosn't make sense the change the Maps because of this one Tank "issue"?
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Well great work again from Sn4ke and his effort to make the Maps great!
And also great work from Thommy for finish the Map completly -
Thanks for the report! I will take a look and will fix it.
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On 27.1.2017 at 10:21 PM, Snappy said:
The sand feels really bare and, low quality? Idk, needs some rocks and some pretty stuff.
Well in the future there will be some changes - if there enough feedback about the Gameplay and the Map itself
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Seems as if I had forgotten somehow...
I will pack it for the next fix on the list.
Sorry and thanks for remember me. -
Thanks, Ruud!
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2 minutes ago, DarkSn4ke said:
Or was that kenz who moaned about the look of the map? can't remember
Never heared anything like that - intresting~
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Because good is most of the time not good enough - trust me i feel the pain every week over and over again x)
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Yea - unknown bugs will be reportet on the Feedback/Bug Report Thread.
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Thehe, well it's just for improving my skills and use my new knowledge for something useful
Maby i tried the Renegeade Version of the CY maby it's looks better you even is more playable with an interior. -
Here is a small update
Currently I am trying to get to the crane, the raw model is already finished!
The crane, the crane operator's cab and the platform have now been added.Hope you like it
In the next Weeks i got some lessons about animations
Maby i made it give the Crane some animationens where he just move a bit around.
Greez. DaKuja- 1
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Well that would be an new awesome challange to improve my Modelling Skills but there is lack of time and i have to done the CY first
Yea i like these Ideas, i'm a huge fan from such dark, abandoned and kinda destroyed Areas with Ruins and stuff - I would love it, if it makes it to an release and maby for more then a Team-Deathmatch-Map.
I made already some plans about such a Map but there is also the problem with the time and other prioritys - "dayum!"
Well just keep it up the good work and see how it goes!Greez. DaKuja
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Well over the time there will be many kind of tactics to infiltrate or destroy the enemy base. We will see what is possible
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Ah yea totally forgot that vehcs now got different camos
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Well thats it for today, i'm not sure when i can working again on the Map - but this should be it for a while
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17 minutes ago, DarkSn4ke said:4 hours ago, DaKuja said:
- Added Cover on the Nod Bridge - GDI no longer able to hit Nod Refinery from the Bridge
Really?
Well from this Spot Nod should be able to defend thier Refinery quickly, on previous version GDi Tanks are able to shoot from the other end of the Bridge against the Ref. thats what i fixed.
Well sometimes the pathfinding seems to be totally wrecked up :
I just changed the Harv Pathnode from GDI and this effect to the Nod Harv to and gets spinning around thier Base and both Harvester killed themself after some minutes.
I let the Game run for like 10 Minutes an no one of the Harvesters goes crazy on some way, if it goes crazy again on the public Servers i can't do anything more for this...
CNC-Eyes.udk
Just replace the .udk file with the last one.- 1
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But should don't happen at all I'm working right now on that problem.
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God damnit... i'll check it.
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CNC-Eyes Fix (01-13-17) is done!
Patchnotes:
Misc:
- Added Minimap(!!!)
- Alot of Culling work done- Bridge textures got changes
- Added some Particle Effects
- Collision fixes
Gameplay:
- Obelisk of Light & AGT Range increased from 1.0 to 1.25
- Nod Turrets now working as normal
- Fixed B2B from GDI Wall to HoN or Nod PP
- Nod PP got rotated by 180°
- Added Cover on the Main Field
- Added Cover on the Nod Bridge - GDI no longer able to hit Nod Refinery from the Bridge
- Moved the "Silo Crate" down to the Main Field next to the Silo
- Completely revised infantry paths at the base back-entrances
Greez. DaKuja
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Well if Glasses made it into the next Patch we can actually test the Map about balance - for sure there will be some changes in the future to get a healthy balance.
Low FPS
in Technical Support
Posted
The issue seems to be fixed by himself on some unkown way.
Thanks for the fast replys