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Saizou

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Posts posted by Saizou

  1. Yes, I'm on 32 bit version of Win XP. I've tried the fix and now while loading the map it actually does throw the "Ran out of video memory error: exiting...." message (PC can recover from that), rather than freeze up completely.

  2. Hello, I wanted to try out the game but it keeps freezing. Downloading and installing went without any problems, but when I wanted to open the in-game menu for the first time, the videos would load and pass, and after 5-10 seconds being in the actual menu the game would freeze. I tried messing with the UDKSystemSettings.ini config to lower whatever settings I could recognize, then lowered the resolution a bit more and it didn't crash after that. In the menu I put whatever remaining graphical options to lowest, and upon trying to load a skirmish map (Field), the game would load but again crash after 5-10 seconds. I'm playing on somewhat outdated PC (Win XP SP3, Intel Pentium E6700, HD4680, 2 GB RAM). In those few seconds of game time, game did seem fairly playable. By freezing, I mean that the PC would come to a stop (still image, sound in loop, task manager wouldn't respond, nothing but restart works). Overheating comes to mind, but I play other games that stress PC seemingly way more than Renegade, so I'm not even exactly sure about that. It's a shame because I really like how the game looks so far.

    Anyway, the settings I'm using:

    [systemSettings]
    MaxMultiSamples=0
    MaxAnisotropy=0
    UseVsync=False
    MotionBlur=False
    DynamicLights=False
    DynamicShadows=False
    DetailMode=0
    SkeletalMeshLODBias=3
    ParticleLODBias=3
    ShadowFilterQualityBias=3
    LightEnvironmentShadows=False
    CompositeDynamicLights=False
    DirectionalLightmaps=False
    Bloom=False
    DepthOfField=False
    AmbientOcclusion=False
    LensFlares=False
    Distortion=False
    DropParticleDistortion=False
    SpeedTreeLeaves=True
    SpeedTreeFronds=True
    StaticDecals=False
    DynamicDecals=False
    OneFrameThreadLag=True
    bEnableForegroundShadowsOnWorld=False
    UnbatchedDecals=False
    DecalCullDistanceScale=1.000000
    bAllowLightShafts=False
    AllowRadialBlur=False
    bAllowSeparateTranslucency=False
    bAllowHighQualityMaterials=False
    MaxDrawDistanceScale=1.000000
    MaxShadowResolution=1024
    MaxWholeSceneDominantShadowResolution=1280
    ResX=1400
    ResY=1050
    ScreenPercentage=100.000000
    ShadowTexelsPerPixel=1.300000
    bAllowWholeSceneDominantShadows=True
    bUseConservativeShadowBounds=False
    bAllowFracturedDamage=True
    FractureCullDistanceScale=1.000000
    SHSecondaryLighting=True
    MotionBlurPause=True
    MotionBlurSkinning=1
    FilteredDistortion=True
    bAllowDownsampledTranslucency=False
    OnlyStreamInTextures=False
    FogVolumes=True
    FloatingPointRenderTargets=True
    UpscaleScreenPercentage=True
    Fullscreen=True
    AllowOpenGL=False
    AllowSubsurfaceScattering=True
    AllowImageReflections=True
    AllowImageReflectionShadowing=True
    MaxFilterBlurSampleCount=16
    bAllowD3D9MSAA=False
    bAllowTemporalAA=False
    TemporalAA_MinDepth=500.000000
    TemporalAA_StartDepthVelocityScale=100.000000
    MinShadowResolution=64
    MinPreShadowResolution=8
    MobileShadowTextureResolution=1120
    ShadowFadeResolution=128
    PreShadowFadeResolution=16
    ShadowFadeExponent=0.250000
    SceneCaptureStreamingMultiplier=1.000000
    PreShadowResolutionFactor=0.500000
    bEnableBranchingPCFShadows=False
    bAllowHardwareShadowFiltering=False
    TessellationAdaptivePixelsPerTriangle=48.000000
    bEnableForegroundSelfShadowing=False
    ShadowFilterRadius=2.000000
    ShadowDepthBias=0.012000
    PerObjectShadowTransition=60.000000
    PerSceneShadowTransition=600.000000
    CSMSplitPenumbraScale=0.500000
    CSMSplitSoftTransitionDistanceScale=4.000000
    CSMSplitDepthBiasScale=0.500000
    CSMMinimumFOV=40.000000
    CSMFOVRoundFactor=4.000000
    UnbuiltWholeSceneDynamicShadowRadius=20000.000000
    UnbuiltNumWholeSceneDynamicShadowCascades=3
    WholeSceneShadowUnbuiltInteractionThreshold=50
    NumFracturedPartsScale=1.000000
    FractureDirectSpawnChanceScale=1.000000
    FractureRadialSpawnChanceScale=1.000000
    bForceCPUAccessToGPUSkinVerts=false
    bDisableSkeletalInstanceWeights=false
    HighPrecisionGBuffers=False
    AllowSecondaryDisplays=False
    SecondaryDisplayMaximumWidth=1280
    SecondaryDisplayMaximumHeight=720
    AllowPerFrameSleep=True
    AllowPerFrameYield=True
    ApexLODResourceBudget=1000000020040877300000.000000
    ApexDestructionMaxChunkIslandCount=2500
    ApexDestructionMaxShapeCount=0
    ApexDestructionMaxChunkSeparationLOD=1.000000
    ApexDestructionMaxActorCreatesPerFrame=-1
    ApexDestructionMaxFracturesProcessedPerFrame=-1
    ApexDestructionSortByBenefit=True
    ApexGRBEnable=false
    ApexGRBGPUMemSceneSize=128
    ApexGRBGPUMemTempDataSize=128
    ApexGRBMeshCellSize=7.500000
    ApexGRBNonPenSolverPosIterCount=9
    ApexGRBFrictionSolverPosIterCount=3
    ApexGRBFrictionSolverVelIterCount=3
    ApexGRBSkinWidth=0.025000
    ApexGRBMaxLinearAcceleration=1000000.000000
    bEnableParallelAPEXClothingFetch=True
    bApexClothingAsyncFetchResults=False
    ApexClothingAvgSimFrequencyWindow=60
    ApexClothingAllowAsyncCooking=True
    ApexClothingAllowApexWorkBetweenSubsteps=FALSE
    TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_Skybox=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_UI=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_Lightmap=(MinLODSize=256,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_Shadowmap=(MinLODSize=256,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_RenderTarget=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_MobileFlattened=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
    bAllowPostprocessMLAA=False
    MobileFeatureLevel=0
    MobileFog=False
    MobileHeightFog=False
    MobileSpecular=False
    MobileBumpOffset=False
    MobileNormalMapping=False
    MobileEnvMapping=False
    MobileRimLighting=False
    MobileColorBlending=False
    MobileVertexMovement=False
    MobileOcclusionQueries=False
    MobileGlobalGammaCorrection=False
    MobileAllowGammaCorrectionWorldOverride=False
    MobileAllowDepthPrePass=False
    MobileGfxGammaCorrection=False
    MobileSceneDepthResolveForShadows=False
    MobileUsePreprocessedShaders=False
    MobileFlashRedForUncachedShaders=False
    MobileWarmUpPreprocessedShaders=False
    MobileCachePreprocessedShaders=False
    MobileProfilePreprocessedShaders=False
    MobileUseCPreprocessorOnShaders=False
    MobileLoadCPreprocessedShaders=False
    MobileSharePixelShaders=False
    MobileShareVertexShaders=False
    MobileShareShaderPrograms=False
    MobileEnableMSAA=False
    MobileModShadows=False
    MobileTiltShift=False
    MobileMaxMemory=0
    bMobileUsingHighResolutionTiming=False
    MobileClearDepthBetweenDPG=False
    MobileColorGrading=False
    MobileBoneCount=0
    MobileBoneWeightCount=0
    MobileVertexScratchBufferSize=0
    MobileIndexScratchBufferSize=0
    MobileLODBias=0.000000
    MobileContentScaleFactor=0.000000
    MobileTiltShiftPosition=0.000000
    MobileTiltShiftFocusWidth=0.000000
    MobileTiltShiftTransitionWidth=0.000000
    MobileLightShaftScale=0.000000
    MobileLightShaftFirstPass=0.000000
    MobileLightShaftSecondPass=0.000000
    MobileMaxShadowRange=0.000000
    MobileLandscapeLodBias=0
    MobileUseShaderGroupForStartupObjects=False
    MobileMinimizeFogShaders=False
    MobileFXAAQuality=0
    TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

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