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alpha1995

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Everything posted by alpha1995

  1. lol? shotgun is a lot more powerful than in the original renegade. If it were any more powerful, people would start using shotguns over characters. Needs a nerf imo
  2. I understand that you need the "say"/"teamsay", but the console won't let me type anything at all. Also, it's not the same (in terms of color) as the original renegade. In the original, you press (u) and you can see previous chat. If a GDI player said it, his name would be in gold, and if a nod player said it, his name would be in red. It made reading past chats much easier. I'm suggesting something similar. I'll post screenshots of what I'm talking about when I'm able
  3. Hello, First order of business is a chat bug I've encountered several times. I'm not exactly sure how to replicate, but sometimes I become unable to chat in team, all, or pm. I have to restart the game completely if I want to type new messages. Is anyone else having this issue? second thing is chat color when your press (`). Maybe we could make it like it was in the original ren and have GDI chat in yellow and Nod chat in red?
  4. I still play the old renegade. When you target a friendly your target reticle turns green and you see the unit name in green with a green box around it. When you target an enemy your reticle turns red and you see the unit name in red. HP bar color is based on percentage left (green,yellow,red) regardless of team
  5. This was a common tactic in the original renegade when the other team had control of the main field. Maybe the team pushed it there on purpose? I'm not sure if ren x harv is supposed to act similarly though, as I understand it is able to go over some tanks that block its path
  6. I think this might be a server-specific problem. Maybe the spy hasnt been coded correctly
  7. I haven't been able to replicate every time, but sometimes when I'm in a firefight and I need to change weapons while zoomed in, I stay zoomed (but not in iron sight mode) even after I untoggle. When I try to toggle again, it zooms to the very front of my barrel; basically a double zoom. Has anyone else had this issue?
  8. Hello, I've found two places with potential for exploit on gold rush. First is on the infantry side of GDI base by the bar. At the front of the bridge there are crates on the left and right. If you put proxy c4 to the left of the leftmost crate they will disappear on the ground, but will still actually be there. The ground basically hides them. Second is also on the infantry side on the hill near nod's base. Up on the crest of the hill near nod base, you can hide inside the mountain completely.
  9. This happened to me as well on field with nod soldier. arms looks like they are holding an invisible rifle and are attached to the back of your character in 3rd person. when you switch to first and back to third they disappear
  10. Joined several servers today and I wasn't able to chat. When I pressed t/y/f3/f4 i could only enter periods and commas. Also, i saw msg [Fstring] pop up. Also, I was playing islands yesterday with havoc. After taking damage and doing a refill, I noticed my HUD showed the stats for a GDI soldier (100 hp/100 armor with automatic rifle) while I was wielding a ramjet. When I cycled my weapons, the HUD stats reverted to havoc stats Another thing i'm sure many have noticed is that when you rejoin a server in the same game, it doesn't save your points/credits
  11. You might have to change it from your graphics card control panel
  12. Thanks, this was exactly the answer I was looking for. I was aware of the changes to the MRLS, but not to the nod arty. My question about the damage though may have been misunderstood. In old ren, a torso shot and a leg shot did the same amount of damage. Will this remain, or can I still instakill with a ramjet to the toe?
  13. Free aim isn't only for wallhugging. It's also incredibly useful in maintaining orientation. Rave/pic, ramjets, volts, and basically any character would have an easier time hitting fast moving targets, such as orcas or apcs, while also maintaining a stable field of view. It's a difficult concept to explain, but I'm sure most veteran renegade players will agree. For example, I often use free aim when repairing tanks in field since it allows me to see where my character is in relation to enemy tank movements and friendly tank positions. Additionally, since free aim eliminates camera movement, it prevents FPS from dropping in high-intensity firefights. Since many people don't have incredible graphics capabilities, free aim would be a very useful tool. On the note of free aim not encouraging aggressive play, I beg to differ. Third person view naturally creates wallhuggers regardless (let's face it, basically every game with a 3rd person view has players who abuse walls). Free aim greatly helps players attack around corners during an approach (imagine a situation in which a shotgunner approaches a corner hugging sniper). Without free aim, the player would have to pan the entire camera to engage a single enemy around a corner, potentially neglecting other dangers. The addition of a V key would allow the player to make more effective assaults, and thus improve gameplay. The absence of a V key would do nothing to address the issue of wallhuggers, while also depriving renegade of a subtle, yet crucial and familiar element.
  14. Hello all, 2 questions from an old ren player 1) In the original renegade, GDI rifles did 7/35 damage per shot, while nod rifles did 5/25. Will GDI infantry still have that advantage in renegade x? In my opinion, I think it actually makes gameplay balanced for a number of reasons, especially in no-barracks endgame situations. In addition, Nod has a stronger late-game arsenal with stanks/flames, so it's fair for GDI to have the early game rush advantage. Nevertheless, I still think it's an important topic of discussion and I'd like to hear some of the devs'/testers' opinions. 2) Will bullet damage be modified based on where the hit lands? (for example, pistol shot to body/leg/arm did 10 damage, while pistol shot to head did 50. Will body shots do more damage than leg shots in renegade x, or will the damage system remain the same?)
  15. They could always make it so that the target box doesn't show up when the enemy is behind a wall or structure, when using free-aim. Would make hugging relatively the same as it is now, while still giving free-aim its other uses. I think this would be a fantastic solution to the v-button issue. V button is incredibly useful with open sniping or with rave/pic
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