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zunnie

Closed Beta Testers
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Posts posted by zunnie

  1. Hi Renegade-X players!

    Since the succes of our previous event on 20 July we thought it would be a good idea to schedule another event for all the people that couldn't make it or just really like Renegade-X and want to play on another event :)

    Okay! When will all of this cools happen?

    The event will start on Sat. 30 July 2011 at about 8PM Dutch time. You can use this timezone converter to check when the event will start in other timezones.

    Server information

    Server IP: 109.230.246.231

    Server Port: 31337

    Server Name: RenegadeXServer.com Slaughterhouse #2 Ranked (EU)

    Specifications: Intel i7 8x2.93GHz, 8GB Ram, 1GBit

    Website: http://www.RenegadeXServer.com

    Forums: http://forums.mp-gaming.com/forum-537.html

    I'd like to play, but what is Renegade-X exactly?

    Renegade-X is a (currently) modification/add-on for Unreal Tournament 3

    and can be played for free (if you own UT3 that is). It sets the Renegade Command and

    Conquer Universe on the UT3 Engine where you can play with a large range of Infantry

    and Vehicles in warfare where you must destroy the enemy base.

    That sounds like fun! Where can I download it?

    You can download Renegade-X over here: http://renegadex.game-maps.net/index.php?act=view&id=6

    What do I need to know about the installation?

    Since Renegade-X is a MOD for Unreal Tournament 3 you'll have to make sure it is installed and updated with the latest patches. After that just run the installer of Renegade-X and install it in the default directory. Otherwise you may encounter some troubles.

    Does the game require me to install any updates for it?

    Yes, but this is all done automatically for you. After you've installed the game just run Renegade-X. There should be a shortcut on you desktop. It'll prompt there's an update available.

    In some rare cases it is possible that the Updater (and/or Renegade-X.exe itself) does not

    function properly or crashes. In that case you can download a newer version of the executable

    over here: http://www.renegade-x.com/sc/updates/Renegade-X.exe

    Overwrite the existing file and launch it, the problem may be resolved now.

    I tried everything, I can't get the game to work :(

    If you are still experiencing problems you can post on the Renegade-X forums over

    here: http://www.renegade-x.com/forums/forumdisp...chnical-Support

    Move out!

    Alright we hope to see you on our server! Last time we had at most 11 players and we're hoping to get a few more this time :)

  2. Hey people,

    We have today launched our new Renegade-X EU Based Gameserver (Germany) :) and we

    would like to invite everyone to come join us tonight at 20:00 (8PM) Dutch Time

    on the server. (7PM UK Time)

    Server Info:

    Server IP: 109.230.246.231

    Server Port: 31337

    Server Name: RenegadeXServer.com Slaughterhouse #2 Ranked (EU)

    Specifications: Intel i7 8x2.93GHz, 8GB Ram, 1GBit

    Website: http://www.RenegadeXServer.com

    Forums: http://forums.mp-gaming.com/forum-537.html

    For newcomers:

    Renegade-X is a (currently) modification/add-on for Unreal Tournament 3

    and can be played for free (if you own UT3 that is). It sets the Renegade Command and

    Conquer Universe on the UT3 Engine where you can play with a large range of Infantry

    and Vehicles in warfare where you must destroy the enemy base.

    Download Renegade-X:

    You can download Renegade-X over here: http://renegadex.game-maps.net/index.php?act=view&id=6

    Installation:

    Install it into the default suggested location.

    IE: My Documents\My Games\Unreal Tournament 3\Renegade

    Running Renegade-X and Updating:

    Then launch Renegade-X.exe, it will prompt you that you need to update to the latest version.

    Simply click "OK" and "YES" and do not interrupt the update process and you should be ready

    to go as soon as it's done.

    Problems?:

    In some rare cases it is possible that the Updater (and/or Renegade-X.exe itself) does not

    function properly or crashes. In that case you can download a newer version of the executable

    over here: http://www.renegade-x.com/sc/updates/Renegade-X.exe

    Overwrite the existing file and launch it, the problem maybe resolved now.

    If you are still experiencing problems you can post on the Renegade-X forums over

    here: http://www.renegade-x.com/forums/forumdisplay.php?34-Technical-Support

    Affirmative!

    Alright guys/girls we hope to see you on our server tonight :)

    Please do spread the word about this event and all be there :)

    Greetz zunnie

  3. I completed creating the code that handles the Composit Armor upgrade for Rifle Squads, Missile Squads and Grenadier Squads now :)

    Zonetrooper upgrades i am working on still.

    It will grant your character an extra 15ap and 15hp.

    You press E on the "Upgrade Composit Armor" terminal which will add $500 of your money to the Upgrade

    Composit Armor Fund, when the fund reaches $6000 then researching the upgrade will commence.

    Researching takes 60 seconds after which the Upgrade becomes available.

    Note that Nod Saboteurs are able to sabotage the research process simply by pressing E on the terminal

    when researching is taking place.

    The research will fail and the funds are reset and GDI will have to purchase the upgrade again.

    I made the cost 6k which isnt all that much concidering the startmoney is $500 and when there are as little

    as 5 or a few more players are on the team you reach 6k fairly fast.

    This does not mean it is subject to change in the future to a lower or even higher price.

    Uprade_Composit_Armor_Terminal.png

    Obviously this terminal will be located in the GDI Armory building once it is ingame.

  4. --------------------

    06/21/2011 - 05:46PM

    --------------------

    * Capturing a Tiberium spike will set off the sound "building captured" for the team that captured the

    spike. If the spike was owned by the enemy team then the enemy team will hear a sound "our building has

    been captured".

    * Rocket guys do half the damage they used to do to vehicles since i overkill the done damage a bit.

    * Zonetroopers do a little less damage to buildings.

    * Peasant Repairgun is now able to disarm Beacons and C4 types as well as Buildings.

    * Mammoth Tank Missile launching reduced greatly, with about 4-5 second reload delay it will fire 4

    missiles to the enemy dealing great damage to infantry, vehicles and buildings.

    * Added fire and/or start, loop and stop sounds for the following units: GDI Pitbull, GDI Mammoth Tank,

    Nod Attack Bike, Nod Stealth Tank, Nod Militant Soldier, Nod Raider Buggy, Nod Militant Rocket Soldier,

    GDI Rifle Soldier, GDI Zonetrooper.

    * Stealth Tanks will now destealth when a Stealth Detection Enabled vehicle is nearby, such as the GDI

    Pitbull and GDI Orca.

    * Adjusted the Stealth Detection code so it does no longer destealth friendly units.

    * Fixed Mammoth Tanks from not booting Commando's when entered. Now Commando's can no longer be the

    DRIVER of a vehicle. Commando's can still enter APC's as a passenger.

    * Map Mountain Pass now has blue tiberium and a brand new water texture.

    * Map The Joipa now has a bridge connecting the two bases.

    * Map Snow Death now has new texturing job done. It is still a snow map but with different textures.

    * Map Backface greatly reduced in size because it was way too big. Backface now has Blue tiberium fields.

    * The maps Backface, Boxed, Mountain Pass, Snow Death and Spikewar ported to 3DSMax8, future assets for

    TCW will be 3DSMax8 files only.

    * Added a selection of CnC 3 TW Music Tracks to the game files for use on (custom) maps.

    * Added a selection of Frank Klepacki's CnC music to the game files for use on (custom) maps.

    * All presets in Leveleditor recreated from scratch. Much better and clear structuring which will make it

    a lot faster to create and/or modify content for the game which will benefit the (hopefully) future

    modding community for TCW :)

  5. Small changelist:

    Nod Commando's now stealthed when standing still.

    Depositing Tiberium now tells you how much you deposited.

    Stealth Tanks and Nod Harvesters now destealth too when a unit is close enough that has stealth detection abilities.

    When a friendly tank is blown up it will play the 'Unit lost' sound.

    When a friendly harvester is under attack it will play the 'harvester under attack' sound.

    When a friendly harvester is blown up it will play the 'harvester lost' sound.

    Nod Harvesters are now stealthed.

    Tiberium Spikes now send a TEAM message when a friendly unit is capturing it.

    Tiberium Spikes now play the 'building captured' sound when captured.

    Harvesting Tiberium now gives 50 points on deposit.

    Rifle Soldiers and Militant Infantry Soldiers now drop their primary weapon OR a health/armor powerup.

    Engineers and Saboteurs now drop their Remote C4, Repairgun, Mines or a health/armor powerup.

    Nod Weapons Factory now plays under attack and destroyed sounds.

    GDI War Factory now plays under attack and destroyed sounds.

  6. gdi_pt_vehs.png

    nod_pt_vehs.png

    gdi_pt_chars.png

    nod_pt_chars.png

    PT Icons for most vehicles and characters have been added :)

    Also sounds will play for each of them on the team that purchased the unit.

    IE: A generic sound for purchasing a Nod Stealth Tank will play for Nod when a Nod player buys one.

    Same applies to GDI units for GDI.

    Purchase Icons done by Hunter-Seeker, the sounds by Bazil and Kamuixmod, code by me :)

    :)

  7. http://www.tiberiumcrystalwar.com

    We have started a new modification for the game C&C Renegade which will be standalone and free to play.

    It will be taking place in the C&C 3 Tiberium Wars timeline and feature units, structures and objects from C&C 3.

    So far we got the GDI Tiberium Refinery, GDI Barracks, Nod Tiberium Refinery, Nod Power Plant and the Neutral Tiberium Spike (which can be captured for money with an engineer) ingame.

    Units ingame currently are a Predator Battle Tank, Raider Buggy, Pitbull and Mammoth Tank.

    And we have the anti-infantry defenses GDI Watchtower and Nod Shredder ingame :)

    Kenz3001 made a few kickass wallpapers for the mod which can be downloaded here:

    GDI Wallpaper: http://www.moddb.com/mods/tcw/images/tiber...r-gdi-wallpaper

    Nod Wallpaper: http://www.moddb.com/mods/tcw/images/tiber...r-nod-wallpaper

    Scrin Wallpaper: http://www.moddb.com/mods/tcw/images/tiber...scrin-wallpaper

    Some mammoth tanks in action video:

    http://www.moddb.com/mods/tcw/videos/gdi-mammoth-tank1#imagebox

    We have 4 maps ingame now:

    C&C_Joipa (medium sized map with defenses)

    C&C_Snow_Death (small map with 3 Tiberium Spikes)

    C&C_Boxed (small map with 1 Tiberium Spike)

    C&C_Moon (medium sized map with 2 Tiberium Spikes and Low Gravity)

    We are currently looking for testers to test out the game from time to time on scheduled

    events. If you are interested then please send me a message here on the forum or join

    irc.mp-gaming.com #mp-tcw channel.

    Greetz zunnie

    PS: I started a new topic because i couldnt edit the title of my old one ;/

  8. http://www.thirdtiberiumwar.com

    The Third Tiberium War (short TTW) is a total conversion of C&C Renegade. TTW takes place in C&C 3 time-line, where you can play as GDI or Nod in C&C 3 style with Renegade's elements. You can use C&C3's most powerful weapons like Scorpion Tank, Predator Battle Tank, Sonic Tanks, all those in one great war.

    The Third Tiberium War is based on the new SSGM and Scripts from Tiberian Technologies version 4.0.

  9. I work on coop maps and stuff usually and some scripting and thats it. Mostly for APB and Renegade.

    I just happened to finish my first map for renegade a few days ago, it is based on the idea Jonwil proposed

    for a map with one large building to fight within. Immediteately the building Hand of Nod from Single player

    came to my mind. SO i made a map called Jonwils_Lair (since it was jonwils idea) and put a HoN SP in it with

    some interesting outside surroundings. The powerups play new sounds that were unused in renegade until now.

    (note: for the sounds to play on powerups you need to join the TT 4.0 testserver for now, the script is not included in 3.4)

    Feel free to download it over here: http://ren.game-maps.net/index.php?act=view&id=1404

    Screenshot:

    jonwils_lair.png

  10. Hey all, i just installed APB again and i was thinking of organizing a Coop Event :)

    The server is online of course and i hope you all will join too :)

    Lets have some fun games together :D

    Event Details below:

    Server: MP-Gaming Co-Op Euro Server (Co-Op AI Maps)

    Dutch Time: 22:00 (10PM)

    UK Time: 21:00 (9PM)

    US Time: 16:00 (4PM)

    For newcomers, you can download APB HERE

    You also need my Co-Op maps which you can get HERE

    Greetz zunnie

  11. Video below

    css_fy_mp_gdi_base_01.png

    css_fy_mp_gdi_base_02.png

    css_fy_mp_gdi_base_03.png

    css_fy_mp_gdi_base_04.png

    The GDI Islands Base built in CSSource by dudley :)

    Anyone wanna come play around on the map a bit later today at 8PM Dutch Time (2PM NY Time)?

    Dudley is working on more maps like this which will feature CnC specific scenery :) They will all be

    added to the server as soon as they are in beta or final stage :)

    The server ip:

    109.230.216.206:27100

    The event has been scheduled on our MPG group on Steam where you can check your timezone:

    http://steamcommunity.com/groups/multiplayergaming/events/990990683287244046

    Seeya ingame maybe :)

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