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AkuKo

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Posts posted by AkuKo

  1. Ready to test how it looks on 3 screen eyefinity. ;)

    My only question and consern is that does UDK and Ren X have some kind of anti cheat system. For a free game like this i could be a problem.

  2. If Stealth Black Hand dodges or sprints while stealth can he be even partially seen from more greater distance? And if SBH sprints or dodges does it take more time to get in stealth?

    I think you should test spotting system with SBH's. What I mean is, it shouldn't work to BH's that are in stealth. In original renegade, if you were partially spotted but managed to outmaneuver your follower it was really satisfying. If the first possible encounter with SHB gives whole team map and voice indicator that you are there i think it might unbalance things a bit too much. I think it worked really great in original renegade that you had to choose between following the SBH or allerting team via text messaging.

    Another thought about spotting. I think it should disable weapons for a breaf moment also. That way in PvP combat wouldn't be affected. Maybe after hitting q some kind of animation would happen. Player speaking to his radio phone or something similar.

    Have you tested Renegade X with eyefinity? I have 3x24 inch screens and would really like them to work with Renegade X. If you need a tester I'm more that happy to help. For example in source engine there is a bug that you can see through thin obstacles (doors) if you are hugging them through your side monitor. My rig is sufficient for eyefinity (i5 3570K OC'd to 4.2 GHz and 7950 crossfire).

    Other than those things that are wondering me, your remake is looking awesome. Been following you from make something unreal contest years.

    GJ Renegade X team!

  3. QUOTE (R315r4z0r @ May 24 2009, 01:39 AM) <{POST_SNAPBACK}>
    They aren't vanishing. If you've ever used or seen a real laser-pointer before, you would know that you can't actually see the beam. Only the source and the point it is hitting. The only time you can actually see the beam is if there is some sort of particles floating around that the light bounces off of.

    In the game, they show off the first bit of it to show the player that they are laser guided. However, your eyes can't actually see the beam itself, which is why it looks as if it 'vanishes' in front of it.

    Perhaps it would make more sense, logically, if the machine guns had some sort of exhaust port in front of the laser source that way there could be floating particles that allow us to see the beam near the source.[/b]


    Well that exactly what i tried to say :)

    If it would have some kind of ventilation or valves (maybe AGT's guns or enormous targetting computer is water cooled) that would release evaporated water outside and allow those beams to be seen.
  4. Have you already finished Advanced Guard Tower? It has those machine guns with short laser beams that just aren't any realistic.

    Just a though but maybe you could add some kind of mist/fog around AGT's tower so those laser things are really realistic to see. That could also be a nice detail to the building. ;)

    Edit. I know that this game isn't about realism but those original short laser beams just vanish in thin air and look plain stupid to me.

  5. [Applications?, where should i make it?]

    QUOTE (DXR_13KE @ Dec 27 2008, 02:57 PM) <{POST_SNAPBACK}>
    someone told me they were going to code something like that "bouncing boobs technology" that you see in lula 3D and in DOA.[/b]

    Don't get me wrong I just remembered that post from some old thread. I will play Renegade X anyway :)

  6. Awesome update.

    As others have stated too flamer could use bit more details. Maybe you could add nod logos on those big tanks both sides.

    And one more question. Are you really coding bouncing boobs for Sakura? :blink:

  7. Original Renegade has many good ingame sounds like "Got a present for ya", "I'm on it", "boink" and ion and nuke arming sound.

    Is there any way to get those sounds out of the game folder and make them sound files?

    Edit. I seached a bit and found xcc mixer program. Found most of what i tried to find and a bit more :P

  8. Does renegade x has this same feature that was in normal renegade?

    d0c56a0e815236a8d844f34a60075af81622a871.jpg

    If you try to shoot just over obstacle it will somehow autoaim on the ground. It happens also if you try to shoot enemy with apc and try to hit him in the head. Game sometimes autoaims to the torso. It's hard to aim when game constantly changes from "auto" aim to centre of the circle and back to auto aim.

    I hope that the shooting dot will always stay centre of the circle. It's irritating and not really ment to be that way.

  9. QUOTE (Havoc89 @ Aug 31 2008, 12:25 AM) <{POST_SNAPBACK}>
    The rocket officers will have tracking capability to make them more useful. Gunner's rocket will remain the same.[/b]


    I don't now if things have changed in 4 months but I thought that they would improve rocket officer because they are quite useless. Maybe add secondary fire with tracking missiles to gunner also but keep the rate of fire same as rocket officers?

    Gunner

    primary: fast rockets, fast rate of fire and no tracking
    secondary: fast rockets, slow rate of fire and tracking

    AkuKo
  10. QUOTE (xoham @ Feb 5 2009, 05:14 PM) <{POST_SNAPBACK}>
    I agree. It is a bit overhelpful to the defenders to know which building is getting attacked the most. Many times you could do a lot of damage without being noticed because a different building was hit first and got the announcement.

    Good defenders will make use of voice chat anyway so I suppose it is a minor issue.[/b]


    I totally agree. All the other things in this update are superb though.
  11. Repair gun is used to heal no to hurt. And if you can pick up enemys weapons would it heal enemy and kill your own :blink: ?

    I think it changes the gameplay too much. Repair gun is better than engy's pistol to spot stealt black hands and if it would also do harm engineer would be too good defensive unit.

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