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Interval

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Posts posted by Interval

  1. On 5/7/2018 at 6:54 AM, DimensionStriker said:

    Just look at the current player population. How many players do you get? Time to make a change. Change it from a community project into a professional project!

    EA has forbidden the use of command & conquer for commercial purposes. Your childhood dreams will not affect anything, but for the game it will only get worse.

  2. On 13.04.2018 at 12:06 AM, ps212 said:

    This all sounds pretty cool, but I'm starting to wonder if that would be a bit too much for the one commander to handle. Usually the commanders who are chosen tend to lean more on the side of offense. Commanders are usually out in the field, or organizing rushes. I don't know how much time they would have to keep a close eye on power distribution back at the base.

    I wonder if the commander's roles should be split in two, and have an offensive commander and a defensive commander? The offensive commander gets emp bomb, cruise missile, offensive buff, etc. The defensive commander gets the ability to remove mines, defensive buff, ability to power on/off certain structures, etc.

    One commander with 40 players - of course this is too much, for one player. But this is another problem requiring a different topic.

  3. 15 hours ago, Darkraptor said:

    Its always stupid to have an still not destroyed but offline AGT/Obelisk in your base. The building feels now very useless and no player is realy going to repair this building when its damaged.

    So I like to make another proposal for this situation:

    When the powerplant is destroyed, the AGT/Obelisk can be recharged by using the rapair beam. Its similar to red alert 2, where the tesla trooper are able to this at a defunct tesla coil:

    latest?cb=20100315141907

    This is not true, the players repair it.

    I do not approve of your offer. The sentence j0g32 sounds more interesting.

  4. Renegade X Squad Wars Tournament #2: MANTANKS vs LAPPEN

    34:00 1st Map Field (Lappen) : Team Mantanks NOD / Team Lappen GDI 
    1:00:20 2nd Map Under (Mantanks) : Team Lappen NOD / Team Mantanks GDI
    1:31:00 3rd Map Tomb (Lappen) : Team Mantanks NOD / Team Lappen GDI

     

    • Like 1
    • Thanks 1
  5. ppbut.png.df691cd4138ff24bdd110b81dcffe67b.png

    Energy Button in menu

    When a power plant is destroyed, defensive structures cease their work and become unnecessary (AGT/Obelisk).

    I propose a solution.

    After the destruction of the power station, the player will be available a button, which for a certain time will restore:

    • Economy. Prices will fall by half.
    • Defensive buildings begin to work again.

      The button will be active for all players, after (for example) two minutes, after the explosion of Power Plant.
      Time: 20-30 seconds.
      After using the first cooldown, 5 minutes. The next cooldown is 6 (7) minutes. The next 7 (8), etc.

    P.S.: Sorry for my French, if you understand the main idea - correct me.

    • Like 1
  6. 50:10 - Warm up (Snow) Chemaddicts [GDI] vs Dragon Clan [NOD] 
    1:02:45 - Round One (Field) Chemaddicts [GDI] vs Dragon Clan [NOD] 
    1:28:12 - Round Two (Walls) Chemaddicts [NOD] vs Dragon Clan [GDI] 
    1:36:53 - Round Three (Islands) Chemaddicts [GDI] vs Dragon Clan [NOD] 

    • Like 2
    • Haha 1
  7. The best ways - do not do it at all, did I understand you correctly?

    We will compose the "Purchase of buildings," instead of correcting existing shortcomings. Make everyone immortal and you will have a balance.

  8. 37 minutes ago, Fffreak9999 said:

    It doesn't work like that, its all hosted by Jupiter, not the server.

     

    Jupiter is the IRC bot that most of the servers use, to help moderate the servers.

    and what? use this bot for balansing teams. Nonsteam.

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