Jump to content

Girly_Days

Members
  • Posts

    4
  • Joined

  • Last visited

Everything posted by Girly_Days

  1. In renegade quantity of hp repaired over 1s was a function f=exp(C*x) where x is the damage done by player. At some point it repaired itself faster than player could deal some damage (from the outside). Now i guess if you're talking about exactly the same thing, it's not really a good idea. However if you will make HP over time a constant value, so that building slowly repairs itself even without engineers it may be okay. What if make this function something like f=exp(C*t) or f=C*t where t is time outside combat so that building will repair it faster the more it stays outside the combat. When someone attacks it, the healing stops and everything relies only on engineers.
  2. Well of course i am not talking about the original maps. The idea is to place construction yard behind all other buildings in the back of the base. Also give it enough HP to survive single ion cannon/nuke. That way it might work. From what i have seen people usually rush with more than one beacon anyway, but if the map is done right it should be hard to reach it however not impossible. Just balance it somehow. Also another variant is to change a price for engineer class, something like 500-700 credits, that way it's going to be a disadvantage without ruining the hope for the team. Maybe there should be some experimental maps with CY first. Obviously it's not going to be mine decision whether add it or not i'm just giving the ideas.
  3. I know that this topic has been discussed many times already yet i want to talk about it again. So the construction yard. I have an idea how it can be easily added to Renegade X without making the gameplay too complex and changing it a lot. Here is how it works: While the construction yard is alive players may spawn as engineer/hotwire/technician to repair buildings and vehicles. When it is destroyed they can't and it will make sense since the construction yard is an HQ for field engineers. What it adds to gameplay: -A bit more tactics - destroying main base building actually seriously cripples the whole base like it was in original C&C (at least it crippled the player) -Vehicle drivers will have to think more, since there are no engies behind their backs to patch them up and in case of serious damage they will have to drive all the way back to the repair platform. -Repair platforms will be used much more often and will finally fulfill their role. (also imagine the waiting lines near it lol) There can also be a ton of derivatives (like revival of destroyed building for a large sum of money) for the construction yard use but i don't really know if they are easy to make and if they will or won't break the balance. Oh and if the devs will read this and actually consider it, please make the roof of the construction yard round. I still have nightmares about it's roof from the renegade. Thanks! upd
×
×
  • Create New...